We played our third session of Trophy Gold last night and it is really fun. I thought I’d hate the tokens handed out in Hunt rolls but I’m enjoying the heck out of them. If a player doesn’t like that kind of meta-mechanic they can just use it as Gold but it is a fantastic way to get things moving when someone explores the environment in any meaningful way.
From, “I peak in the tomb to I look behind the tapestry to see if there’s a secret door” to “I look in the tomb to see if there’s any treasure,” I’ve seen Hunt rolls make both of those endeavors more interesting than they otherwise would’ve been.
Looking back on my earlier blog post on travel I can see places where my wording was awkward, especially after playing a few sessions and seeing these mechanics hit the table. Below is a poster I made with the travel rules, which are still slightly tweaked Hunt rolls but I think I have tightened up the wording. I wrote the previous blog post almost 24 days ago, which in 2020 time is about 73 years.
I changed safety from beasts to some protection from beasts because monsters don’t care about your damned walls. Still, some protection is better than none and every advantage you can muster when you are picking up steel against a beast is important.
More house-rules will no doubt emerge. When winter cloaks the land in ice and death and treasure-hunters bundle up in their chapter houses, does one take a dark die when one travels?
Add a dark-colored die if you are willing to risk your mind or body in order to get to where you are going. You must include this die whenever you travel during winter’s reign of ice and death, when days are short, the ground is frozen and the veil between our world and the Quietlands is so perilously thin that some folk slip through the Bone Gate while sleeping in their own warm beds.
I’ve been futzing with the layout tools in Canva.com and making book covers for campaigns I’m playing in. I am really not good at graphic design and layout but learning a new thing is fun. I’ll start taking lessons on Lynda.com for Affinity Publisher soon.
General Research Division, The New York Public Library. “Van (Arménie).” The New York Public Library Digital Collections. 1867 – 1870. http://digitalcollections.nypl.org/items/510d47e2-7060-a3d9-e040-e00a18064a99

Find this design and more in the Geek Media Studies collection…
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Great post. Looking forward to running my first game soon. On an amusing note, I stumbled a bit when first parsing the sentence, “When winter cloaks the land in ice and death and treasure-hunters bundle up in their chapter houses, does one take a dark die when one travels?”
I initially read, “When winter cloaks the land in ice, and death and treasure-hunters bundle up in their chapter houses, does one take a dark die when one travels?” and giggled a bit at the thought of Death bundling up in their chapter house.