From this thread on the G+ group. You are drunk and you know that if you go home now, all will be well. You will go to bed, have some odd dreams and wake up with a headache, having never seen the darkest alleys this town has in its shadows, nor will you have sipped from its sweetest fountains. If you don’t go home – you keep drinking, tell me what you have on you and what you left back in your room and make a Stamina Check and a Luck Check, DC 5! No matter what the dice say, something fun is about to happen. Maybe dangerous, maybe embarrassing, maybe lovely.
Succeed on both. You wake up back in your room with a lovely local and have given them a good, lusty story about the joys of spending the night with an adventurer. They are waking up and you have no idea what their name is.
Failed Stamina, Successful Luck. You wake up vomiting in the bed of (NPC the character would actually really like). You are going to be so sick and don’t remember anything about the person whose bed you are in other than that you remember a vague feeling that they might help turn you life around. Take -1d to all rolls until you rest for 2d20 turns.
Successful Stamina, Failed Luck. You wake up in your own bed, in the company of a lovely local who will likely always remember this lusty evening spent with an adventurer. There is a knock at the door. Someone is angry about your evening plans and is about to make your life difficult.
Failed both! You wake up in a tangle of slumbering bodies covered in bite marks, bruises and ritual scarring in the shadow of an altar to a chtonic deity. What the fuck happened last night? You remember nothing. You have 1 hit point. Take -1d to all rolls until you rest for 2d20 turns.