I listened to The Walking Eye’s round table with Eddy Webb, John Wick and Ryan “motherfucking” Macklin. I liked it. It is a show about hacking RPG’s, a topic near and dear to my heart.
At one point, Kevin mentioned how the text of Apocalypse World says something about how if you do hack too far, you are no longer playing AW. Mack took offense to this, thinking that saying that you are no longer playing a game after a certain amount of hacking was ending a conversation as if it was a dismissive thing to say.
Based on Vincent’s actions, I’d say that is the farthest thing from the truth.
AW has room set aside to hack. Being an MC means you have to make custom moves, custom moves that make your apocalypse different from mine. Design-ish activity is part of the process of playing the game as written.
Saying that you have hacked my game into something else entirely is not an end. It is a glorious beginning. It is a beginning that Vincent has prepared folks for, just look at the lower half of this forum. Saying to someone, “You have hacked X until it is not even X anymore,” is not excluding one from the club. “Oh, you have hacked it so far that you aren’t even an X-player anymore. Please leave your card on the table near the door.”
Its more like this, “You have hacked X into Z. Tell me about Z! How does Z work?” No, you aren’t playing X anymore, you are now designing Z. That is fucking exciting and well worth talking about and Barf Forth has a place set aside to support people who want to do just that.
The text of Apocalypse World doesn’t penalize you for designing, it practically begs you to do so and when you do, if you look around a bit, you’ll find a community of like-minded game-hackers, hacking away, making moves, creating new stats, new playbooks and new worlds.
Hey sibling game designer, you are no longer playing X and that is just fine. Tell me all about Z.