Campaign Pitch: My goal with these posts is to have a bunch of blog posts that friends could scan when we want to play something new or when gamer friends are visiting or when someone needs ideas. I’ve got a few still baking and so when this reddit thread inspired the above, I thought it might make for a good Campaign Ideas thread with lots of little ideas.
Don’t tell the folks who have been playing lots of “gather pieces of the triforce/One Ring to defeat the Big Evil” that building might look a bit like that. I’d like to think that it will feel different, that hiring artisans and dealing with magic spirits and such will change the face of building.
What is it like building a cathedral when a deity is in direct contact with their worshippers or might even show up?
Watch out for C.I.A. colonial “nation-building” with this kind of idea. I’m not saying it can’t be a fantasy campaign, just know that it is there and what the histories behind these kinds of interactions have been.
Information and data are the treasures. Publishing said data is glory. See also my all-too-dark take on Strixhaven’s fantasy academia. I nixed every running such a game because my friends who work or have worked in or near academia are too scarred to game it.
The key to this one, for me, is that the organization is actually worth building and worth supporting. I’m picturing the org having its own character sheet, like the Crew Sheets in Blades in the Dark.
Revolution makes for fun gaming. We’ve done it. Bonus points if, in order to destroy something, you have to create something else – build allies, be diplomatic, etc.
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