Psychic Tiger Fodder

Into the Megadungeon

Memories of how you got down there are hazy because the Psi-Tiger that rampaged through the party damaged memories as it died. Players are the torchbearers and hirelings.

Into the Odd-like: Into the Megadungeon
Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

We are in the process of ending the Sigil 6 campaign and figuring out what to play next in this Thursday night slot. But only 3 of 6 players could get to the digital table tonight, so I proposed a few games and we elected to play hirelings whose adventuring party has been decimated by a psychic tiger, leaving everyone’s memories hazy.

Character creation from this blog post made interesting characters. I liked what we ended up with. We used jamboard to store the character sheets. A thief’s follower, Jeb the Footpad, was chosen by a Thief Deity. Tabouli the Acolyte knows the Cthonic written world and can see/hear ghosts.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

I grabbed the DNGN zine, the gold standard in layout and at-the-table-use. I stuck them X levels down, in an area that I thought was interesting and got to playing.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

I rolled randomly to see which of the party members was still alive and it was Conrad the Thief. He’s got a compound fracture in his sword-arm and he’s concussed, so they are on their own. The random rolls for the surviving gear from the adventuring party worked out well. Having a character who can see ghosts meant I had to make some fast decisions about the fate of souls in this dungeon, which was fun.

The players were concerned about light, thinking about their lantern oil. When I mentioned that some rooms were lit by flasks of burning oil, they quickly began stealing oil from the flasks for more lantern-light time. They skinned and de-toothed and de-eyed the psychic tiger.

Had a really interesting moment late in the game when they realized they could count the used flasks of oil that had already been used to see how long they’ve been in this dungeon. I could’ve said the flasks were broken in the fight with the psychic tiger but loved the ingenuity. They realized that they had been in the dungeon for around 5 hours or so.

The vibe was a little goofy but everyone at the table was taking the premise seriously and doing plenty of careful exploring and creative problem solving.

I really liked the result and would use this set-up again when gaming friends were visiting or when everyone can’t show up to the main game.

Anthony dubbed the party’s name: Psychic Tiger Fodder.

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One thought on “Psychic Tiger Fodder

  1. Pingback: Psychic Tiger Fodder Returns! – Githyanki Diaspora

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