In which 5 of the Sigil 6 destroy the Three Who Are One.
Jusko’s player was sick (just the flu) and so when Jusko and Kuru evaded the dragon and arrived at the Dread Bridge, Jusko had the Shadow Disease, in which someone’s shadow tries to kill them. Kuru paid the bridge-warriors for some aerial support while the villagers travel. They will escort Jusko back if he should defeat the Shadow Disease.
“It is common when Prime Material folk come to the Shadowfell. Coin flip if he defeats it or his shadow devours him…”
Feel better, Drew!
Helewynn’s newly bitten werewolves divided into 3 packs and scouted the 3 castles where the Three Who Are One could have been. I had Helewynn’s player roll a Perception check, acting through her packs. It was a solid success. They knew where the undead abomination, a conglomerate undead of 3 siblings who wanted to carve a Kingdom of Heaven from the Shadowfell’s darkness.
I grabbed a beautiful map from Dyson Logos’ site and threw it in our Jamboard. The map I chose was a Dwarven castle, so yeah, the Paladins took on a ruined Dwarven keep when they settled here. I am really enjoying giving the players the maps as often as possible. We did a little entryway planning, took our hour-into-the-session break and got to it.
I grabbed a Skull Lord from Mordenkainen’s Tome of Foes and a Zombie Clot from Van Richten’s Guide to Ravenloft. They are fun monsters and it was a fun, challenging fight for 5 level 8 and 9 characters.
The Three Who Are One opened with Finger of Death and took Kuru the Halfling Rogue down to 4 hit points. That set the tone as Bugwump messed up the Three Who Are One’s plans by creating a gravity well that sucked the monsters into a hallway that the Three was going to make a kill zone.
The players had a rough dice night. The Three bought itself a round with Mirror Image, forcing Helewynn to swing at illusions for a round. When they destroyed the Zombie Clot and had the Three Who Are One down to 2 hit points, it cast Dimension Door and got outta there.
Failed Soldier found it with magic and they ran through (or Misty Stepped) through a Cloudkill and made their way through an Ice Storm and Trundle missed twice (the d20 was cruel to Trundle tonight) and Kuru jumped on the monster’s back and finished it.
As it fell, its skulls splitting into pieces, Trundle said, “We will watch over your people; you can rest now.” Failed Soldier offered a ritual to put the dead to rest. Trundle took on a Cleric level and has begun to worship a God of Portals. He is going to make his way through the keep, getting to know the place by learning about its doorways and doors. Kuru wants the magic items. We were a half hour over time to finish the fight. We’ll get to all that next game.
DM’s Notes: That was a fun fight, and in some ways, a tougher fight than Strahd. But as we discussed after the game, not everyone was there and they charged right in and took the monster on head-on, something they worked hard to avoid with the First Vampire.
Next Game: The village heads northward along the Salt road towards Gloomwrought, City of Midnight. We’re call it Shadowfell Oregon Trail.
More Actual Play posts about the Thursday Night Delving Club’s shenanigans? Links Below: