Sigil 6 Session 0ish

We began the campaign in 5 Torches Deep, shifted over to 5e and now we are playing Godbound.

Read more about the Sigil 6 here.

The Sigil 6
Journeys Through the Radiant Citadel
Session 0 Godbound

With turquois lion standing on the title.

Tonight in our game…1 player had technical issues, 2 were pulled into late nights at work and so the 3 remaining worked on moving their characters over to Godbound. We are deliberating over how we are going to deal with hit points – starting hit points like a first level Godbound character or use their level as hit dice from the D&D game? We’ll talk it over next week when we have more of us at the table.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

The last leg of your journey to the Radiant Citadel is uneventful on board the Hammerhead ship, The Long Rest. Captain Qairste, is an old salty Githyanki Marine, long-since gone AWOL from the Lich-Queen’s Imperial Navy. She loves talking to each of you about your adventures in Sigil, the city she plans to retire to some day.

What do you remember most about that long trip through the stars into the Astral Sea?

What part of your life/adventures do your dreams return you to?

Posted on the Thursday Night Delver’s FB group
Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

I think Godbound will solve the 5e Hit Point bloat issues we’ve been having while giving the group lots of fun powers to play with. I’m excited to stat out some Demon Lords, Arch-Liches and Dukes of Hell to see how they shake out in combat. We’ve got some things to sussing out to do but I’m looking forward to both the process and getting to some play next week.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

Dear Sigil 6,

I hope this letter finds you well. It is my hope that these words will help you have your feet under you when you arrive.

The Radiant Citadel is a city built around a massive Auroral Diamond, orbiting around this central city are Concord Jewels that lead to other worlds – and all of this is floating in the murky Astral Sea. It is a bright and shining place, with conflict and politics as one might expect. Most often, I am left with the feeling that these are good people, doing their very best with complicated situations.

Some of the Concordant Worlds

Yongjing – capital of the Great Xing, an impressive nation with a dynasty that has brought peace and prosperity after centuries of plague and uncertainty. Rumors abound that the White Jade Emperor’s reign will soon end, plunging Xing into chaos. This might be your first mission, depending on the timing of your arrival.

San Citlan – this world revolves around a city built at the confluence of ley lines with severe economic disparity and people with a strong bond with their honored dead. Shepherd should love it.

Zinda – a shining city full of guildhalls and universities in the midst of a dense jungle on the shore of a deep and dark ocean. There is a revolution brewing, rebels who call themselves the Bloodletters trying to seize power and opportunity from the Kings of Coin and their enforcers, the Silent Verse.

The Sensa Empire – a trio of city-states that runs on gold mines, held together by Empress Inaya. The arid landscape makes farming difficult but luckily, the empire’s gold allows them to import food. The balance between each city-state’s monarchies and the way they bow before the Empress is a complicated set of traditions and marriages.

Tletepec is a group of cities built among the forests that are surrounded by volcanoes, said to be the area’s heroes. The area’s history is a cycle of death and rebirth brought on by volcanic eruptions.

Atagua is a series of grasslands and wetlands with narrow tropical forests along the Holroro River. The people here are from a diverse range of cultures and work hard to communicate and keep the region from plunging into war.

I am missing some. Yallna is a world at war, with the Raven Queen and Orcus opening warring amidst a series of valleys where the long-departed Wizard-Kings left their towers and citadels.

And there is a young place, only a few years old, ruled by the ambitious Hajek family, whose name is said to be written on the foundation of the world.

I am missing some and haven’t even introduced you to the Court of Whispers, nor the Shieldbearers and the Speakers. We’ll talk when you arrive.

I hope your journey is restorative.

Quarace

In-game letter, also posted to the Thursday Night Delver’s FB group
Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

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One thought on “Sigil 6 Session 0ish

  1. Pingback: Who are the Sigil 6 and what are they up to? – Githyanki Diaspora

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