
I made a list of 3 GM advice subreddits called RefAdvice.



Constructs that are gaining sapience and those who profit from their not being people.
Political party who want vampirism to be regulated and taxed by the state.
Ancient order of wizards who worship a sleeping god in the river.



Folks are going to suggest you grab a WotC hardcover adventure rather than making your own campaign. I’ ve been DMing for more than 30 years and I find those hardcovers difficult to navigate.
I’d start with a one-page dungeon, run it, maybe make up a town and build out from there. Here’s a thread of people’s favorite one page dungeons:
I hope these links help.
Have you heard of the saying, “Don’t prep plots, prep situations.”
Might help. Here are a few links:
Here’s a series of links where I take something and mine the situation from it called Situation Mining:
I made a brainstorming document called Context, Cool Shit and Consequences. Hope it helps your process.
Hope those links are helpful. Good luck!



There might be a way to save the daughter and the village but it isn’t up to you to come up with it. The players have to come up with it.
As a DM, I like to present problems and not come up with solutions at all. Not only does it save me time but it means that when the players think outside the box and surprise me with their amazing imaginations, I am not holding on to my own answers but taking delight in their answers.
Hope that helps. Good luck!



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