From Module to Incursion
I wrote a twitter thread about tonight’s game and I thought that got it out of my system but no, there’s more rattling around for me to chew on.
(NOTE: I’m re-reading this blog post and watching myself try to write a normal actual play post and failing to filter out how odd and wrong everything is right now. Maybe because it feels surreal to be gaming right now. There is going to be a game soon when I turn to my friends and say something like, “See you next game; I hope we’re still gaming in a democracy-shaped republic.”)
Thunderspire Labyrinth offered the inspiration – the treasure-hunters chasing a group of shitty people (in this case human traffickers who sold people to ghouls for food and slavery). The shitty people ran into the ruins of a minotaur city, said to be cursed and devil-haunted – you know, the usual.
The module itself was a bit too much for me, so I distilled it down to 5 sets, grabbing names and details from the module as needed:
- Saruun Khel’s Gate
- The Lantern Road
- The Great Stair
- The Flooded City
- The Thunderspire Peak

Here’s the full write-up if you want to see what I worked off of today.
I wanted the players to know that there was more than one way in, so I made the goal of the first set: Decide how you want to enter Saruun Khel. The players were savvy. They watched the ravens flying around the gate, noticed that the older ravens refused to enter and only the younger ravens went in at all.
Saruun Khel
I’m not sure why a fantasy story about a beautiful city, full of bullish folk who worshipped labyrinthine choice and devils and demons falling to civil war because of the worship of a selfish liar full of secrets would appeal to me right now.
Drew made his Hunt roll to know the history of the place. His none-too-bright former gladiator knew the history of Saruun Khel because there was a gladitorial game based on the city’s civil war. Love it.
Sometimes Trophy Gold’s Hunt rolls call on the GM to say something the players find that is terrifying. Sometimes they find what they are looking for but still, run across something terrifying. It isn’t always a monster encounter.
When Revel was looking for a map of the city, I had to offer something terrifying.
“Here’s what is terrifying. This city was really beautiful. It was an architectural marvel, a flittering jewel in this mountain and now it is a flooded ruin. Now it is nothing but a dungeon to loot because of civil war.”
Yeah, it is obvious that shit is on my mind.
Griffons and Dragons
There was another cool moment where Revel charged a griffon. It was a dangerous move and Drew knew it. The actions of the other two characters entirely saved his ass. Rasei fired arrows at it and I had archery as a weakness of griffons – John had his character, Theoden do something so smart that I wrote it down as a new weakness. He used a spell to imitate a dragon call.
Of course griffons would be scared of dragons; it is the only predator above them on the food chain in the mountains. Those two actions, both utilizing weaknesses, dipped the griffon’s Endurance so that their roll defeated it.
I’d like to take this moment to say that describing a griffon dragging a goat up onto an 8 foot rock and eating it was fun. Giant eagle maw cracking bones and horns and hooves; the sound of it must be terrifying. That was a fun GM moment.
I knew there was a dragon in the Tomb Mountains but didn’t know if it was awake. Today I found out it was awake now. John’s character, Theoden, imitated a dragon-call to scare the griffon and then a few Hunt rolls demanded something terrifying.
Yup, dragon’s awake. What would wake up a dragon fast? A dragon-call. Mountain ranges aren’t big enough for two dragons.
I decided there was a scholar from the capital studying griffons in the peak.
The Big Score
Drew’s ex-gladiator said, “Where do minotaur store their taxes?”
The city is entirely flooded. The tombs are on hilltops, so they only have knee-deep water in them but the rest of the mountain is a big moongator tank. One can see the tops of towers and cathedral spires in the murky water. The players are thinking about ways to drain that water or freeze it and dig through the ice.
I had a panicked second – what would I do if they drained Saruun Khel?
It was a short second of panic. Here’s what I’d do.
In Trophy Gold you are saving up to get 50 gold and achieve your drive. What if they drained the minotaur city and defeated whatever was still guarding the city streets?
What if I just said, “Good job, you all achieve your Drives. Roll up new characters. You see a city just opened up called New Khel and adventurers are flocking to it. From this metropolis you can go delving in the underdeeps or along the surface of the dragon-haunted Tomb Mountains.”
Maybe they just do it. Maybe they’d just change the world a bit and we’d take some time to adventure in that changed world and see what treasures are worth hunting in it.
Maybe you can build something on the wreckage of a minotaur civil war.
Or maybe they’ll get eaten by the moongator, stalking the floodwaters, a moon-colored monster.
We’ll see.
Vote. Be prepared.
See you on the other side.