I made a list of 3 GM advice subreddits called RefAdvice.
Have unanswered questions about people and factions, things that you will discover through play. These could be something they are on the knife’s edge about and could go one way or another – or a goal they are striving for.
Daydream about them without writing plot. Have conversations with them or as them in the shower but don’t lock anything down; don’t hold it too tightly (as Avery Alder said in Monsterhearts). Just ponder and consider.
Jot down 3 words that describe them. It is best if two of the descriptors conflict with one another. People are full of contradictions.
Have goals that they are pursing. When players see them again, consider how they have changed and what they have accomplished or failed to accomplish since they last met.
Digest media from a diversity of points of view.
You can really have fun with this character’s perception.
Maybe sometimes they see what Vecna has seen in the past, scenes from when Vecna was a Wizard-King with a loyal knight friend named Kaz.
Sometimes they’ll see Vecna in the future, an Archlich making secret plans to destroy worlds.
Sometimes they might just see someone’s secrets, their most hidden things.
And sometimes Vecna will see them and nod, welcoming the to the fold.
Perhaps they can feel the person with the Hand, out there, moving towards them slowly.
Or don’t come up with a solution. Let your players deal with that.
That way there’s no one right answer. Maybe there are several or some half-measures or some solutions that will degrade over time. Be open to solutions that deal with compromise and messiness.
Not having a solution leaves it in their court.
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