Wisdom of John

Sometimes you run across something that needs to be communicated beyond just a thread in a forum.

Here’s one:

Best 4E combats seem to have:

  • terrain that forces decisions and provides at least 3 choices
  • movement really matters
  • big encounters need big solo targets and groups of small targets
  • lower monster HP, defenses
  • up monster damage, actions
  • avoid conditions that lower damage or negate actions
  • be careful of overdoing on going damage
  • end fights that are foregone conclusions
  • extended rests after 3 encounters (regardless if it is across multiple sessions or if an in game day passes)
  • One thought on “Wisdom of John

    1. Pingback: Rollin’ Rollin’ Rollin’, Keep those links a rollin’… - Gnome Stew, the Game Mastering Blog

    Leave a Reply

    Please log in using one of these methods to post your comment:

    WordPress.com Logo

    You are commenting using your WordPress.com account. Log Out /  Change )

    Facebook photo

    You are commenting using your Facebook account. Log Out /  Change )

    Connecting to %s