Some post-Curse of Strahd thoughts as me and my friends prepare to depart Ravenloft after spending 14 deliciously horrific Thursday evenings there.
Sometimes the time for talking is done and the only response that makes sense is to kick toxic masculinity in its parasitic teeth. Sometimes that toxic masculinity is named Strahd and is a vampire who believes he owns a woman because of his feelings. Fuck his feelings.
The other take-away is that prisons don’t work and they damage the communities they claim to protect. True for Ravenloft, true for any world.
But then at the end of the adventure is this:
Nope. Me and my friends didn’t spend 14 Thursday evenings for that paragraph to render all that horror, derring-do and fun meaningless. Strahd was killed by Hellewynn, an Elf Barbarian sworn to a Moon Goddess. She was wielding the Sunsword that belonged to Strahd’s brother, Sergei. While in Barovia she picked up lycanthropy and wrestled both a werewolf and Strahd himself (he chipped his tooth on her armor).
Link to the original tome used in the above image.
The book is ours now; not because I bought it but because we played it and the words shared among friends at the table are bigger than any and all words written.
That said, someone made Ravenloft, someone is behind this evil demi-planar prison complex. Osybus, Shami-Amourae and Tenebrous, the architects who made Ravenloft, have a lot to answer for. You can’t just kick middle-management’s teeth in and call it a day. What else is high level play for?
The campaign continues…
Hard agree – your campaign didn’t actually kill Strahd? F that. And I love your take on “Yeah, but who created this horrible prison that caused so much misery?”
We killed Stahd, permanently, in our campaign too. We had the Sun Sword, a ritual that briefly pulled Barovia back into true sunlight and a vengeful being full of radiant energy who sacrificed himself to destroy that vampire, dead, for good.