What can we learn about The Mandalorian that we can bring to our gaming tables?
I’ve got a few ideas…
Mando material starts at around 4:18.
tl;dr Mando failed. He failed hard and failed often. He got his ass kicked by Jawas and yet he’s the best bounty hunter in the sector. No one threw that failure in his face. Think about how you can frame failures in your game so that it doesn’t belittle your friends awesome characters.
Mando material starts at around 7:43.
tl;dr The Mandalorian wasn’t trying to create a myth cycle for a new generation. It was trying to be a fun space western. The show wasn’t swinging for the fences.