The Tomb of Annihilation’s Revenge 1: Return to Chult

The Tomb of Annihilation’s Revenge 1: Return to Chult

In which the Sigil 6 return to Port Nyanzaru.

Who are the Sigil 6 – Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier and what have they been up to?

Sigil 6 Subject Divider

We discussed some shopping options and picked up matched Rings of Protection +2 with the Sigil 6 symbol on it. Yes, the group has matching rings. Items were bought and discussed and they spent down some of the fortunes they’ve accrued adventuring.

One thing was certain, they needed to go back and grab the lich’s soul jars their gnome friend, Dosk, picked up in looking over her scans of the tomb.

They went through a portal that took them directly to Port Nyanzaru and could feel the weight of the Death Curse was gone. The city was even more vital and full of energy now that death wasn’t hijacked.

There were more folk from the country and jungle in the city, people of different dressed and different makes of weapons and heraldry. It turned out that someone named Daacad was uniting the tribes to fight off the undead plague and some of Daacad’s folk were in the port to demand the Merchant Princes did their fair part to make Chult better.

Jusko had given their Ranger Guide, Tefnek some gold to purchase him an apartment. She got him an apartment made from a grounded ship, staked down on a black sand beach just outside the city. Jusko surfed and Tefnek suggested he stay and settle down but Jusko refused (I didn’t quite say, “Drew, do you want to retire this character?” but I came close).

The group got saddles on their pterodactyls and we ended a bit early there. We had some players missing and decided to start the journey back to Omu with more people at hand.

Drew:

Bugwump and Kuru discussing the merits and flaws of deliberately provoking interdimensional tears in the fabric of spacetime — as our opening scene — was pretty damn entertaining.

Trundle being interested in bringing back Omu to Chult was cool too — Trundle as a chosen of the gods trying to seek a solution involving gods, fun. Also the Incredible Hulk themesong for Trundle the Roadcursed was fun.

Anthony constantly CONSTANTLY brainstorming plans, side grifts, fallback plans, opportunities.. someone get him a job managing disasters somewhere, his brain is shockingly good at engineering solutions out of the detritus around him.

“Judd, did you engineer this bad guy or is he from some supplement?”

“Basically, what I did, was put a Demilch into an Iron Golem. Pretty simple.”

Bees bioengineer new queens. Whoa.

Bugwump hates flying, “I find this method of conveyance appalling.”

I kinda liked that the ship-apartment was the old Styx Boys boat. And that I got the old Slav out onto the water to get some night surfing in. Maybe the matchmakers will work some miracles. I thought about retiring him, but I think walking out on the S6 when they’re being hunted — plus having no idea what I’d play next — makes that hard right now.

Next Game: Into the jungle.

Sigil 6 Subject Divider

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Planescape Tweener Planning Session

Planescape Tweener Planning Session

In which the Sigil 6 return to Sigil, do research, ask questions and make a plan.

Who are the Sigil 6 – Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier and what have they been up to?

Sigil 6 Subject Divider

With their powers and resources dwindling, they ran like hell from the Tomb that Walks. It did not follow them into Sigil.

After weeks of brutal battle, it was lovely to take a moment and breathe a bit. Kuru visited the Head Administrative Clerk of Sigil, a subtle Hobbit lady who Kuru knows is Sigil’s Spymaster.

She gave him access to intercepted arcane messages sent between liches and their thoughts on Aborak. Established:

Liches are selfish jerks.

They are fascinated with Aborak and think the demilich likes being a bounty hunter in the depths of what is left of their dark soul.

Aborak’s Iron Golem has delayed blast fireball gems on its chest.

Demiliches can’t cast spells and Aborak has to pay necromancers and liches to gate around. The Lich-Queen often barters with them, trading lost Silver Swords and runaways for money. The Githyanki Lich-Queen is the Tomb that Walks’ bank.

NOTE/OATH: If we don’t have a heist on the city of Tu’narath, I’ll have considered this campaign and my entire gaming career a net loss.

They asked their Gnomish Artificer friend, Dosk, questions about demiliches but she didn’t have much to give them but their questions made her go back and look over her scans she took in Chult under the Lost City of Omu. She pointed out to them that there were clearly lich-soul-jars (trying to get away from the term, phylactery in support of fellow Jews who detest its use in this manner).

They are returning to Chult to grab them.

Their Drider handler, Quarace, is going to head to the Radiant Citadel to set up shop so the Outlands Expedition Teams and the Shieldbearers can talk shop and trade techniques.

The Sigil 6
Journeys Through the Radiant Citadel
Session 1: Cool Ass Title

Failed Soldier met up with a necromancer corpseflea called Failed Lich, who mentioned that his name didn’t seem to encompass his actions and Failed Soldier (Flodier for short) gave a humble answer.

Then they met up with the Corpseflea Librarian who was meeting with a Harlequin-garbed Corpseflea Bard who suggested their species should hold their lore in poetry and song. The Librarian also suggested that Failed Soldier’s name didn’t seem to encompass them.

“I want something about guiding souls to where they belong, helping them on their way…I’m not sure.”

“What about Shepherd?”

I think Failed Soldier has a new name…

Jusko feasted the Holy Order of Ioun and asked the holy eldritch knights who ride tenser’s discs, to watch out for the Sigil 6’s friends and family. We said cool shit about how adventuring comrades become friends and then something like family and then something more than family. It was good shit.

They are going back to Chult, apparently Jusko has an apartment there. Then we’re off to the Radiant Citadel.

Next Game:

PIC: Acererak's green gem eyes looking over the Lost City of Omu

TEXT: The Tomb of Annihilation's Revenge
Sigil 6 Subject Divider

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Gloomwrought: City of Midnight, Session 4, LOOK UPON ABORAZ AND DESPAIR!

Gloomwrought: City of Midnight, Session 4, LOOK UPON ABORAZ AND DESPAIR!

The usual Gloomwrought: City of Midnight title card, session 4 but with the text in obnoxious red in a glitch-font - LOOK UPON ABORAZ AND DESPAIR
Gloomwrought: City of Midnight / Session 3 / The Second Wave

In which the Sigil 6 survive their first encounter with Aboraz, the Living Tomb, the Skull that Walks.

Who are the Sigil 6 – Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier and what have they been up to?

Sigil 6 Subject Divider

Aboraz landed, crushing the stone beneath his feet. He taunted the Sigil 6 in ALL CAPS. The party hated him.

I made some Aboraz houserules. Aboraz slowly imposes Lair status on any battlefield where he strides. I rolled a d6 for his 3 main Lair actions and he’d get access to those lair access when they came up.

We use the bingo chips from our XP Bingo Board as Inspiration. Helewynn and Trundle blew through a ton of inspiration avoiding the Demilich’s Howl, which would have taken them to 0 hit points. So, they were standing but were terrified of the next Howl, not knowing I had rolled and the power had failed to re-charge.

Without any rests, they were diminished and had fewer powers to choose from. When Aboraz Life Drained those in melee with him and the Iron Golem he is encased in, he healed himself of the damage they had managed to do for the first few rounds. Morale was not high.

Bugwump threatened to break the Staff of the Forgotten One, which might have very well destroyed everyone, including the Tomb that Walks. Aboraz was willing to bargain, “CHOOSE WHO AMONGST YOU WILL STAY AND DIE. THE REST MAY LEAVE WHILE I COLLECT MY BOUNTY ON YOUR COMRADE.” They didn’t go for that. Bugwump Dimension Door’ed out, trying to bring Jusko with him but the stubborn old fighter refused to leave just yet.

Trundle used his newfound power from the God of Gates and Portals to grant his comrades increased movement and they ran for it after Failed Soldier kept folks up with a healing spell. Aboraz’s Iron Golem tried to grapple Jusko but rolled a 1 and so they all got away.

I checked in, making sure it was a villain they loved to hate and not just a villain they hated for real. Everyone was having fun. Cool, cool. We’ll start from the guarded gate back to Sigil next week.

DM’s Notes: I’m glad that fight is over. Y’know, I think waves upon waves of enemies is what I’m supposed to be doing for every 5e combat. Oy.

Next Game: I have no idea.

Drew’s comments:

Other highlights: Petty wizard digs between Bugwump and the mechalich: “Something something and your aesthetically unappealing golem chasis.” ML: “AESTHETICALLY UNAPPEALING, YOU HAVE HURT MY FEELINGS. IT IS ALL YOU WILL HURT.”

Judd’s portrayal was amazing – Like a robot luchador moonlighting as a carnival barker. Super irritating, and funny.

Bugwumps signature black hole failed – oh shiz!

The backchannel chatroom: “Someone text Jesse NOOOWWWWWW”

Hellewynn was dropping damage in the 20s tonight, holy crap. Always give the barbarian the lightsaber, folks.

The fact this thing brings lair actions to every party is a problem.

Sigil 6 Subject Divider

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Gloomwrought: City of Midnight, Session 3, The Second Wave

Gloomwrought: City of Midnight, Session 3, The Second Wave

Gloomwrought: City of Midnight / Session 3 / The Second Wave
Gloomwrought: City of Midnight / Session 3 / The Second Wave

In which the Sigil 6 loot the vault of the late vampire gang, kill the last surviving vampire, stuff 2 vampire spawn accountants in a bag of holding and face Innistradi Vampire Assassins.

Who are the Sigil 6 – Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier and what have they been up to?

Sigil 6 Subject Divider

Tearle, last of the vampire criminal syndicate known as the Barovian Sabbat died on his knees. His last words were, “Get on with it, motherfu-” as Helewynn beheaded him with the same blade she used to kill Strahd. He had said, “Many that live deserve death. And some that die deserve life. Can you give it to them? Who are you to be so eager to deal out death in judgement.”

“We’re the Sigil 6, motherfucker.”

In one of the most prudent moves in the campaign, they stuffed vampire spawn accountants (Salem and Star, which upon reading it even SOUNDS like an undead accounting firm) in their bag of holding, hoping to utilize their skills as wealth managers once they are safely at home in Sigil.

Kuru threw water on the rats as he hit them with a wand of lightning bolts. Thought that was fun. He did a sleight of hand in order to not catch his friends in the lightning’ed water.

The Innistradi Vampire Assassins struck from the shadows and as many opponents do, they struck hard but the Sigil 6 weathered that initial storm and hit back. The trio of assassins (Opal, Liam and Lucius), who I pictured as a throuple, turned to mist once the first of them took 109 points of damage and get out of the vault.

In the quiet of the battlefield, as all vampires were mist and the rat swarm was dispersed, dirt fell from the vault’s ceiling as an iron golem with a demilich in its chest stomped its way to the well-entryway to the vault and crashed into view.

I AM ABORAZ, THE STRIDING SKULL, THE TOMB THAT WALKS. DO NOT SURRENDER! I WISH TO LEARN ALL I CAN FROM DEFEATING YOU ALL IN THE HEAT OF BATTLE.”

DM’s Notes: This will be the third week of fighting but I feel like we still get role-playing in, which is fun. Why is Helewynn afraid of rats?

I need to make a wealth sheet for the loot picked up here (like the one I did for the Ravenloft fortune).

Next Game: Another fight. Why not?

Sigil 6 Subject Divider

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Gloomwrought: City of Midnight, Session 2, Killing Rahadin

Gloomwrought: City of Midnight, Session 2, Killing Rahadin

Gloomwrought: City of Midnight

Session 2: Killing Rahadin
Gloomwrought: City of Midnight / Session 2 / Killing Rahadin

In which the Sigil 6 kill Rahadin and most of her vampire gang that has terrorized the streets of Gloomwrought since Strahd’s curse was lifted.

Who are the Sigil 6 – Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier and what have they been up to?

Sigil 6 Subject Divider

We got a late start, so the game was half a dozen or so rounds of combat.

In the first moments of the battle, Jusko held himself in reserve and took stock. He noticed that someone was watching the battle. He saw the arcane eye that is made when someone is scrying.

Failed Soldier changed the fight with a Daylight spell that decimated the 3 vampires, causing one to flee, another to get caught and another to get separated and eventually killed by Jusko, Helewynn and Kuru. I rolled a 1 on ANOTHER vampire bite. These undead fools love to chip their teeth on Sigil 6 armor; this time it was grappled with Jusko but couldn’t get a taste of his blood.

Failed Soldier’s Blight spell killed Rahadin, who was locked in battle with her rival, Helewynn. Strahd’s red right hand was dead and the Sigil 6’s ending of the Curse of Strahd is complete.

Trundle laid into a group of vampire spawn who were near dead and seemed to drop one with every swing of his flamebrand.

Bugwump’s fireballs were also game-changers. He spent the combat under the aegis of a Greater Invisibility. Rahadin hit him with a lucky shot in the first round or so with a poisoned dart.

Late in the fight, he vampire spawn were sent to kill Failed Soldier, wanting to end the Daylight spell. For one round they surrounded him and just could barely touch him. One Vampire Spawn rolled two 1’s on their two attacks. Based on this I decided these were undead accountants, counting money in the vault of this vampiric gang. The last 2 vampire spawn left surrendered and one vampire is still in an arcane prison circle.

DM’s Notes: I’m not wild about D&D combats. It felt like there weren’t enough fun environmental toys for the players to mess around with in the vaults. I’ll think on that moving forward.

Next Game: What will they do with their undead prisoners? Who is watching them? What now? Surely none of this has anything to do with the vampire assassins they know are after them, sent from Innistrad.

Surely…

Sigil 6 Subject Divider

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Every so often the best game is no game.

Every so often the best game is no game.

CANCELLED in red stamp letters over the moody Gloomwrought title.

Two players were on the Zoom call but were sick. One had to bow out because family was in town. I had a rough night where I couldn’t sleep and when I did sleep I dreamed that I wasn’t sleeping well enough.

The energy was low and despite the fact that this is the third session we’re missing, our overall attendance is so good that it won’t muss up our overall inertia.

We were saved from the hangout becoming a communal primal scream of pain and frustration at the state of the world when one of the players said something positive in her life and we went around the table, saying something good in our lives.

Even with online games sometimes you have to step away, chat and catch-up. Sometimes folks are just too exhausted to game and so we get to learn about the cover-band, solid physical therapy, library conference, successful dental work, fixed pool filter and/or t-shirt sale that are keeping our friends going.

When we start the next session, we’ll be at a good starting point – with the Sigil 6 having climbed down a dry well into the Barovian Sabbat’s treasure vault. Somewhere they can hear the voice of Rahadin, Strahd’s Red Right Hand who got away from the group with 2 hit points during one of the final battles. It is a good place to hit the PAUSE button because it is such a fun place to hit PLAY.

Sigil 6 Subject Divider

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Scifi Dune Font by Hydro74 / Joshua M. Smith over a sand dune
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Alex’s Questions

Alex’s Questions

Sigil 6
Outlands Expedition Team
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

Alex has some questions on his blog. Here we go.

The link under the Sigil 6 title image above is a kind of index of posts about this game if you want to know more.

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

How many sessions have you been playing, more or less?

I’ve written about 41 sessions. I bet I missed about 3 but let’s just call it 41+ for the sake of argument.

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

How long have you been running this campaign?

The earliest blog post is from February 5, 2021, so, a bit more than a year.

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

Have you had long breaks? If so, how did you pick it up again?

We’ve missed a week or 3 here and there because of holidays or family emergency.

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

How many people are at the table when you play?

Me and 6 friends over Zoom.

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

How many characters are in the party when you play?

That is a great question. The team, The Sigil 6, definitely adopts folks. A ranger, who was their guide through the jungles of Chult and taught them how to fly pterodactyls is seen as part of the family. The wizard has taken on an apprentice recently. The posse can be anywhere from 6 to 10 or so at times when NPC’s join up. In Barovia they had a whole other team, affectionately called the B-Team.

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

How many players have you had in total over that time period, not counting guest appearances?

Just the core 6 and me.

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

Have you had guest appearances? How did it go? Did you gain regular players that way?

We haven’t done that yet. I think we’d be more likely to do that if it was going on in person.

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

What have the character levels been over time?

We started at level 1 and now all of the characters are level 10. The Bingo XP Variant is a nice pacing mechanism (on top of a few other things).

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

What classes did the players pick? Did you add new classes over time?

We’ve got a Fighter, Barbarian, Ranger/Cleric, Cleric, Rogue, and Wizard.

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

Tell me about some adventures you ran over that time that I might enjoy hearing about?

Here are some unanswered questions about them:

Is Bugwump who he thinks he is or is he a clone of the arch-mage he remembers being?

Will Failed Soldier, the Corpseflea learn about the origins of his people in the Radiant Citadel? Will Helewynn gain a reputation even more famous than Slayer of Strahd?

Will Jusko Hajek reconcile with his family or be forced to destroy them?

Whatever happened to Trundle’s mountain home that was at war with demons?

Will Kuru retire to raise goats or will his impulsiveness get him killed?

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

Have the rule changes over that time? Do you maintain a house-rules document?

I definitely propose house-rules and we all agree on them. We should make a house-rules doc; that would help keep track of things.

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

Has the setting changed over time?¹

I think their understanding of the setting has deepened and that has changed the meaning of certain things – if that makes sense. They are certainly well known now.

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

How much in-game distance did the party cover, how big is the area they have visited?

It is a planar-game, very much inspired by my memories of the Planescape boxed set, set in Sigil, so wide areas are covered through gates and such.

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

Have you used proprietary setting books? Like, could you publish your campaign or would you be in trouble if you did?

It is pretty heavily steeped in D&D intellectual property. It would take some heavy filing of serial numbers to make it publishable

Sigil 6 Subject Divider
https://githyankidiaspora.com/2021/10/25/thursday-night-dd-crews-characters/

¹ Have you added cultures or regions after years of play because you read a good book? Have your players toppled governments, resettled people, or made other large scale changes to the setting – without that being the end of the campaign?

I’m sure lots of tidibits from my own reading or conversations with people in my life drip in. I definitely added a War Corvid after reading Black-Tongued Thief and some drug sales in Gloomwrought were clearly influenced by The Wire.

War Corvid
https://us.macmillan.com/books/9781250621191/theblacktonguethief

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Gloomwrought: City of Midnight, Session 1, Locate Object

Gloomwrought: City of Midnight, Session 1, Locate Object

Gloomwrought: City of Midnight

Session 1: Locate Object
Gloomwrought: City of Midnight / Session 1 / Locate Object

In which the Sigil 6 track down Strahd’s second-in-command, who got away from them in Barovia; she is now a crimelord in Gloomwrought.

Who are the Sigil 6 – Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier and what have they been up to?

Sigil 6 Subject Divider

I don’t try to make every little thing in every adventure linked to the players’ pasts but when I read that there was a powerful merchant family in Gloomwrought called the Harskel family and a player’s powerful family is named Hajek, it felt like fate. I re-named the Harskel family – Hajek. As they walked around town, Jusko saw a group of Shadar-Kai mercs with his family’s sigil on their cloaks and there was a big job notice on the missives that adorn the walls of the dockside bar – Cracked Keel.

They bought a drug called Sunlight from a Shadar Kai kid and watched as a vampire picked up the weekly silver. They brought some drug called Sunlight and did Locate Object on the silver piece. They tracked the vampire to a brother called the Red Door (also in the book) and the madame of the house did her damned best to get them out of her place once they subtly let her know what and how they were after. Jusko gave the dagger Lord Soth gave to him and said that he was here on his Lord’s behalf.

They made some moves to seem like Kuru was a merchant and the party was his bodyguards and hangers on.

Had an interesting use of Locate Object, looking for a note to the vampire gang they were looking for. I liked it. They found a note from the local Vecna Cult (called the House of the Eye) who wanted a sit-down with the up-and-coming vampire gang.

I needed a name for the gang and Jusko’s player, who played his share of vampire LARP’s in his college days (as many of us did) suggested I just call them the Camarilla – I went with Barovian Sabbat.

Locate Object again on the knife and they followed the vampire to an underground vault under an abandoned shop. Climbed down a dry well and we’ll start there next week.

DM’s Notes: Should I have just used the old book from Strahd’s library about Gloomwrought and given them the info they were looking for tonight? Maybe.

Gloomwrought: City of Midnight
Factions, Powers & Merchants
Observants & Reports from Servants
on a pretty old book

Next Game: Fight! Fight! Fight!

https://dysonlogos.blog/2016/08/09/vault-of-the-granite-ogre/
Sigil 6 Subject Divider

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Imbalance in the Outlands, Session 3, The Vampire, the Lich and the Raven Queen

Imbalance in the Outlands, Session 3, The Vampire, the Lich and the Raven Queen

Imbalances in the Outlands/ Session 3: The Vampire, the Lich and the Raven Queen
Imbalances in the Outlands/ Session 3: The Vampire, the Lich and the Raven Queen

In which the Sigil 6 speak to a vampire, a lich and the Raven Queen to get an idea of the threats that are before them.

Who are the Sigil 6 – Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier and what have they been up to?

Sigil 6 Subject Divider

It was an odd night and I might’ve not managed the spotlight as well as I might’ve. Lots of talking.

New Bingo board is up,

Hegna the Red was born and raised in Innistrad, a born vampire who now is a hunter who serves the Hive District’s Outlands Expedition Team. She gave some Innistrad background, dropped lots of lore I grabbed from online from places like this and this. The Moonsilver Key, Sigarda, Heronblade Elite, Olivia Voldaren and her upcoming wedding, uniting powerful vampire clans.

They learned that a unique bounty hunter might be looking for them – a Demi-lich whose skull resides in an Iron Golem because their lair was destroyed. Aboraz, the Striding Skull – a bounty hunter, trying to get together enough coin to build another lair so they can return to their dream-travels through the Far Realms.

Failed Soldier went to see Mavetta, the little girl who was Chosen by the Raven Queen. He was told that he could learn more of the Corpsefleas in the Deep Ethereal, in the Radiant Citadel. The Raven Queen was eager for Floldier to become her priest. It was creepy, as a little girl becoming possessed by a goddess of death, ravens and winter should be.

Role-played my first Dabus and while it was charming at first, I won’t push my luck with the Civil Servants of Sigil who speak only in iconography. The Dabus led Kuru, who wanted to know if anyone in Sigil could offer further insight into their enemies through some kind of a spy network. He spoke to Rhoqul, a lich in an oubliette in the Maze, that was held open for Kuru by the Lady of Pain, who spoke to the lich from a balcony. He offered some ideas as to who Orcus’ lieutenants might be, carving their names into his broken staff, and suggested Demogorgon and Grazz’t as possible allies against Orcus (or any Devil). Told Kuru that Kiaransalee had killed Orcus in the past (he came back).

“Tell the Lady of Pain that I helped you and that I know something is down here, something powerful. I am more dangerous stuck here than I am in the Prime Material! Tell her!”

When told of this, Bugwump realized that this old lich knows of the Primordial trapped in the Lady of Pain’s Maze. Kuru gave the Lady of Pain a fresh muffin.

Kuru’s player asked if there was a magic item that could cast Daylight. I had rules for this; they’re pretty good. I read those rules.

The following is in red: If not, the DM will let you know who the merchants say might have such an item or a map to a tomb where such an item could be found. 	

When you spend money from the Ravenloft Fortune, tell the DM what you want to buy and in what marketplace you are trying to purchase this item. The DM will set a DC if it is possible to find such a thing in the marketplace. If not, the DM will let you know who the merchants say might have such an item or a map to a tomb where such an item could be found. If the item is common, the DM might just ask you to check off a gold coin or two (maybe three if it is really opulent) without a roll.
	When you roll, mark a gold piece off of the fortune below. You may add +1 for every gold piece you mark off of the fortune.
	If you succeed, you purchase the item without a problem.
	If you fail the roll, you either draw attention from a dangerous faction, purchase an item or service that has a complicated history attached to it or the merchant demands an exchange of services, wanting the skills that adventurers are known to possess.
	1 Gold Coin = 1 month room & board in most cities for 6 adventurers.
https://githyankidiaspora.com/2022/01/07/spending-the-ravenloft-fortune/

“In the Barrow of the Sun Paladins, they have gems in their shields that were said to throw daylight onto Vampires in olden days…”

DM’s Notes: Just an odd tweener of a night. That is okay.

Next Game: Let’s get to Gloomwrought.

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Imbalances in the Outlands, Session 2, A Balanced Deal with a Heaping Side of Lore

Imbalance in the Outlands / Session 1: The Golden Hills

In which the Sigil 6 broker a deal between Garl Glittergold and the Elder Ring Druids while also digging up some intense lore concerning their patron, The Lady of Pain.

Who are the Sigil 6 – Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier and what have they been up to?

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    Our last session ended with the group figuring out that the Gnomish cleric there to guide them was in fact Garl Glittergold. Some genius thought to ask him about the Lady of Pain and Garl spilled.

    The God of the Gnomes hemmed and hawed. Was that me role-playing or me stalling for time? I’m honestly not sure. I’ve been daydreaming a bit about the Lady of Pain but I wasn’t sure if I had enough to satisfying this crew.

    Garl told them that whatever secrets she had, he bet that she had them buried in the Maze, her inter-dimensional prison/labyrinth where the majority of the Sigil 6 wandered for 15 years. “And what’s more, I think she wants people to know her secret. She wants someone to find out. I think she puts people there who she thinks have a shot at figuring it out.”

    Jusko asked if they had seen anything, something that might hint at what is hidden there. I asked him to tell me more about what kind of things he’s looking for and he gave me enough. They realized that an area of the Maze they had avoided had a cyclopean beast of some kind imprisoned. Then Bugwump dropped this amazing line, “Of course whatever is down there is something that can diminish her. Isn’t that obvious? We keep it imprisoned by keeping balance in the planes.”

    I asked the player to roll Arcana (knowing Bugwump has ZANY bonuses to that skill), “Wait, does Bugwump know what is down there? It kinda sounds like he does.” He did; it is the last of the living Primordials, thrown down there by the Gods during the First War, held in place by the spinning of the Planes. Now they know.

    “There is a half-dead world where the gods are dead and they worship elementals. Magic is cursed and blights the land; it is a shithole. That place might have clues about this Primordial. I’m warning you. This place makes Ravenloft look like a vacation.”

    Garl suggested that if they wanted to learn deep lore, they should talk to Callarduran Smoothhands, emissary to the Deep Gnomes. “He knows secrets.”

    Failed Soldier Legend Lore’d the Golden Acorns and realized they would grow to become Angelic Treants and their roots would hold off an apocalypse for a while when they landed and sunk their roots into a dying world.

    They brokered a deal between the Druids and Garl, despite Garl trying his damnedest to get them to slaughter them all. The druids, as it turned out, are in an recently found order created by a Tree God from the party’s past, when they stopped a god feud but left the dead world’s Tree God alive. That Tree God is vengeful and its druids go into dying worlds and save whatever they can – people, art, magic, ideas, etc.

    Garl will get first pick of treasure on any world where the angelic treants grown from his golden acorns are helpful. It is a pretty damned good deal and makes the world more complicated and interesting. LOVE it.

    Did Kuru steal an acorn? Yes, he did. Rolled to see if Garl noticed. 2. Nope, he did not notice.

    Garl warned them that the Innistrad Vampires offered him a lost knife of his, lost during an ancient war with the kobolds, if he would use his illusions to send the Sigil 6 into a trap. “They want you bad, bad enough to contact and try to bribe a god.”

    DM’s Notes: Gaming with these folks is just fun, dammit.

    Next Game: Next week we’ll either do another Imbalance or head over to Gloomwrought.

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