The Sigil 6 Brains and Thorns on the Rock of Bral

The Sigil 6 Brains and Thorns on the Rock of Bral

We began the campaign in 5 Torches Deep, shifted over to 5e and now we are playing Godbound.

Read more about the Sigil 6 here.

The Sigil 6 used several Words and Powers to fly and then Shadow-walk into the Illithid’s subterranean lair under Prince Andru’s palace. The elvish mercenaries got a pair of lucky shots off and hit Shepherd.

One of the Mind Flayers was astral projecting to get reinforcements; its body was limp but its Mind Flayer comrade was nearby surrounded by wyverns with thrall-studs in their skulls to make psionic domination easier. It was a 3 round battle but the wyvern tail-venom was nasty; Trundle was dropped in the first round and Kuru followed soon after – but not before stealing the Mind Flayer’s ability to probability travel.

I need to ask Kuru to hold his action if he wants to steal an ability. I love that power but we’ve been using it like an interrupt, which is a bit powerful. Kuru’s ability theft meant the Mind Flayer couldn’t just walk away from the losing battle. And so it died. Once the Mind Flayer was dead it was an easy thing for Shepherd, still in a Mind Flayer body, to psionically order them to sleep.

Kuru grabbed the Mind Flayers’ treasure. They were running a little low on funds. Now they should have some more liquid funds.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

I’ve been using the AD&D Monster Manual, Monster Manual 2 and Fiend Folio for the stats and such. For the wyvern’s poison tail venom, I went with a Hardiness Save, failure meant the damage was Straight d10 (which is BRUTAL) and success meant just a straight d6. This dropped 2 characters. If the players had tried to futz around with the wyverns instead of finding out early that Shepherd, in the Mind Flayer body, could easily mind control them once the other Mind Flayers were out of the picture it would’ve been a bad night for the Sigil 6.

I’ve been enjoying Godbound combats. They are fast, brutal and the players are using their powers in interesting ways. We got slowed down a bit by figuring out exactly how Effort works and when Effort is spent and when it is just making a power work and goes back to the character once that power is turned off. It is a process and that is fine.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

They killed Shepherd, forcing him from the Mind Flayer body, after they were refusing to leave the Illithid shell and return to his angel-made flesh golem procured in Ravenloft. We rolled some dice on it but it was all in good fun and Trundle and Jusko rolled well – ending it quickly. The corpseflea made his way into his golem sleeve and apologized for how he acted. Shepherd’s new Fact reflects his time spent in the Mind Flayer sleeve and he took a new power that we are coloring as a Psionic Blast.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

They used powers to look around Bral and see what was happening. They saw the Prince’s elf mercenary guards coming back to themselves and watched them kill Prince Andru, saying he had been in league with the Mind Flayers and had even given them access to Potions of Mind Control made to control elves. These elf soldiers were preparing to take over the Rock of Bral’s governance. No one was exactly comfortable with this. Trundle tried to get them to agree to turn the governance over to an elected republic but it was a failed Spirit Save. Nope.

They gave the Elf General (why didn’t I name him!?!) a letter of introduction to the Lady of Pain, hoping to set him up with Outlands Expedition Teams should they need more support. After getting some advice from their AWOL Githyanki ship captain, they overheard them talking about something called the Siege of Thorns. They found out these elves were on the losing side of a war in which their queen attempted to take control of the Radiant Citadel.

Inspiration for Elvish Empire is the Two Drakes‘ BBEG, Widow of Roses.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

Kuru wanted to steal something from the Prince’s palace before they left. Part of me is tempted to roll some dice at the start of next session but I’d also like to get to the Radiant Citadel already. I’ll roll up some random treasure.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

If you would like to get an email notification when blog posts are published, please subscribe below:

The Sigil 6: The Mind Flayer Hunt Gets Personal

The Sigil 6: The Mind Flayer Hunt Gets Personal

We began the campaign in 5 Torches Deep, shifted over to 5e and now we are playing Godbound.

Read more about the Sigil 6 here.

Our game is switching from 5e to Godbound. The characters were up to 12th level and Godbound is a fun system for powerful D&Dish folks.

The group voted for the Winter World to be their next adventure and so I started prepping and daydreaming about how I’d alter Icewind Dale: Rime of the Frostmaiden. They had killed a Mind Flayer that was living under the Rock of Bral last adventure and foolish me, I did not ask if that was the end of it.

It was not the end of it. Kuru’s run-in with an aboleth’s mind control has left its mark; he doesn’t like cthonic mind control beasts. Shit got personal. Then Shepherd, the Corpseflea, jumped into the Mind Flayer corpse. I’m getting ahead of myself. First, the treasure tables…

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...
PIC: Monster Manual Mind Flayer, Monster Manual's Appendix Treasure Table and the DMG treasure Tables. TEXT: Randomly generated the treasure from the Mind Flayer. so much fun! 3000 Gold, 7000 Copper (coins from uncounted worlds) Potions of Plant Control, Invulnerability, Polymorph and Human Control (elves and half-elves). Scrolls: Find Familiar, Strength, Dig and one magic item, randomly generated which was - no shit A Bag of Holding

Nice thing about using the AD&D Monster Manual (and the Monster Manual II and the Fiend Folio) is that I get to use its treasure tables. I rolled, not knowing that there is an automated option. I decided the Mind Flayer kept bodies whose brains it had eaten in its Bag of Holding, doing some light, non-necromantic hobby-mummification for fun.

It seemed like the Sigil 6 wanted to put an epilogue on the slaying of the Mind Flayer from last week, talk to Prince Andru of Bral, maybe get a reward and then leave. I had described Andru’s honor guard as haughty elves in red and gold livery. They were turned away at the bridge to the prince’s palace, leading them to believe that this Mind Flayer wasn’t working alone. Even Jusko’s Leadership Word couldn’t penetrate, furthering the theory that some greater power was behind it all.

Shepherd is a corpseflea, a little spark of sentience that can jump into corpses (taken from the cool af 5 Torches Deep: Heritage supplement). I was straight-up eager for him to jump into the Mind Flayer body. He did. I asked for a Spirit Save and it was a fail. He wouldn’t be able to jump out at will. I got to describe the sense of communal consciousness and connection to the other Mind Flayers in his pod, especially the two others on the Rock of Bral, who he had grown up with from tadpoles. Getting to describe shit like going from primate bodies to something really alien is fun.

My vision of Mind Flayers is that they operate on science fiction logic. When Shepherd-in-the-Mind-Flayer saw their Githyanki-renegate ship captain, he could see the botched breeding cycle of a fine servant species. I described his friends as deliciously sentient. He was able to access his memories easily, not getting vague flashbacks like when he is in primate corpses.

He reached out telepathically to another Mind Flayer and learned that when the first Mind Flayer whose corpse he was riding had died, one Mind Flayer went into the astral plane, seeking reinforcements. The conversation didn’t go well and the third Mind Flayer suggested Shepherd go to the Elder Brain to regain his connection and focus rather than seeking out this primate-like individualism.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

Shepherd knew that when they went astral, their body was stowed in a secret area by some Mind Flayer thralls. They secreted back onto the Rock of Bral through Trundle’s almost-constructed Well of Worlds.

Behind the scenes, I rolled an Intelligence check for the third Mind Flayer. He succeeded. The Monster Manual said these things are geniuses. His friend is acting weird and reinforcements might be far away. They are surrounded by enemies. It moved the helpless Mind Flayer whose body was left behind while it went into the Astral Plane.

The thralls were a trap; they unzipped their skin and combined to become some combination of Voltron and John Carpenter’s The Thing. I statted it as a Hulking Abomination from Godbound, which suggested it have access to a Word – I chose Undying from Endurance. The fight was going rough and then Kuru, who can steal Gifts, stole the creature’s Undying. The beast flipped out and killed Kuru the next round but he had Undying. When Jusko finished the creature, screaming Kuru’s name like a killing word, Kuru popped back up, regenerating despite haven taken a cthonic tentacle through the skull.

It was a fun fight and I have just barely gotten my feet under me. This is going to be fun.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

What now? Now I’m going to roll up the treasure of the remaining Mind Flayers on treasure tables B, S, T and X. Let’s see what these Lovecraftian assholes are working with.

We’ll get to the Radiant Citadel some day…I think.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

If you would like to get an email notification when blog posts are published, please subscribe below:

The Sigil 6: Liberty on the Rock of Bral

The Sigil 6: Liberty on the Rock of Bral

We began the campaign in 5 Torches Deep, shifted over to 5e and now we are playing Godbound.

Read more about the Sigil 6 here.

TEXT: The Sigil 6
Liberty
on the
Rock of Bral

PIC: Blurry map of the Rock of Bral from the 2nd Edition AD&D supplement, The Rock of Bral

Tonight in our game with only half the group at the table, we took a detour to the Rock of Bral.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

I was totally floundering. I narrated people gathering at the shipyards to watch some convicted pirates being put out into the void by the Rock of Bral’s ruler, Prince Andru in red and gold raiment made to look like some kind of Napoleonic era admiral with elf mercenary guards, also in red and gold.

Shepherd, being a Corpseflea in an angel-made Flesh Golem, climbed out to talk to one of the pirates, Half-a-Smile Harry Halton, who didn’t believe in any afterlife, since his death was surely the gods’ coin flip that allowed Prince Andru to win and Half-a-Smile to lose.

“If you can, go see the Radiant Citadel; it is the most beautiful place I have seen in all the worlds,” Half-a-Smile said to Shepherd before he climbed back to the Rock.

I have no idea what I wanted to happen with that pirate/prince execution encounter thing. I only know that when I pictured it and daydreamed about it the whole game jumped off from that moment. No idea what I was hoping for.

That is alright. We found our feet eventually.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

The floundering continued through some shopping. They discussed robbing Prince Andru but decided against it. I was eager to give Godbound a whirl. Then Anthony mentioned that he wanted to look to see if any Sigil Outlands Expeditioners had left any travelling symbols carved into anything. I asked for a roll and I shoudln’t have done that. The answer to that question should always be, “YES, here’s an interesting detail about this place that you wouldn’t have otherwise known.”

It was clear that a Sigil-born Expeditioner had been press ganged onto a Spelljamming ship, made his way to Bral, uncovered the Mind Flayer on the underside of the asteroid city who was mind controlling the prince and died fighting the creature.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

I grabbed the Mind Flayer from the AD&D Monster Manual and off we went. I upped its Hit Dice a touch and frantically looked up what Probability Travel and Body Equilibrium were as the crew planned. I’ll plan monsters a little more carefully but page 171 of Godbound has pretty clear guidelines for making monsters.

When the first round of combat made it clear that the Mind Flayer was outmatched, it phased out of reality into another plane of existence with Probability Travel. Kuru has a power where he can steal powers from other creatures but we had to work out if he had the Effort to do so. He did. Dex save to see if he can grab the power before the Mind Flyer phases out and he made it.

“Do you take on some characteristic of the creature whose power you steal? If so…what?”

“Oooh, I hadn’t thought of that. I like that. Yes…”

The Mind Flayer had 2 of 4 tentacles on Kuru’s head. The Halfling had taken on the Mind Flayer’s ocean creature-but-more-chemical smell from stealing its psionic power.

It was getting late and Trundle rolled a 1 to hit the Mind Flayer with his sword. I told him I’d let him roll damage but he’d have to swing through Kuru, doing whatever damage he did to the Mind Flayer to his comrade too. The math worked out and the Mind Flayer was defeated and Kuru was clinging to life.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

Being able to grab monsters right out of the AD&D Monster Manuals and Fiend Folio is going to be just lovely. Looking forward to building monsters out a bit from Godbound’s guidelines.

Worth noting that Trundle grabbed a stone so that he could jump to the Rock of Bral from his soon-to-be-constructed Well of Worlds.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

If you would like to get an email notification when blog posts are published, please subscribe below:

The Sigil 6, Getting the Band Back Together

The Sigil 6, Getting the Band Back Together

We began the campaign in 5 Torches Deep, shifted over to 5e and now we are playing Godbound.

Read more about the Sigil 6 here.

Tonight in our game the Sigil 6 see a comet that was their sign to meet up in Sigil, jump on a ship on the Astral Sea and head to the Radiant Citadel…

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

Kuru

Origin Halfling Ninja Village

Past Career Rogue Arcane Trickster

Relationship: Sigil 6, Council of 3, Cult of Songrim

Words: Deception, Fire and Theft

Shepherd

Origin Corpseflea – Bodychanger

Past Career Failed Soldier

Relationship Attuned to the Raven Queen

Words: Death, Health and Knowledge

Trundle

Origin Dwarven AWOL

Past Career Dwarven Ranger

Relationship Traveller

Words: Journeying, Artifice and looking like Health

Jusko

Origin Exiled from a Noble House

Past Career A knight, a thief, a prisoner

Relationship Welded to the Sigil Six

Words: Sword, Sky and Command

Helewynne

?

(Sorry, Aaron)

Bugwump

?

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

Normally, I jump in with both feet but for whatever reason, I wanted to re-read the Radiant Citadel info just one more time before the Sigil 6 arrive. In the past month I have started a new job and I’m still figuring out my week-night energy levels. I’m confident I can still run this game and want to continue but tonight I cut things short rather than press on. This new normal is causing me to be cautious.

Everyone was scattered. Each player told me where they were as we began.

Kuru was in front of three hobbit ninja grandmothers who run the village where he was born.

Shepherd was on the shore of the Astral Sea, watching a Corpseflea coming out of the sea for the first time.

Jusko was furiously packing in his beach apartment in Chult with new Chultan tattoos.

Trundle was figuring out the boundaries of his new Well of Worlds, wanting to learn what began the war between the dwarven citadel where he was born and the demons who have been laying siege to it for as long as anyone can remember.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

Such amazing starting places.

Kuru was chided by the hobbit-ninja-grandma’s to take a spouse, build a home and settle down. When he refused, they gave him a letter of introduction to the Court of Whispers.

Shepherd, true to his name, guided the newborn Corpseflea to Sigil where this strange species has a small neighborhood. We got a cool guide to how they inhabit bodies and how Shepherd taught this newborn how to control it and find their place in their corpse. The newborn had a vague memory of emerging from some kind of cocoon.

Jusko wished Dacaad well and the Chultan leader gave him an ancient Omuan scroll about the Radiant Citadel. The ancient elders had hoped to move Chult to the citadel somehow.

Trundle’s quest took the most time. He found an ancient glyph carved in stone of dwarves building a prison and then the prison being turned into a temple and there was a Balrog, a Baatezu, a Pit Fiend – it was levitating a few feet from the ground, sword and whip on hooks nearby. It tried to convince Trundle to be a diplomat, talking about how it had taken control of the citadel as akind of demi-god and its Devil comrades did not approve. The Pit Fiend believed the Demons were spillover from the Blood War, sent to punish him for not returning to its duties in Hell. Trundle left, saying he would return to discuss this matter further – wanting the war to end.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

We wrote up our new bingo board and just got some role-playing in as the group enjoyed being together again.

If you want to know more about our XP houserule, here’s more about that.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

Next week: The Radiant Citadel, Angels, anarchists, rebels, Shadow of the Sun

If you would like to get an email notification when blog posts are published, please subscribe below:

Sigil 6 Session 0ish

Sigil 6 Session 0ish

We began the campaign in 5 Torches Deep, shifted over to 5e and now we are playing Godbound.

Read more about the Sigil 6 here.

The Sigil 6
Journeys Through the Radiant Citadel
Session 0 Godbound

With turquois lion standing on the title.

Tonight in our game…1 player had technical issues, 2 were pulled into late nights at work and so the 3 remaining worked on moving their characters over to Godbound. We are deliberating over how we are going to deal with hit points – starting hit points like a first level Godbound character or use their level as hit dice from the D&D game? We’ll talk it over next week when we have more of us at the table.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

The last leg of your journey to the Radiant Citadel is uneventful on board the Hammerhead ship, The Long Rest. Captain Qairste, is an old salty Githyanki Marine, long-since gone AWOL from the Lich-Queen’s Imperial Navy. She loves talking to each of you about your adventures in Sigil, the city she plans to retire to some day.

What do you remember most about that long trip through the stars into the Astral Sea?

What part of your life/adventures do your dreams return you to?

Posted on the Thursday Night Delver’s FB group
Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

I think Godbound will solve the 5e Hit Point bloat issues we’ve been having while giving the group lots of fun powers to play with. I’m excited to stat out some Demon Lords, Arch-Liches and Dukes of Hell to see how they shake out in combat. We’ve got some things to sussing out to do but I’m looking forward to both the process and getting to some play next week.

Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

Dear Sigil 6,

I hope this letter finds you well. It is my hope that these words will help you have your feet under you when you arrive.

The Radiant Citadel is a city built around a massive Auroral Diamond, orbiting around this central city are Concord Jewels that lead to other worlds – and all of this is floating in the murky Astral Sea. It is a bright and shining place, with conflict and politics as one might expect. Most often, I am left with the feeling that these are good people, doing their very best with complicated situations.

Some of the Concordant Worlds

Yongjing – capital of the Great Xing, an impressive nation with a dynasty that has brought peace and prosperity after centuries of plague and uncertainty. Rumors abound that the White Jade Emperor’s reign will soon end, plunging Xing into chaos. This might be your first mission, depending on the timing of your arrival.

San Citlan – this world revolves around a city built at the confluence of ley lines with severe economic disparity and people with a strong bond with their honored dead. Shepherd should love it.

Zinda – a shining city full of guildhalls and universities in the midst of a dense jungle on the shore of a deep and dark ocean. There is a revolution brewing, rebels who call themselves the Bloodletters trying to seize power and opportunity from the Kings of Coin and their enforcers, the Silent Verse.

The Sensa Empire – a trio of city-states that runs on gold mines, held together by Empress Inaya. The arid landscape makes farming difficult but luckily, the empire’s gold allows them to import food. The balance between each city-state’s monarchies and the way they bow before the Empress is a complicated set of traditions and marriages.

Tletepec is a group of cities built among the forests that are surrounded by volcanoes, said to be the area’s heroes. The area’s history is a cycle of death and rebirth brought on by volcanic eruptions.

Atagua is a series of grasslands and wetlands with narrow tropical forests along the Holroro River. The people here are from a diverse range of cultures and work hard to communicate and keep the region from plunging into war.

I am missing some. Yallna is a world at war, with the Raven Queen and Orcus opening warring amidst a series of valleys where the long-departed Wizard-Kings left their towers and citadels.

And there is a young place, only a few years old, ruled by the ambitious Hajek family, whose name is said to be written on the foundation of the world.

I am missing some and haven’t even introduced you to the Court of Whispers, nor the Shieldbearers and the Speakers. We’ll talk when you arrive.

I hope your journey is restorative.

Quarace

In-game letter, also posted to the Thursday Night Delver’s FB group
Sigil 6 Subject Divider with rule of 3 Sword and Rule of 3 key in front of a pink and purple gradient in the color of the Journeys Through the Radiant Citadel colors...

If you would like to get an email notification when blog posts are published, please subscribe below:

Psychic Tiger Fodder: Larceny from Above

Psychic Tiger Fodder: Larceny from Above

In which I looked at the One Page Dungeon Contest 2012 and chose the Monastery at Dor Amon, winner of 2012’s Best Library award.

This is an Into the Oddish game (chargen houserules here). Jeb the footpad, Taki and Tabouli and Gus are now the adventuring party – Psychic Tiger Fodder.

Into the
MEGA
Dungeon

with special guests
PSYCHIC TGER FODDER

Quotes of the night:

This hand has seen some shit.

It is a monastery. Of course I brought a goat.

Then they shouldn’t have been evil.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

What more or less happened:

Jeb got the hang of his cybernetic eye and hand, fell gifts of the Wizard-God.

Gus and Taki worked out a deal with a book-eating devil.

Richter burned the first monk guards with Mage Fire, then used Quietlands Legion to raise their dead bodies and set them after the monks remaining.

I got better at not going to the dice when someone wanted to know something but asking follow-up questions, “What kind of thing are you looking for here? How are you looking? etc.” and then telling them some strange shit that would make the adventure more meaningful because these odd places are better the more strange tidbits these adventuring thieves know about them.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

Here’s what I want to remember about tonight if I remember nothing else:

After a long day of work, situated in a long week, in the midst of a very hectic and chaotic month, a friend of mine was having a rough time and when we asked what we, his friends, could do he said he just wanted to game and so we gamed. Everything else is details.

If you would like to get an email notification when blog posts are published, please subscribe below:

Psychic Tiger Fodder Ascendant

Psychic Tiger Fodder Ascendant

This is an Into the Oddish game (chargen houserules here) using DNGN as the adventure. Jeb the footpad, Taki and Tabouli are now the adventuring party – Psychic Tiger Fodder (t-shirts available, all artist’s proceeds go to the World Wildlife Fund).

Into the
MEGA
Dungeon

with special guests
PSYCHIC TGER FODDER

Psychic Tiger Fodder dragged a Space Wizard cultist’s corpse out of the dungeon. Tabouli’s ability to talk to ghosts paid off again. Plex was killed when he tried to leave the dungeon. Jeb the Cutpurse cut the cybernetics off Plex’s corpse once they dragged him out of the dungeon into the fresh spring air. The dungeon’s entrance opened onto an impact crater that the forest had grown over.

When the Space Wizard God tried to take Plex’s soul, the group jumped into action. Richter threw the ghost his elf rope (mental note, elf rope can be grabbed by ghosts…cool) and Taki blessed the endeavor. Tabouli prayed to his dragon-god, who took Plex’s soul from the Space Wizard. Good stuff.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

An elder hireling was waiting for them with 3 mules. With the fresh air, the Psychic Tiger’s effects were wearing off. And, because I know Anthony loves airships, an airship was waiting for them, Eberron-style, called the Icarian Delight.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

The thief died in his sleep, and so the Icarian Delight belonged to Psychic Tiger Fodder made dock at a nearby city.

Mucus joked abounded because I spend my Thursdays gaming with my friends and my dear friends are total monsters. I told them that to the NORTH is the Weeping Ice, to the SOUTH are the Jungle Highways, to the EAST is the 1000 Dukes’ War and the WEST is the Crystal Frontier.

Jeb got his hand taken off by a trusted bone-setter in the city so that the Mummy Rot wouldn’t spread up his arm. He plans to use Plex’s cybernetics, Richter wants nothing to do with the Space Wizard’s influence that might come with the arcane tech.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

Jeb’s elf-dagger got nabbed by a metal statue’s magnetic pull, sticking to the statue’s body. When Jeb tried to get the dagger back, the statue animated and knocked him unconscious and when he tried again, under cover of Roddy the Shieldbearer’s shield, it broke Roddy’s ribs. Reluctantly, Jeb left the dagger there. There was no talk at all of taking the statue on to get the dagger back. Would it have gone differently if more STRENGTH checks had been failed and more weapons were stuck to the statue? We will never know.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

Now what? We have to take next week off. Before the next game I’ll toss out some more ideas. We might run with this one a bit but we’re also at a good stopping point. We’ll see.

If you would like to get an email notification when blog posts are published, please subscribe below:

Psychic Tiger Fodder on Level 1 of the Dungeon

Psychic Tiger Fodder on Level 1 of the Dungeon

This is an Into the Oddish game (chargen houserules here) using DNGN as the adventure. Jeb the Cutpurse, Gus, Richter, Taki and Tabouli are now the adventuring party – Psychic Tiger Fodder (t-shirts available, all artist’s proceeds go to the World Wildlife Fund).

Into the
MEGA
Dungeon

with special guests
PSYCHIC TGER FODDER

Two new players joined the game and so the room they were trying to get into last game had Gus (Augustus Tiberius Primus) and Richter, both wizard’s apprentices with no spells to speak of. We wrote off not remembering their existence to Psychic Tiger psionic damage.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

There was a ghost in the room and Tabouli sought to put the soul to rest. I asked for a Will roll as he used the prayer of the Dragon-God he knew and with a success, he sent the soul to the Dragon God’s soul hoard, taking it from the Star God. Tabouli suddenly felt the very real feeling that he was playing in a game far above his paygrade.

A flame in one of the lamps in the room gave Tabouli a warning, “They are coming.” They used one of their domesticated mimics to brick over the door and so the Star God worshippers who were looking for the heretics did not find the party. I narrated a goofy conversation as they continued past where they had been sure there was a door but now there was none.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

One of the moments of the game was when they looted a dead body and I mentioned it seemed to have a surgical scar on its chest. Jeb the Footpad decided the corpse must have a gem heart. To the disgust of his comrades, he cut open the body and found, not a gem heart but an expensive silver heart.

Richter: Are you okay with this, Conrad?

Conrad (the concussed Thief, the only survivor from the original adventuring party): One day I will call that young man Guildmaster and I’ll be proud to do so.

Tabouli tried to take some of the warm ice from the room but breaking it released a gas that did vicious damage to his lungs. Richter tried one of his grandma’s remedies and it worked (successful Will Save) to cure the Strength Damage that the gas had done to him.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

Gus stared at the tapestries of ancient starship battles and nebulas and comets that several ghosts told Tabouli (he can see and talk to the dead) would likely drive their brain past reckoning. Gus passed his save and so I rolled and he got the spell, Clone, rattling around in his brain like a living, powerful thing. Gus’ player was looking for ways to use it creatively. Can’t wait to see what they do.

We don’t have spell descriptions but I defined the spell. “If you cast it on yourself you will create a perfect replica of yourself that will slumber unless disturbed. If you die and it stays sleeping, you will awaken in the clone. If the clone is awakened, it will try to kill you and take your place.”

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

Jeb checked the disgusting bug pool but found nothing, passing a save to keep from being really ill.

We hit 10 o’clock, our end-time, and are within a room or two from getting out of the dungeon. The characters who have been playing the whole time are Experts (2 level advancements). I told them that they realize that they have surpassed the adventurers they came in with.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

Richter’s player mentioned that the rooms didn’t make much sense. It wasn’t a fortress or a prison. I gave my take on this dungeon, that it had made sense 10,000 years ago when it was first dropped into the earth but now it was a funhouse chaotic mess.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.
In our Into the Megadungeon campaign world the adventuring group known as Psychic Tiger Fodder might get out of the dungeon in a game or so, what is the town like where you return to after adventuring?

50% An ancient ruined city built by whoknowswho that only recently has begun to be repopulated...

50% An ancient city ruled by a sorcerer-king, ancient and wicked

0% An imperial fort on the edge of mapped "civilization"

0% A village at the crossroads of civilization

Based on the above poll from our gaming posse’s FB group the closest bit of civilization is an ancient city, ruled built by none who are remembered, only recently repopulated, ruled by a sorcerer-king. The whole thing is ancient and wicked. I dig it.

If you would like to get an email notification when blog posts are published, please subscribe below:

Loving the Love Letters

Loving the Love Letters

I don’t see folks mention Love Letters enough out there in the online wasteland. They are such a sweet piece of RPG-tech. Maybe it is because they are stuck in the Advanced Fuckery section of Apocalypse World.

Here are the letters I wrote up for our game later this afternoon:

Pic: Low earth orbit pic with green borealis light glowing

Text: LOVE LETTERS

Dear Lup,
You've done violence all over the L.E.O. Are there any consequences waiting for you in Luna City? Roll +Aggro:
On 10+ Your violence benefited those in power.
On 7-9, Someone is pissed but they are in a compromised position; they still might take their shot if the opportunity presents itself.
On a miss, hoo-boy, someone is pissed and they are in a position of power.
.
Love,
The M.C.

I considered digging in to the fact that Lup stepped directly INTO the Psychic Maelstom during their time on Olde Earth but I’m going to be patient and let that Weird marinate a bit.

LOVE LETTERS

Dear Bastet,
You solved the jetpack pirate problem with jingle and no violence. How'd that feel?

It felt pretty good: Cool, take +1Forward when you try to solve a problem by using your words but take +1Damage if you get into a tussle because your guilt is going to put you in the line of fire.

Felt weak and dumb: Cool, take +1Forward when you do violence but take -1 when you try to Read a Sitch because all you see is RED.
.Love,
The M.C.

Low Earth Orbit

PIC: Earth from orbit with green borealis light glowing

Bastet made a decision that was not only interesting but a bit out of character. The surly operator who in the first session fired a weapon from her spaceship into a tea room on a satellite paid some jetpack pirates to stand down and hired them as muscle while she’s in Luna City.

So good.

Moves don’t need die rolls; I forget that sometimes.

We’re playing this game later this afternoon, 1pm EST. Join us in the chat if you’d like. Link under the image below.

Apocalypse World: Burned Over
Low Earth Orbit Index
https://githyankidiaspora.com/apocalypse-world-burned-over-l-e-o-index/

If you would like to get an email notification when blog posts are published, please subscribe below:

Psychic Tiger Fodder Returns!

Psychic Tiger Fodder Returns!

This is an Into the Oddish game (chargen houserules here) using DNGN as the adventure. Jeb the footpad, Taki and Tabouli are now the adventuring party – Psychic Tiger Fodder (t-shirts available, all artist’s proceeds go to the World Wildlife Fund).

Into the
MEGA
Dungeon

with special guests
PSYCHIC TGER FODDER

The same trio could make it for our Thursday night game (a huge, for zoom, group that is usually made up of 6 + me). We continued with Psychic Tiger Fodder, hirelings stuck in the depths of a (mega)dungeon after the adventuring party that hired them were mauled by a psychic tiger. Jeb the Footpad, Taki and Tabouli along with Roddy the Shieldbearer and Gill the Wizard’s Apprentice. This time I remembered that Jeb has a domesticated mimic, a pet that he keeps as an extra enticing coin pouch on his belt. LINK: Previous session’s write up.

They went up a level this game and immediately levelled up without having to slow down the game (add d6 to hit points and roll d20 for each stat, +1 if you roll over). Easy-peasy. T asked if he’d eventually get Cleric powers from leveling, as his character was an Acolyte. I reckon we’ll get to level 3 (where Into the Odd tops out) and then figure out houserules for specialized training and the powers that might come with them.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

They mugged the bandits on level 5 but let them keep their daggers and half their gold. All things considered (they had hit Taki with their Wand of Paralyzation and demanded everyone’s treasure be turned over before the tide of the encounter turned on them), that was pretty reasonable. When the bandits went down a level (the Psychic Tiger Fodder are trying to go UP and outta here) they heard blood-curdling screams from the stairwell down and ignored it – moving on.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

They found a pile of detached thumbs with gold rings on them in a pile of bloody rags. The thumbs were fed to the domesticated mimic. Wait. WAIT! What is the pet mimic’s name? I must know. When they read off their list of treasures the gold rings are recited as, “The gold and wand we took from the bandits. And the gold rings we got off of those thumbs – probably cursed.”

NOTE: Sven is the pet mimic’s name. I messaged J, who plays Jeb the Footpad.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

Jeb’s elf-dagger got nabbed by a metal statue’s magnetic pull, sticking to the statue’s body. When Jeb tried to get the dagger back, the statue animated and knocked him unconscious and when he tried again, under cover of Roddy the Shieldbearer’s shield, it broke Roddy’s ribs. Reluctantly, Jeb left the dagger there. There was no talk at all of taking the statue on to get the dagger back. Would it have gone differently if more STRENGTH checks had been failed and more weapons were stuck to the statue? We will never know.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

Tabouli can see and talk to ghosts and so the dead gnome with a will-o-the-wisp eating its eye talked to him but didn’t take an immediately liking to him (failed WILL save). But when Tabouli asked if there was anything they could bring to the gnome ghost, Klambikurt (thank you, Fantasy Name Generator – Gnome Names), took a bit of a liking to him and told them that they weren’t 10 levels down but 3 levels down. Now they know how far they have to go.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

We ended with Psychic Tiger Fodder bloodied but still standing after Jeb took a while to pick a lock with an arrow and skeletons with sharpened fingers but no thumbs wandered in and were dispatched. We know, from Tabouli talking to a half-elf ghost that there is some kind of art in the room to the north that drove him mad. We’ll start, there, in Room 3F, next time.

Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

There is a kind of whimsy to it. It isn’t goofy but the situations and the things they run across bring a humor to it all, despite the fact that they are taking the premise seriously. I am going to have to think a bit about world building and what they are going to find if/when they get out of this dungeon.

Playing a game system that is dead simple with a dungeon zine that is SO EASY to read is a real pleasure. I’m really enjoying running this thing.

If you would like to get an email notification when blog posts are published, please subscribe below: