Gloomwrought: City of Midnight, Session 2, Killing Rahadin

Gloomwrought: City of Midnight

Session 2: Killing Rahadin
Gloomwrought: City of Midnight / Session 2 / Killing Rahadin

In which the Sigil 6 kill Rahadin and most of her vampire gang that has terrorized the streets of Gloomwrought since Strahd’s curse was lifted.

Who are the Sigil 6 – Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier and what have they been up to?

Sigil 6 Subject Divider

We got a late start, so the game was half a dozen or so rounds of combat.

In the first moments of the battle, Jusko held himself in reserve and took stock. He noticed that someone was watching the battle. He saw the arcane eye that is made when someone is scrying.

Failed Soldier changed the fight with a Daylight spell that decimated the 3 vampires, causing one to flee, another to get caught and another to get separated and eventually killed by Jusko, Helewynn and Kuru. I rolled a 1 on ANOTHER vampire bite. These undead fools love to chip their teeth on Sigil 6 armor; this time it was grappled with Jusko but couldn’t get a taste of his blood.

Failed Soldier’s Blight spell killed Rahadin, who was locked in battle with her rival, Helewynn. Strahd’s red right hand was dead and the Sigil 6’s ending of the Curse of Strahd is complete.

Trundle laid into a group of vampire spawn who were near dead and seemed to drop one with every swing of his flamebrand.

Bugwump’s fireballs were also game-changers. He spent the combat under the aegis of a Greater Invisibility. Rahadin hit him with a lucky shot in the first round or so with a poisoned dart.

Late in the fight, he vampire spawn were sent to kill Failed Soldier, wanting to end the Daylight spell. For one round they surrounded him and just could barely touch him. One Vampire Spawn rolled two 1’s on their two attacks. Based on this I decided these were undead accountants, counting money in the vault of this vampiric gang. The last 2 vampire spawn left surrendered and one vampire is still in an arcane prison circle.

DM’s Notes: I’m not wild about D&D combats. It felt like there weren’t enough fun environmental toys for the players to mess around with in the vaults. I’ll think on that moving forward.

Next Game: What will they do with their undead prisoners? Who is watching them? What now? Surely none of this has anything to do with the vampire assassins they know are after them, sent from Innistrad.

Surely…

Sigil 6 Subject Divider

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One thought on “Gloomwrought: City of Midnight, Session 2, Killing Rahadin

  1. Pingback: Who are the Sigil 6 and what are they up to? – Githyanki Diaspora

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