The game starts in a trade hub, a place with millions or even billions, a place where you can disappear.
Once a game you roll a d20+level to see if you start dying; rolling over 20 means you are dying. If you are, you have to make a Con check every time you do anything strenuous. Failure means you take 1d6+1 hit points of internal damage. Success means you take 1 point of internal damage.
Replicant Production
Combat Model Set stats (STR 16, DEX 18, CON 14, INT 10, WIS 10, CHA 10), easy to detect through Voight-Kampff testing. Class: Warrior or Expert
Pleasure Model Set stats (STR 10, DEX 10, CON 10, INT 14, WIS 16, CHA 18), easy to detect through Voight-Kampff testing. Class: Warrior or Expert
Dangerous Labor Model Set stats (STR 18, DEX 16, CON 14, INT 10, WIS 10, CHA 10), easy to detect through Voight-Kampff testing. Class: Expert
Prototype (roll up stats), nearly impossible to detect through Voight-Kampff testing. Class: Any
Prototype table (roll or pick)
- Psychic
- Body Double for Faction Leader*
- Created by Replicants, one of the first births in the community
- Created by corporation
- Bodyguard
- Former Blade Runner
Equipment
Fake ID’s that will degrade with time
- When you use a fake ID, roll 1d6. On a 6, the ID is found to be fake by whoever is checking it and will no longer work. Add +1 to the roll for every time you use it.
List of employees of the company that made you
3 knives
1 Revolver
1 Semi-automatic pistol
1 abandoned hovel out of the elements
*Great idea from captainapop on a Reddit thread.
Check out this design and more in the Science Fiction collection…
