Frozen in Time, Session 1

Short Review: Fun dungeon, great maps. I liked it quite a bit as a place to start with DCCRPG.
as a 0 level funnel
First thing’s first…
Rest in Peace
Nannie Milhaus Cromwell the smith, femoral artery pierced by Bore Bugs
Delbret the Beepkeeper, skull crushed like a grape by a robot’s pincer-hands, skull cavity licked thoroughly by Carl the Pig (not a nickname, an actual pig)
Highlights
Hugo trading for a grappling hook and a Holy Symbol of the Whale God just outside the caves with the locals who came to watch the crazy foreigners go into the haunted glacier.
Players winning the yeti over with food when fire didn’t work.
Groat the Slave, in the midst of the battle with the robot, praying over his strange shaped rock to the Chaos Gods for aid – no response.
Players wrapping the robot up in a chain, winning a big Strength test and holding it down for a while. Once 5 PC’s were holding the chain, I asked them to make a Strength roll vs the robot, with the highest Strength modifier and the players rolling a d30 vs the Robot’s d20. They won and held it down for a bit.
Then was a funky moment where Groat gumbled, Eric rolled on the fumble table and rolled a 16+ but with the robot subdued, it made more sense for a really bad fumble to mean cutting the chain and with the group’s blessing, that is what I did.
Then Groat picked up the katana of the Enteral Shogunate of the Lich Shogun, fumbling and cutting the chain that was holding down the robot.
Group killing the robot just before it could kill Groat.
Llaras fitting into the Petal Knight’s full plate armor after making the roll of a 17 on a Luck check.
E: Llaras would like to wear the armor. Does it fit?
J: I dunno. Make a luck roll!
Thoughts
There are a whole lot of slow, even nearly harmless rooms but that ramps up the tension for those rooms where there is a whole lot at stake. Fun times for my first time as a DCCRPG Judge!
At the end of the session, the surviving characters hit level 1. It would be a little over a month until we’d play again.
Session 2
First thing’s first:
RIP’s
RIP Maeve the Thief and Isidore the Dwarven Priest of the Whale God.
Maeve dared to dream beyond being a simple wainwright, making a short living by her stealth, luck and wits.
Isidore was born deep under the earth and found faith in a deity of the sea. Perhaps that combination was what led him to die in that haunted glacier.
They both died climbing out of the haunted glacier while its demons yelled misunderstood warnings to them all from the infernal walls. The crevasse did them in where the T-rex, mutant ant man and killer robot did not.
Finishing Up
The party had accrued enough XP to get to level 1, so in the month between games, we leveled them up to level 1. It was a big group, with only 2 being killed in the first session (and 2 more tonight).
T-Rex and Art
I had been inserting some power glitches after the big robot fight and had the stasis field go down around the t-rex, causing its eyes to focus on the party just before the field went back up. This might’ve tipped them off too much but I liked the effect.
They went through this room, ignoring the art and getting to the tube.
The Menagerie
The mutant ant-man was getting pouched on by the party, getting nickled and dimed by them. I knew that the owlbear would seen come out of its field. Renee’s thief wanted to hide, get away from the combat. I asked her where she wanted to hide.
“Behind the owlbear, I guess.”
Nice.
Eric’s wizard still has the katana from the Shogunate of the Lich-Shogun. Groat made the killing blow against the ant-man.
Then the owlbear lumbered to life. Renee’s thief made a backstab against the owlbear that had no idea anyone was there. Then Groat stepped up with the katana and did a crit, finishing it with another blow.
I said that the katana, clearly magical, seemed like it was made to do this, made to behead enemies but that it clearly hungered to do something more. The katana is sleeping but can be awakened.
It was really important to figure out where everyone was. It wasn’t a matter of having pieces on a map, just a matter of asking good questions when the players announce their actions.
Emergency Lighting
I had some trouble describing the time machine. Renee cautiously tapped at it with a staff and as described in the adventure write-up, a successful Luck roll means nothing happened. When her character made that roll, I described the character feeling as if they were on the edge of a terrible precipice, a bottomless pit, that they were very lucky that nothing happened due to their meddling.
They left the time machine alone.
But Eric’s thief was still in the room, trying to cut out the ant-man’s poison sacs. He was successful but couldn’t get out of the room, as he didn’t have the gold pass-key. When the stasis fields came down, the thief hid successfully while the 3-headed tiger devoured the human and the walrus man backed up to the door, claws and tusks at the ready. The slug climbed to the ceiling.
They went back for the thief and the tiger was sated, fat and content from devouring the human. Knowing that the t-rex was waiting for them above, they climbed into the room where the yeti had been, using their rope and grappling hook to good effect.
The yeti had left when the explosions hit. The crevasse claimed 2 lives when Eric’s wizard failed to cast Feather Fall. But their bodies were retrieved.
Thoughts
I love how the power going out changes the rooms entirely, letting beasts out and making levitation tubes into dangerous smooth surfaces to climb.
Describing modern things to a non-modern mind is fun and funky, though sometimes I’d just say it, “If this was a movie, the audience would recognize the Mona Lisa but you’d just all see it as a woman with an enigmatic smile in an odd dress.” Though I insisted on calling the laser rifle a stringless crossbow.
I have to learn the characters’ names now that they are first level.
Next Up
Doom of the Savage Kings!
NOTE: This was cobbled together from a few AP posts on the DCCRPG G+ group but wanted to save it here.
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