Thursday Night D&D Crew’s Characters

Planescape / Sigil / City of Doors

Most of the team met when the Lady of Pain deposited them into the Maze, a kind of otherworld prison sideways to Sigil. The group was in there for 15 years until the Lady of Pain pulled them out and asked them to serve Sigil as an Outlands Expedition Team, defending imbalances in the Outlands. The team is ambivalent about their mysterious and otherworldly patron.

Helewynn joined a game or two later, an elf (Eldadrin) who serves a moon goddess.

Logo, Outlands Expedition Team / Deputized by The Lady of Pain / Clerk Ward, Sigil

Jusko Hajek

A human fighter sent to the Maze for banditry and was guilty as charged; nowadays he’s a glorious jumble of honor, bravery and love for his friends.

DM’s Notes: Hajek was the family name of Drew’s character in our old Burning Wheel game; it is a nice tip of the hat. The Hajek family is burning there in the background.

Some of my favorite of Drew’s decisions is when he uses Hajek to highlight the greatness of the other characters.

Sword and Key, Rule of 3 Subject Divider

Bugwump

Bugwump is a crotchety, frog-kin wizard. When the campaign began, it seemed like he had been put into the Maze for petty reasons but then John mentioned that Bugwump had been an Arch-mage with an eye towards deity-hood and conquest who had his powers stripped when he was sent Maze-ward.

DM’s Notes: Whenever we meet a famous wizard or lich I ask John if Bugwump knew this person when he was an Arch-Mage. As mentioned in a previous blog post, this arch-magery is a gift.

John does cool stuff in making Bugwump’s magic very amphibian and unique.

Sword and Key, Rule of 3 Subject Divider

Trundle

A Dwarf Ranger who makes arcane carvings out of wood, eschewing his stone and iron heritage. The Holdfast where he was raised was besieged by Abyssal forces, a detail I haven’t delved into nearly enough.

DM’s Notes: Trundle isn’t a power-house in combat but Teo boxes clever with him and he often pulls out the wild card that ends up saving the team.

Sword and Key, Rule of 3 Subject Divider

Kuru

A Halfling Rogue (Arcane Trickster) who took the fall for a heist gone wrong. Sometimes Kuru has lots of heart and other times he ends a problem with a ruthless backstab before it can escalate. The town where he was raised was a kind of ninja-enclave.

DM’s Notes: In every group there’s that one character who will jump on a dragon’s head to try to get at the dangerous beast’s eyes. Kuru is that character; Anthony is that player.

Sword and Key, Rule of 3 Subject Divider

Helewynn

Elf (Eladrin) Barbarian, a holy warrior sworn to a Moon Goddess with her own strong ideas about honor. Her rage in combat will become stuff of legend and her comrades benefit from her totemic Wolf powers.

DM’s Notes: B is new to D&D and makes great outside-the-box combat decisions that are always interesting and fun. When I ask B a question about Helewynn’s thoughts on a topic, the response is always delightful.

Sword and Key, Rule of 3 Subject Divider

Failed Soldier (Floldier)

Corpseflea Grave Cleric who is currently inhabiting the body of a dead thief deity. This is a heritage we brought with us from Five Torches Deep before shifting over to 5e. Failed Soldier has taken his name from the last body he inhabited and has helped refugees from a dead world mourn the death of their home.

DM’s Notes: All of these characters are delightful surprising thanks to the wonderful player choices but Failed Soldier is a particularly odd one. Not only because he’s a mote of consciousness who can inhabit corpses but because J players them with complicated soul.

Sword and Key, Rule of 3 Subject Divider

10 thoughts on “Thursday Night D&D Crew’s Characters

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