Sometimes you run across something that needs to be communicated beyond just a thread in a forum.
Best 4E combats seem to have:
- terrain that forces decisions and provides at least 3 choices
- movement really matters
- big encounters need big solo targets and groups of small targets
- lower monster HP, defenses
- up monster damage, actions
- avoid conditions that lower damage or negate actions
- be careful of overdoing on going damage
- end fights that are foregone conclusions
extended rests after 3 encounters (regardless if it is across multiple sessions or if an in game day passes)
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