
The Lady of Pain expends most of her energies making sure no one attempts to gain power within Sigil. She has spies and allies in the Outlands and beyond, making sure the planes do not become imbalanced in a way that could spill out across creation and endanger her home – the City of Doors, where gods are banned from entry.
The Outlands Expedition Teams were put together as a way to counter those imbalances and forge friends between Sigil to the planes. When the teams return to Sigil, they sit in a forum, held in a plaza near the community where they live and discuss the outcome of the mission. This allows the community to interrogate the teams their taxed gold supports and allows the varied
Teams are called upon to think outside the box and adapt their approach based on the mission-at-hand but often, an approach rises to the surface.
Team Types
Mazers | A team brought out of the Labyrinth, serving the rest of their sentence in service to the city that imprisoned them.
Spies and Diplomats | Sometimes a more subtle and nuanced approach is necessary.
Watchdogs | Other times you have to cut off the arm to save the body.
Scouts | Some places are so dangerous all the team can do is look, assess and report back.
Scholars and Librarians | The planes, its inhabitants and the way they evolve need to be catalogued.
Mercantile Opportunists | Others see the planar scales as nothing but a way to make some gold.
O.E.T. Perks
Lifestyle
As long as you find your way back to Sigil, you can live a modest lifestyle for free. Your housing is paid for by the city and no one in the City of Doors would force an Expeditioner to pay for a meal or a cup of tea.
Known
In Sigil, if you make a CHA check to find someone, you always roll with Advantage. You are well known in the City of Doors. This Advantage also applies on a mission if the city officials have had time to put assets in place to support the team.
Diversity
Before a mission, city officials will ask anyone who has lived near or studied the forces at work. The team will have access to people who have on-the-ground knowledge of the forces causing or effected by the imbalance.
Gear
Specialty gear can be asked for to help support a mission. Time is often of the the utmost importance but Sigil is a good place to find things.
Portals
The City of Doors has doorways to everywhere and anywhere if you know the right key that opens the right portal. It might take some doing but if an Expeditioner needs to get somewhere, they should be able to get there or somewhere near it if they are willing to get the right elements necessary to make the key the portal demands.
O.E.T. Contact
City Clerk | Official, a bit cold and businesslike but also staking their career on this team’s success or failure.
Retired Expeditioner | Someone who once went out and get things done in the trenches; often opinionated on the best approach for a given mission.
Faction Leader | A philosopher who wants to see their faction’s point of view reflected across the planes.
Labyrinth Priest | A minotaur priest who worships the labryinth, an idea that our choices ring out across the planes and sustain reality.
Box | A Rogue Modron, still dedicated to order and setting the planes just so.
Cynic | They have been in Sigil too long and only see the problems, none of the beauty. Will likely be adopting a doomful philosophy.
Team Roles
Those who try to find a pattern to find the best paths of life and fate that make for a successful Expeditioner or what blend of people from what backgrounds makes for a good team have come up with nothing concrete just yet. Still, factions will argue about it in cafes and taverns all over Sigil.
Basher | Folk Hero, Knight, Marine, Mercenary Veteran, Soldier
Spellslinger | Investigator, Noble, Urchin, Sage, Hermit
Spiv | Charlatan, Criminal, Spy, Gambler, Pirate
Primer | Entertainer, Far Traveler, Folk Hero, Outlander
Kneeler | Acolyte, Cloistered Scholar, Urchin, Sailor, Sage
Greybeard | Archeologist, Cloistered Scholar, Haunted One, Sage, Noble
Academy Quests
No single d6 table will show the breadth and width of the many kinds of imbalances in the Outlands and beyond.
For more on this, check out this blog post if you’d like to see how I do it.
Inspirational Tables for your own Githyanki Invasion at the Dungeon Master’s Guild

Pingback: Bugwump’s Gift to the D.M. – Githyanki Diaspora
Pingback: Curse of Strahd: Welcome to Barovia – Githyanki Diaspora
Pingback: Curse of Strahd, Session II, Battle of Ravenwatch – Githyanki Diaspora
Pingback: Curse of Strahd, Session III, Wolves and Souls – Githyanki Diaspora
Pingback: Curse of Strahd, Session IV, Ghosts and Bones – Githyanki Diaspora
Pingback: Curse of Strahd, Session V, Grappling Werewolves – Githyanki Diaspora
Pingback: Curse of Strahd, Session VI, Enter the Amber Temple – Githyanki Diaspora
Pingback: Thursday Night D&D Crew’s Characters – Githyanki Diaspora
Pingback: Sincerely, Tatyanna – Githyanki Diaspora
Pingback: Post-Tomb of Annihilation/Pre-Curse of Strahd – Githyanki Diaspora
Pingback: Curse of Strahd, Session IX, The Execution of Kiril Stoyanovich – Githyanki Diaspora
Pingback: Curse of Strahd, Session X, The Crypts Under Castle Ravenloft – Githyanki Diaspora
Pingback: Thursday Night D&D Crew’s Characters – Githyanki Diaspora
Pingback: All Shadows Lead to Gloomwrought, Session 9, The Old Githyanki Gate – Githyanki Diaspora
Pingback: Sigil 6 Questions – Githyanki Diaspora
Pingback: Alex’s Questions – Githyanki Diaspora