I made a list of 3 GM advice subreddits called RefAdvice.
Sometimes travel is going to go quickly at the table and that is fine. Maybe have some details about the places they pass as they pass them. Little things they might notice about the different people or how the horizon changes.
Questions can be a great way to note the time by fleshing out something about the character.
What do the others notice about you during the journey?
What habit of your character might the others find annoying or endearing?
What do you take the time to learn during the journey?
Is there something you practice at every day? Who in the party do you ask to join you?
Out of game time doesn’t have to equal in-game time. It is the details and the little things that make it interesting.
I’d make steps each side wants, little Astral/magic equivalents of the bridge in Saving Private Ryan that each side is going to want to claim in order to set up a larger victory.
I’d throw the players in the deep end right away, have the war well underway but no real idea of what is really going on.
I have a PDF on the DM’s Guild that is about this kind of thing called Silver Swords of the Lich Queen. If you think it’ll be helpful, drop me a private message and I’ll send you a free copy if you think it’ll help.
ñuha morghon iksis aōha vējes
My death is your doom.
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