I don’t see folks mention Love Letters enough out there in the online wasteland. They are such a sweet piece of RPG-tech. Maybe it is because they are stuck in the Advanced Fuckery section of Apocalypse World.
Here are the letters I wrote up for our game later this afternoon:
I considered digging in to the fact that Lup stepped directly INTO the Psychic Maelstom during their time on Olde Earth but I’m going to be patient and let that Weird marinate a bit.
Bastet made a decision that was not only interesting but a bit out of character. The surly operator who in the first session fired a weapon from her spaceship into a tea room on a satellite paid some jetpack pirates to stand down and hired them as muscle while she’s in Luna City.
So good.
Moves don’t need die rolls; I forget that sometimes.
We’re playing this game later this afternoon, 1pm EST. Join us in the chat if you’d like. Link under the image below.
Preparing to play Apocalypse World: Burned Over with Jay and Aaron. Their playbook choices are kind of rootless, so I’m offering up some setting choices.
The Simple Desert: There are a few places where people dwell but it is all highway and desert in all directions. Where are you on an olde world map? Who knows? Who cares? Where are you getting your next drink of water?
Empirepocalypse: Eastern Seaboard, raise the sea level by 30 feet or so. Start in NYC, where people are surviving in skyscrapers, boats, remaining bridges and that ole decommissioned aircraft carrier/museum parked there.
Too close?
The Underground: Whatever happened on the surface, only people who retreated underground survived. The world is a series of tunnels and underground highways linking old mines to old missile silos to old government vaults.
Low Earth Orbit: There are enough space stations in orbit that the last of humanity is clinging to life while orbiting the tombworld called Earth. Moon-base, space elevator and a few space stations put up by the last of the space-capable powers before the apocalypse 50 years ago (India, China, Russia and the Vatican). Motorcycle gangs = jet pack gangs. Semi-truck = space shuttle. Interceptor Car = Orbital Fighter Jet.
We made a choice. An Operator and a Weaponized in Low Earth Orbit. Excited!
The Hard Zones are as follows:
The Olde Station – the piece of crap first floated into space. Often called The Tomb.
The Last Elevator – the last tether to Earth, used to grow food and transport those with the resources and the bravery to set foot on the ruined planet that birthed our species.
The Moon – our species’ first stop in space, now home to the closest thing to a city that remains and the defiled historical site of the First Landing.
The Highest Cathedral – the Vatican’s first orbital platform, an ambitious half-completed cross floating in space. The Jesuits produce some of the finest scientific minds left.
The Zhenbao-Damanski Station – Where Chinese and Russian clans play out the last pathetic breaths of earthbound political rivalries with Indian families trying to broker peace. The original name for the station is lost, now it is named after an island Russia and China fought over back on Earth.
I can’t WAIT to see their playbook decisions. They will say so much about the setting.
If you’d like to see more Apocalypse World: Burned Over Low Earth Orbit stuff, please check out the link to the Low Earth Orbit Index below.
As Apocalypse World made plain – ask provocative questions and use the answers, my friends.
Barbarian
What piece of your homeland do you carry with you?
What do you miss most from your homeland?
What would others first notice when you Rage? What were you taught about this state by your elders?
Bard
What was the first song you can remember performing?
When did you realize the power in art, poetry and music?
When was the first time you used your art to manipulate someone?
Cleric
When did you first hear the Call from your deity?
What lessons are there to be learned from a rival deity?
When you heal someone, what do they feel when your holy power prolongs their life?
Druid
What was the first species you learned something valuable from other than your own?
What shape are you most comfortable in?
What do you fear in nature?
Fighter
Who was the first person you killed?
Who was the first person to defeat you in combat?
What childhood games were you taught that you learned were tools for teaching war later? Did that change how you felt about the game?
Monk
Who was the first shmuck you punched in the mouth?
What do you miss about monastic life?
What earthly attachment do you fear you will never be able to set aside in order to become ascend this mortal flesh?
Paladin
What line of scripture is written on your soul?
When did you have a moment of doubt about your faith?
Do you feel closer to your calling when you are healing those who are harmed or when you are shedding the blood of tyrants? What do you think that says about your own spiritual growth?
Ranger
Where were you first lost in the wilds and how did you find your way back?
What part of the natural world fills you with awe and a bit of fear?
What was the most beautiful natural phenomenon that you have ever seen?
Rogue
What was the first time you were caught stealing?
When did you sneak into a place and regret it?
Who was the first person you killed by stabbing them when they weren’t looking? How did you feel about the deed as their blood coated your blade, hands and legs?
Sorcerer
When did you first know you had arcane power in your very blood?
What part of yourself is in every spell you cast?
How did you learn to control this power?
Warlock
What powerful figure ruled your life before you swore oaths of soul and spell to your Patron?
If you were a Patron, what kind of Warlocks would you gather around you?
If you could set aside all tradition and consequences in order to offer your Patron one bit of advice, what would it be?
Wizard
When did you first realize the power and glory to be found in tomes and scrolls?
If you ascend to Arch-Magery and leave a tome of your own for future generations to learn from, what do you hope the title will be? What do you fear the title will be?
Who taught you magic and what do you remember most of their methods?
There are lots of people doing lots of amazing work to support independent role-playing games. If you aren’t sure what to do to support a role-playing game creator, here’s an option. Buy a game. Play that game. Talk earnestly and passionately about what playing that game was like in public.
I’ve got lists below if you need to narrow it down.
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Solo Journaling. Buy a strange solo game. Write something that you otherwise wouldn’t have and share it with your friends because they need more strange shit in their social media feeds.
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Forged in the Dark. Want to see some Position and Effect outside of Doskvol or some other points of view on the haunted city on the North Hook?
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I’ve got a few Trophy lists. Even if you don’t like Trophy, the way it organizes its adventures makes it very easy to run an adventure, filled with bullet-points of cool shit to say during awkward lulls. I wish more published adventures were this useful.
Mothership is a scifi horror game that has a vibrant indie community creating cool zines, trifold adventures that you can print at home, fitting on 8.5 x 11 and more.
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RPG’s, my category or games that didn’t quite fit anywhere else. Buy one, play it, talk about it in public.
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Powered by the Apocalypse. Games inspired by the amazing work of the Baker family. Play to find out.
D&Dish. Games inspired by Dungeons Ampersand Dragons, supplements that support your Dungeoning and your Dragoning. Check ’em out.
Do you have an itch.io game that fits on one of these lists? Let me know and I’ll throw it on. Do you have a list you’d like to share? Feel free to drop it in the comments.
When I read Apocalypse World I can see that (like me) Meguey and Vincent spent their college years playing Ars Magica. I can feel seasonal arcane lab work in the ole Savvyhead. Inspired by their Tinkering move in their Burned Over ruleset and a question on an RPG slack I frequent, here’s a move for making magic items in D&D:
Forgive me as I imitate AW’s examples of play, my favorite examples from any RPG:
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Bugwump the Frog-kin Wizard wants to add charges to Kuru’s Wand of Lightning. Poor Kuru, the Hobbit Thief, has been moping ever since the wand lost its oomph. “Clearly you need to go to a mountaintop and get this thing hit by lightning,” I say.
“Oooh, it should be a special mountain, holy to the Storm Giants,” Kuru’s player says.
Bugwump’s player says, “You aren’t making this easy.”
“It’ll be fun! What is the worst that could happen?”
“Lightning from a Storm Giant’s holy mountaintop. Sounds awesome. There is one you’ve heard about not too far away, the Sky’s Anvil…”
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Jusko’s player wants to keep his ancestral blade but it isn’t magical.
“Maybe you could unlock its secret powers by vanquishing an ancestor who is making a nuisance of themselves as an undead menace…” Helewynn’s player says.
“That is amazing. Do you want to run that adventure?” I ask.
“Nah, I have some ideas about it that’ll email you, though,” Helewynn’s player says.
I nod, keeping an eye out for opportunities for new DM’s to take the reigns.
“My friends, could you help me vanquish my wraith great-uncle who is causing problems for the countryside?” Jusko asks his comrades.
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After another lightning wand goes dead in the middle of Strahd’s family tombs, Kuru throws the dead stick to the ground. “Bugwump! This is nonsense!”
Bugwump says, “I’m not just adding more charges to the wand this time.”
“That Storm Giant jarl nearly killed me!” Kuru says.
“I’m making a lightning pistol,” Bugwump says.
Kuru’s player becomes the living embodiment of the heart-eyes emoji.
“We have been rocking a western vibe. Are we okay with pistols that spit lightning in-game?” I say.
A long discussion about fantasy fiction and westerns and blending genres ensues. We agree that it is okay but don’t want pistols to become ubiquitous. I’ve got ideas on how to make certain that doesn’t happen.
“First, you are going to have to get a smith to make a pistol that can hold lightning,” I say.
“My sister is a smith. I could write her a letter,” Trundle’s player says.
“She might want a favor or a huge pile of gold to make a weapon like this – even for family, ” I say.
“Once it is completed you’ll have to get it hit by six different arcane lightning bolts from six different sources,” I say.
“I can throw a lightning bolt,” Bugwump says.
The group starts brainstorming where to get the other five lightning bolts – the local blue dragon who hit that merchant caravan last year, that monk who has a lightning fist, the Storm Giant who seemed ready to rebel against her father’s rule during a previous adventure…
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When you take Trance before battle, roll your approporiate training: On a 10+, name one person who will die and one who will live. On a 7-9, name one person who will die or one who will live. On a miss you see a vision of the monster you become as a result of this battle and the fell havoc your hand brings to the universe, take -1 for this battle and hold 3 moving forward after the battle is done. [ ] +1 to a roll that brings this vision to reality. [ ] +1 to to a roll that brings this vision to reality. [ ] Roll this move again as if you were entering battle. Either retire this character as the destiny is made real or prove you have free will by changing the course of destiny.True Sword, a networked blade with an AI embedded in its core.
“I live in an apocalyptic dream. My steps fit into it so precisely that I fear most of all I will grow bored reliving the thing so exactly.” ― Frank Herbert, Dune Messiah
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In Book 2: Starships of the Traveller Little Black Box, it talks a bit about getting education and training. Easy enough to Apocalypse it up a bit. Here’s a different way to say something similar, drawing inspiration from ( or ruthlessly pillaging, depending on your POV) Apocalypse World and Burned Over:
But, Judd, you ask, what about stats?
I like that we’re saying that the limits of the human body aren’t interesting to us. What you use to change the world is your training and in order to gain training you have to go out and interact with the world.
What about non-basic moves?
Non-basic moves are all tech. Maybe the True Sword, a networked blade with an embedded AI, gives you a move like the Gunlugger’s Not to be Fucked With, where you fight as a gang. Certain drugs give you access to psychic powers.
A True Sword and a cool way to show the end of the blog post
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