Marvel Heroic Role Playing: Movie Avengers, some assembly required

With the DLC for the Marvel Heroic Role-Playing Game, you can (with the help of the basic book’s Black Widow, Iron Man and Cap) grab Hawkeye, Hulk and Thor and assemble the movie incarnation of the Avengers.

When I played Breakout with Aaron and Jim, we used the Hulk instead of Sentry as the big, threatening prisoner at the bottom of the Raft. I did this because the Sentry wasn’t meaningful to Jim and Aaron but the Hulk is filled with green-skinned gamma irradiated resonance.

Also, we used the Samuel L. Jackson version of Nick Fury because…given the choice, why wouldn’t you? Aaron had just seen the Captain America movie, so we said that Breakout was going down right after the credits rolled on that film. Luke Cage and Cap swept up bad guys as they tried to escape from the Raft. I seem to remember that Cap shut an emergency blast door with a  deft shield toss and Luke Cage ended up in a brawl in Manhattan Bay.

We only played for a few hours, so I didn’t get to whip out Carnage stalking the sewers or put them face to face with Banner down there in isolation with only his guilt and his purple pants for company.

Fun times.

 

NOTE: “But Judd!” you scream. “You said you were on a game-fast! You are a liar!”

Yeah, when I couldn’t make it to Dreamation because of car troubles, I got together with Jim and Aaron and played a few hours of Marvel Heroic.

Entering Dawn County, please enjoy your stay.

I like these quiet little moments before the storm.  It reminds me of Beethoven.  Can you hear it? Its like, when you put your head to the grass.  You can hear them crawling.  You can hear the insects.

Stansfield

We finished up our Burning Wheel game, in which the players spent their dragon’s hoard, killed the serpent pope, unveiled the trinity who rule the Thieves’ Guild and started a wizard’s college founded on the concepts of adventuring, sorcery and carousing (its the wizardly party school, as per their whoring founder).  We stuck with Versus tests and it was good fun.

Next up for us is Houses of the Blooded.  I read over the descriptions of the counties and we agreed to set the game in Dawn County.

Dawn County

Description: These islands are on the easternmost face of Shanri.  The seas beyond Dawn County are guarded by ferocious orcs, bred by the Sorcerer Kings to both guard their eastern shores and thwart the escape of their slaves by boat.  The county seat is a sprawling port city called Garshan di’Nathorc Haas (Where Slaughter Rests) or as the peasants call it, Scabbard City.  Unethen I’ilinnen (High Kings Sword) is the river that runs from the capital city in central Shanri to the east coast.

Nickname:  The Sunrise Barons

Count: Your countess is a fearless admiral of a fleet.  A baron would have a difficult time figuring out where she might show up as she is often out hunting sea orc or whaling or using one of these pretenses as an excuse to visit one of her barons without warning.  She is an old ven, the crone of the sea, who will likely fade from the world before too long.  Some say she will become a suaven prayed to by sailors and fisher-folk.

Her husband is Blooded of the Bear and rules the city with an iron fist while raising their many children.

Aspects:

Sea Falcon
Invoke: You gain 3 dice when you are traveling by sea, braving Shanri’s tides.
Tag: Your opponent may gain 2 dice when they use stone terrain against you.
Compel: Feels compelled to risk life, limb, ship and crew while at sea for glory.

Morning Ven
Invoke: You gain 3 dice when you awaken at first light to get work done.
Tag: Your opponent may gain 2 dice when they are in a conflict with you late in the evening.
Compel: Feels compelled to take terrible risks at first light.

We’ll make characters next week and until then, there isn’t much to do.  I’ll dig up a map of the county’s islands, maybe have some island outlines, the coast with the river and county seat.  Rather than have a hard and fast map, I’ll likely have some islands to choose from and the players will choose them, place them on the coast and we’ll make the map as we go.

I’ve got some details to daydream about – an adventurous elder countess/admiral, her hardy husband, their many children, a sprawling port city, the river that leads past the River Barons to the capital city, the Hub of all Revenge.  Fun toys.

The nice thing about having a menu of counties is that I not only have ideas for the county where the players will have their baronies but I have rough concepts for other neighboring counts and such.

Anthony was in the original playtest group and Aaron has read the book but the other two players are not familiar with the setting at all, which will be fine.  I’m thinking about a primer for setting info:

  • Revenge/ Love, same word, different inflection.
  • A timeline with Sorcerer Kings gone, High King mad and deposed, return of the Falcon, modern day…
  • Meaning behind wearing different colors
  • Sub systems: Dueling, Mass Murder, Romance, Insults, Art,  Season Actions
  • Little details to pick up in play: Sorcery, Armies, Senate, Shanri as enemy, Revenge, Opera

That is what’s brewing on the winter gaming table.  I’m eager to see it all come together.

Links for my own storage:

Scabbard City

River City