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This was an odd session. In Blades mechanical terms we had Free Play, then some Downtime and then some more Free Play. It was also an amazing session where we struggled to figure out what the gang was really about – our dreams of a better world, the worst of our trauma or just the money.
The first round of Free Play saw the group heading to Lord Scurlock’s manor to drop off the book they stole during last game’s job. There was tension in the gang. Maud wasn’t sure if the payment was in Coin or if they were going to be paid in Scurlock’s expertise in demonology and his ability to read the ancient book. Skannon wasn’t having that; if they did they job they should get paid, he thought.
A young man (I pictured him at 17 years old or so) answered the door, a bit high and bleeding from the neck but seeming not to notice. They recognized him as the son of the Lord Governor.
Scurlock paid the crew 3 Coin that was manifested by 3 antique coins about the size of an adult hand. He told them that how they dealt with the young man was up to them and that he would be watching to see what choice they made. He paid Skannon while staring him down. When confronted with an ancient vampire lord who is a one-man-Tier-3-gang Skannon didn’t blink. In the end, they took the bleeding young man with them and Maud even went to some risk to break Scurlock’s arcane hold on him.
There was a rift in the group on how they should handle the situation. That conflict ran into the next bit of Free Play. Sean checked in with Pete to make sure he was cool with their characters conflicting, which was really nice. I’ve seen that turn ugly in the past.
Maud gathered info to find out what the hell happened to the Lampblacks. It turned out they hit a gambling den that belonged to the Hive after seeing the Wobbegong Crew take the Hive’s warehouse with little to no consequence. All of the Lampblack’s lieutenants were found dead and burned in a drug den that was destroyed by a fire. The Bluecoats wrote it off as a spark-related death.
But they’d heard that Bazso Baz was still alive in a drug den in Dunslough. It was too late in the evening in the real world to start a score. They decided to go visit Bazso – more Free Play.
When they found Bazso in the worst slum in Doskvol he was a broken man – hooked on spark. I thought of him, mechanically, as a character who retired with nothing saved up. The Hive had left him alive as a cautionary tale.
Once again the characters were divided. Maud wanted to leave him be but build up his family and personal network to help him regain what he had lost.
Charming wanted to pick him up, splash some water on him and get him back into form or just use him as a resource.
While Charming and Maud were debating, Skannon ghost veiled in and slit Bazso’s throat.
Skannon a.k.a. The Crow got a 3rd trauma this game. He is teetering on the brink. The Crow wants to take the Hive’s offer, to prove to them that they can make money with the Wobbegong Crew in their pay without human trafficking.
Hence the title of the blog post. We are going to find out in the upcoming sessions what the gang is going to become.