Sean and I got together on the Actual Play Twitch Channel (part 1 and part 2 embedded below) and it seemed like a good time to blog about this gaming tradition – agreeing on a game.

For some groups this process is easy but once you get a table full of opiniated game designers it can get difficult. And here’s the thing, if you paly these games long enough, you’ll likely become an opiniated game designer – like staring into the abyss too long and the abyss staring back.
If the game has a situation baked in, no need to make one. For Band of Blades, I don’t get creative, I just say, “Want to play Band of Blades? It is a fantasy military RPG inspired by Black Company.”
If the game doesn’t have a pitch, I’ll bake something in. I’m not going to just say, “Want to play a D&D game in the Forgotten Realms.” I’d rather say, “How about a game about searching for the Ring of Winter up and down the Sword Coast?” or “How about a game about hunting down Zhentarim spies in the Dalelands?”
Honestly, one my favorite kinds of game pitches is, “Hey, I’m running X game on Y time. If you can make it, please do. If not – that is totally cool; we’ll let you know when we’re playing a different game or at a different time. My other favorite kind of game is a group of friends in a house together on a rainy day, just making up characters based on a loose idea and going. In these pandemic days, friends all together on a rainy dayfeels like even more like a fantasy.
One last pitch thought – be loose with it. The initial pitch might change from what you thought it would be through the process of creating characters. As long as everyone remains excited and their characters are still relevant that is great.
What did we decide on?

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