Aaron, Pete and I played the first session of our BW campaign. It feels like it has legs. That is always a neat feeling, to play a first session and come away thinking, “Oh yeah, this is going to go for a while.”
I am really digging the small games. The two player + GM orc game and even in Houses of the Blooded, some of our finer moments were when only two players showed up. It is a dynamic I am really comfortable with for some reason.
I’m with you on the two player games, especially with games in which there is a lot player info to keep track of, like BW. My BW: Rome game is a 2-player and with the limited time we have to play on Mondays, only having 2 players to bounce back and forth between has led to many more sessions that wrapped themselves up by the end of the night.
Rest-Stop Moments
We wrapped in a satisfying place. There are less moving parts in those games, easier to find those rest-stop moments in the rhythm of the game.
Rest-Stop Moments
We wrapped in a satisfying place. There are less moving parts in those games, easier to find those rest-stop moments in the rhythm of the game.
I’m with you on the two player games, especially with games in which there is a lot player info to keep track of, like BW. My BW: Rome game is a 2-player and with the limited time we have to play on Mondays, only having 2 players to bounce back and forth between has led to many more sessions that wrapped themselves up by the end of the night.
I’m with you on the two player games, especially with games in which there is a lot player info to keep track of, like BW. My BW: Rome game is a 2-player and with the limited time we have to play on Mondays, only having 2 players to bounce back and forth between has led to many more sessions that wrapped themselves up by the end of the night.
The BW game I play in has two players. A third joined us for a couple of sessions, but hasn’t come back. I like the small games.
By an amazing bit of synchronicity, I was thinking of a BW setting (influenced by reading Mouse Guard for the first time, thinking about The Worm Ouroboros, and reading a book about Queen Elizabeth & her pirates), and the phrase “Moon, Sun and Stars” as an overriding image popped into my head.
PQ?
Was the book called something like Pirate Queen?
Re: PQ?
Yep, that’s it. I started it, but haven’t finished it. But Elizabethan England is one of my favorite historical periods.
Re: PQ?
I added the book to my goodreads list.
Re: PQ?
I added the book to my goodreads list.
Re: PQ?
Yep, that’s it. I started it, but haven’t finished it. But Elizabethan England is one of my favorite historical periods.
PQ?
Was the book called something like Pirate Queen?
The BW game I play in has two players. A third joined us for a couple of sessions, but hasn’t come back. I like the small games.
By an amazing bit of synchronicity, I was thinking of a BW setting (influenced by reading Mouse Guard for the first time, thinking about The Worm Ouroboros, and reading a book about Queen Elizabeth & her pirates), and the phrase “Moon, Sun and Stars” as an overriding image popped into my head.
The BW game I play in has two players. A third joined us for a couple of sessions, but hasn’t come back. I like the small games.
By an amazing bit of synchronicity, I was thinking of a BW setting (influenced by reading Mouse Guard for the first time, thinking about The Worm Ouroboros, and reading a book about Queen Elizabeth & her pirates), and the phrase “Moon, Sun and Stars” as an overriding image popped into my head.
Maybe it’s the way in which there’s more immediate and quicker spotlight moving? It’s a lot easier when you only have to think of ONE other person while focused on the other than two, three, etc.
Rhythm
I think it is easier to find a rhythm and keep it all moving. There was a while at the end where Aaron’s Fight! took center-stage and Pete didn’t have much to do but it was clear at that point that the game would wrap as soon as the conflict was over and Pete was exhausted, so it all worked out.
Rhythm
I think it is easier to find a rhythm and keep it all moving. There was a while at the end where Aaron’s Fight! took center-stage and Pete didn’t have much to do but it was clear at that point that the game would wrap as soon as the conflict was over and Pete was exhausted, so it all worked out.
Maybe it’s the way in which there’s more immediate and quicker spotlight moving? It’s a lot easier when you only have to think of ONE other person while focused on the other than two, three, etc.
Maybe it’s the way in which there’s more immediate and quicker spotlight moving? It’s a lot easier when you only have to think of ONE other person while focused on the other than two, three, etc.
Rest-Stop Moments
We wrapped in a satisfying place. There are less moving parts in those games, easier to find those rest-stop moments in the rhythm of the game.
PQ?
Was the book called something like Pirate Queen?
Rhythm
I think it is easier to find a rhythm and keep it all moving. There was a while at the end where Aaron’s Fight! took center-stage and Pete didn’t have much to do but it was clear at that point that the game would wrap as soon as the conflict was over and Pete was exhausted, so it all worked out.
Re: PQ?
Yep, that’s it. I started it, but haven’t finished it. But Elizabethan England is one of my favorite historical periods.
Re: PQ?
I added the book to my goodreads list.
2 players
Strangely enough, I’ve had some of my best In A Wicked Age experiences with 2 players as well. It’s strange because Vincent says 3 players is his minimum for the game.
2 players
Strangely enough, I’ve had some of my best In A Wicked Age experiences with 2 players as well. It’s strange because Vincent says 3 players is his minimum for the game.
2 players
Strangely enough, I’ve had some of my best In A Wicked Age experiences with 2 players as well. It’s strange because Vincent says 3 players is his minimum for the game.