On the Indie RPG Reading Club community, a friend private messaged me a few questions about the Thursday night Sigil 6 game and I thought the questions were so interesting I asked if I could post them here along with my answers.
Did you intend every expedition to end up at a gate town? How did you envision “keeping balance” as the core mandate?
I didn’t intend every expedition to end up in a gate town. I figured it would be all over the Outlands and beyond. I envisioned that keeping balance would be largely determined by the players making decisions through their characters and that would be problematic, which is fun. They are serving a mysterious entity called the Lady of Pain. They probably know that, while they aren’t the baddies, this is a strange way to make a living.
I also wanted to be able to turn things I was using that use D&D I.P. into DM’s Guild products when I wanted to. I thought I’d have a support PDF for the adventures I’ve played but it didn’t work out that way.
How much time did you spend in Sigil? Was it just the denouement when factions argued over their actions?
We haven’t spent much time in Sigil – a few tweener adventures, especially as we’ve jumped into a few larger adventures through the big hardcovers (Tomb of Annihilation and Curse of Strahd). I’m probably the only one but I never liked the philosophical factions in Sigil. There is a philosophical vibe but I never mentioned the Sigil factions and the players never brought them up.
Despite that, when the characters got back to Sigil after months of in-game and out-of-game time away, it still kinda felt like home in a strange way.
If you had to do it again, what system would you choose?
Great question. 5e is the okay-est system. My indie RPG friends who play it often sigh and say things like, “Yeah, 5e, its fine,” so often it feels like the game’s official tagline. Tell me what other system I can run with 6 enthusiastic players who show up to EVERY session every Thursday night. Librarians (public and academic), unemployed folk looking for a mid-life career change, government employee/single parents, a pharmaceutical engineer who has several bee hives for his own honey and they make time every Thursday to play this silly/amazing game. We could’ve maybe done Old School Essentials but then I wonder if I would’ve had an easy time using the mainstream adventures…maybe I would’ve pivoted to OSE adventures instead. OSE is the only other system I can think of. The Bingo XP makes it a viable game for me.
6 gamers over Zoom…I reckon I’m sticking to 5e. I also like that recently a few friends have gotten 5e gigs, so it is nice to be able to play in Ravenloft and it will be nice to see the Sigil 6 deal with the worlds in the Radiant Citadel. On one hand, I would rather support indie RPG’s than make Hasbro’s shareholders more rich. On the other hand, I don’t owe anyone shit and will play whatever my friends and I decide to play.
tl;dr I think I’d stick with 5e.
Planescape is something I’ve tried to come back to A LOT. But it’s hard because few people I play with care for it like I do. I think this OET concept could be a way to drip out the lore. All they need to know is Sigil, and we start there, spreading out to the outlands (tame) to some place like Limbo (way less tame) even to a quasi-elemental plane or something.
I also really love the concept of coming home and basically defending your actions. Feels like a mission debrief in a police procedural, except I’m envisioning green demons in togas next to gnomes, each arguing different points. In my head I want to tie THIS part to xp and advancement somehow.
I’ve always been fascinated by Planescape but thought that the game promised in the boxed set is never the one I hear people talking about. I almost never hear folks talking about the Portal-Towns around the rim of the Outlands or the Outlands themselves or the way the characters’ actions rippled out through the planes. The Outlands Expedition Team is my attempt to get to that game with a strange premise.
What you are imaging, concerning the mission debrief is exactly how it goes. It has become a really fun way to celebrate other players and think about the adventures. The characters are coming up on 10th level and it feels appropriate that they are becoming adventuring rock stars now. They killed Strahd and thwarted Acererak.
At this point, I really hope we take it to 20th level. I’d love to be able to get that Gamer Merit Badge. More than 30 years playing these games and I’ve never taken a D&D game from 1st to 20th. I think we’ve go the momentum to do it and hope the scheduling holds up and we get there together. That’d be a fun landmark to hit and I think the premise has room to evolve and mutate to get us there. I can’t wait to find out what the game looks like at that level. I am excited for every session.
Or…as some folks say, “Is it Thursday yet?”