I had read an incursion that had themes that fit this group all too well. I decided to pitch it to them in-game to see if they were interested in doing some work for the Governor of Ft. Durhin.

The group got back from their first foray into the Roots of Old Kalduhr, set up a household and took a side-job.



Their established household is a tree-house, taken from the Old Kalduhr and planted where an old shack used to stand. Jim’s idea and I dig it, bringing the creepy forest to them.

Aaron described Kel’s ruin as having more to do with his headspace than with wounds, so he sparred with Delinia Alger, the head of the Governor’s Kingsguard to clear his head. She asked if they wanted to do a scouting mission for the Governor, looking into what was driving refugees from Wellslode. They said yes and so the incursion, A Heart Hums in Darkness by Michael Van Vleet began.

The Governor offered them 3 Coin when they returned and would pay for the burden of any extra Hirelings they wanted to take on. They hired reliable Aksil once again, reassuring him that Baso was leaving Tortoise, the Dollem construct from the Orphan Villa, in the household to guard it while they were gone. “They bees follow the Queen of Millions, some kind of queen bee-thing.”
The Governor offered to double the money if they could kill the bees’ queen and 4 Coin total if they could get the bees to agree to move.

Aksil had mentioned that he had heard some adventurer-types had burned down the Humming Woods, leading to the bees invading Wellslode. Baso followed up and asked the governor some questions about it and ended with, “Any idea where we can find those adventurers?” I asked for a Hunt Roll and he got a good ole “encounter something terrible.”
“Yeah, Stefan, was a part of that posse that lit fire to the Humming Wood and he’s been camping by the wells for a while now.” Knowing something terrible was waiting out there for them, Kel and Pela wanted nothing to do with that but Baso grabbed Tortoise and headed over.
Yeah, Stefan was a beeswax construct, taken right out of the Incursion. It seemed the obvious thing. They talked to the Stefan Construct, who parroted shit back to them. Baso wanted to bring the construct with them but no one else was having it. They left with the beeswax construct standing guard outside the door, Tortoise inside, arms folded. Was Tortoise glaring at the beeswax construct? Surely that is your imagination…

At the edge of Wellslode, three constructs in militia livery were outside of a cheese shop. Kel immediately wanted to see if they were constructs and got an “encounter something terrible,” so the three constructs looked exactly like the characters.

Another encounter-something-terrible led to an elderly refugee leaning against the tree, holding his belongings in a blanket, to be crying honey, complaining of hearing the Hum in his head. Kel lost his composure a bit and demanded to know if the beeswax trio had something to do with the old man’s condition. They pleaded ignorance. Did Pela say last rites over the man? I’ll ask next game.
We ended with the constructs agreeing to take the treasure-hunters to the Queen of Millions as long as they left the torches that Baso was making from the cheese shop’s cheese-cloth behind. Baso went into the shop, put the torches in his bag and claimed he left them inside. Off they went…

Devil’s Bargains from this session:
I think it was all Hunt rolls this session, no Risk Rolls yet.
What is a Devil’s Bargain, you ask? From the book:


Bestiary
We do need to name the Beeswax constructs…

Takeaways: Baso is leaning into the folk horror creepiness – having Tortoise do dances while he tells stories to the children about the glory of violence. Pela
Ready for Next Week: I’ve got the rest of this adventure ready but I’ll look it over one more time.
More?
Blog of Judd Karlman from Daydreaming about Dragons
This session was played via Zoom on 5/6/2022