In which the Sigil 6 enter the Tomb of Annihilation again but this time they encounter the tomb’s architect.

Before entering the Tomb of Annihilation, Kuru met up with Dacaad and offered whatever support he could and when they parted ways the little Halfling Arcane Trickster said, “Keep on trucking.” This became the words of the night.
It was a slow start. I didn’t sleep well last night and didn’t have much energy. We levelled up characters, read up on shiny new 6th level spells and made tentative plans to re-enter the Tomb and get the Lich Soul Jars that they knew to be littered on the floor of the balconies above the Death God’s Nursery.
Trundle had Moa, an Omuan deity in his head again, as he did when they first entered Omu. This gave the Sigil 6 access to the Godroads once again.
They got into an area called the Chapel of Hate, with the altar to Orcus that they had used as a hasty exit a round or two ahead of Acererak. I rolled a d20, thinking that Acererak would arrive on a 20. Whenever the group stopped to do something – I added another 20. Discussion about what to do with the captive lich, 2d20. Looking over the hallway to the north and deciding not to mess with it – 3d20. Cutting away the Ward on the portal to the balconies above the Death God’s Nursey…4d20.
20.
Timestop. Finger of Death on Bugwump. Chain Lightning on everyone (didn’t do anything to Shepherd because he’s in a Flesh Golem shell).
And we’ll roll initiative next week. I described what it is like to know that time has stopped and that Acererak was staring at the staff Bugwump had acquired the last time the group was in Chult – the staff that had once belonged to the lich.
Next Game: Acererak is in the building.
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