Books from Castle Ravenloft’s Library

Goomwrought / City of Midnight / Factions, Powers and Merchants / Observations & Reports from Servants

This tome was compiled by Strahd over the years, keeping track of Gloomwrought, through the reports of his messengers. This was the place he reckoned would be his first stop when he escaped from the Demi-Plane of Dread’s clutches.

Allows for 3 rerolls when seeking out lore or understanding people embroiled in power struggles on the streets of Gloomwrought or finding people or Powers in the City of Midnight. Describe how Strahd’s writings on his messengers’ reports explaianed this aspect of Gloomwrought.

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Conquering the Planes
a manual by
Arch-age Xrathburlg the Unsparing
Emperor of the Cosmos

This tome was written by the infamous Frog-kin Arch-Mage, concerning being a cross-planar conqueror.

Allows for 3 re-rolls when you are seeking out planar lore or understanding beings who are attempting to conquer the planes.

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Van Richten’s Guide to Hunting the Lich

This tome was written by the famous monster-hunter who has killed monsters in many domains of Ravenloft. This tome was procured by Strahd so that he could better do battle with Azalin Rex.

Allows for 3 re-rolls when you are seeking lore concerning liches, demi-liches, necromancers on the path to lich-dom or their catspaws and servants.

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Curse of Strahd, Session XV, Loose Ends & Lost Gods

Curse of Strahd, Session XV, Loose Ends & Lost Gods

Curse of Strahd
(I thought we were done; we were not)

In which the Sigil Six throw a rocking party, talk to a deity, set an angel right, make a Wish, convert a werewolf, offer wise counsel to a Flesh Golem regarding anger, take a lost friend’s remembrances, take up a saint’s femur as a weapon and don the Knight of the Black Rose’s breastplate.

Epilogue, Session XV, Loose Ends & Lost Gods

Holy shit, we really packed it in tonight.

Who are Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier?

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Rahadin and the remaining vampires left the Domain. None are sure where they went.

With Strahd’s curse off the land, the angel realized that it had been out of the Morning Lord’s gaze and if that was a test it failed. The players found them healing the mongrel-folk until one refused to be turned back. “Fuck you. I want you to see what you did. I want you to feel that you did this to someone for no good reason.”

Kuru asked the angel to meditate with him. While meditating, Kuru had a holy vision of the Morning Lord, who asked him what he planned to ask of the angel and when Kuru said he was going to get him to defeat what evil remained, the Sun God agreed. The Morning Lord looked at Kuru’s as-yet-un-Identified short sword and said, “There is only one left. Now there are two.” Kuru came out of the meditation with a deep fully body sunburn and the angel complied with his request, humbled that the Morning Lord spoke to this Hobbit Thief.

The B Team returned from fighting Baba (Lysaga) Lasagna. One of the Drow and the Dwarven Priest of the Portal God died in the battle. Also, don’t accidentally call an evil and powerful NPC Baba Lasagna; it doesn’t matter what you say after that, they are forever Baba Lasagna after that. Trundle took up the priest’s ring with many keys holy symbol to bring back to Sigil.

The Frankenlady approached Failed Soldier, who is now in the Flesh Golem also made by the angel. She named herself Dusk and confessed that she had great anger towards her Creator. Failed Soldier suggested she find a group of people like the Sigil Six and respected her feelings. Their discussions about VERY human things is so lovely.

The group was concerned with the cycle of souls and rebirth that was a mess in Ravenloft and was still a mess. The angel suggested to Failed Soldier that the Trinity that had created the Domains of Dread were very powerful. “Strahd was but a plaything to them.”

Hellewyn spoke with Emil, the werewolf they freed from Strahd’s dungeons, made sure he was taking leadership of the wolves. “They call you the Moon Queen,” Emil told her. He said that they would hunt for a time before migrating from these cursed lands and agreed to contact her should he do so. She asked that he look to the Moon for guidance, “Even though she can’t respond to you here; she does hear you.” Emil was moved.

Kuru’s sword, Identified by Bugwump, was a Luck Blade and it had not 1 but 2 wishes. Circumspect and full of self-control as he is, Kuru made a wish 7 minutes after learning this. He wished that if any of the Sigil Six should die, that time would go back and give them a chance to live. Cosmic tumblers clicked into place and a being told him that his friend still might die (we discussed the rules). One Wish remains.

Failed Soldier talked with the last of the Ulmist Inquisitors, giving them the Holy Symbol of Ravenkind and the last of the Ulmist order gave Failed Soldier a letter of introduction to any in the Ulmist order and the Femur of St. Markovia.

Jusko got a garish (and awesome) tattoo of a broken heart with a flaming sword through it. He got a pedicure and got drunk at the big party that broke out. He staggered into Castle Ravenloft and thrust his sword through Strahd’s coffin and said something like, “We won.” When he woke up he was in an alcove with a steel breast plate, enameled black with a black rose on it. He took it – Bugwump identified it as a +1 breastplate, one can turn a single attack vampiric if one is using a Superiority Die. Once they have done this and accrued more hit points than they currently have (we keep track of the hit point tally when they do it) new fell powers will open.

Kuru, drunk from the party, went into the Bag of Holding to confront the Bagman, who had been big as an ogre since they got to Ravenloft. The Bagman admitted that Strahd approached him and asked him to betray them but he had not done so. He asked Kuru to drop the bag in the Mists and free him. Kuru realized the Bagman was evil and refused and got away.

He gave the bag to the angel, who burned it with a touch. And so a tiny Demi-Plane of Dread was decimated.

Next week we head into the Mists, into the Shadowfell…

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Spending the Dragon Hoard without counting every copper piece

The players have killed the dragon and dragged the treasure down from the mountain. Here’s a way to make the spending of those riches without having to do accounting and putting rolls onto the table. This system will create adventure-making problems.

PNG and PDF below.

NOTE: Very much inspired by the Resources system in Burning Wheel.

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From: https://www.clevelandart.org/art/1922.26.a
The coins you swept off the floor, pryed from the scales of the dragon's corpse and dragged down the mountain are not only coins. They are a catalogue of civilizations destroyed by the dragon’s greed. Spending this kind of ancient coinage attracts attention. Your dreams have been strange since acquiring it, as if the dragon's arcane blood has seeped into the gold. When you spend money from the the Dragon's Hoard, tell the DM what you want to buy and in what marketplace you are trying to purchase this item. The DM will set a DC if it is possible to find such a thing in the marketplace. If not, the DM will let you know who the merchants' gossip networks say might have such an item or a map to a tomb where such an item could be found. If the item is common, the DM might just ask you to check off a gold coin or two (maybe three if it is really opulent) without a roll. When you roll, mark a gold piece off of the fortune below. You may add +1 for every gold piece you mark off of the fortune. If you succeed, you purchase the item without a problem. If you fail the roll, you do one of the following:
Characters draw attention from a dangerous faction
The purchased item/service has a complication
The merchant demands some adventurous skill bartering, wanting access to the characters’ unique skillset
1 Gold Coin Checked = 1 month room & board in most cities for 6 adventurers.
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From: https://www.clevelandart.org/art/1922.26.
Spears Subject Divider Image
From: https://www.clevelandart.org/art/1922.26.a

I’d give advantage if the character’s background match up with what they are purchasing – knights if they are purchasing armor or horses, spy buying poison, folk hero purchasing rooms or pipeweed in an inn where they were heroic, or a noble purchasing land or title (depending on the nobles’ relationship with money in the setting), etc.

If this looks familiar, I made something just like this for the Thursday Night Game last week but wanted something here that might be more useful. Coins are from the Cleveland Museum of Art.

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Curse of Strahd, take-aways (not an in depth review)

Curse of Strahd, take-aways (not an in depth review)

https://githyankidiaspora.com/tag/curse-of-strahd/

Some post-Curse of Strahd thoughts as me and my friends prepare to depart Ravenloft after spending 14 deliciously horrific Thursday evenings there.

Sometimes the time for talking is done and the only response that makes sense is to kick toxic masculinity in its parasitic teeth. Sometimes that toxic masculinity is named Strahd and is a vampire who believes he owns a woman because of his feelings. Fuck his feelings.

The other take-away is that prisons don’t work and they damage the communities they claim to protect. True for Ravenloft, true for any world.

But then at the end of the adventure is this:

Strahd’s destruction is temporary, for his curse can’t so easily be ended.

The Curse of Strahd

Nope. Me and my friends didn’t spend 14 Thursday evenings for that paragraph to render all that horror, derring-do and fun meaningless. Strahd was killed by Hellewynn, an Elf Barbarian sworn to a Moon Goddess. She was wielding the Sunsword that belonged to Strahd’s brother, Sergei. While in Barovia she picked up lycanthropy and wrestled both a werewolf and Strahd himself (he chipped his tooth on her armor).

Tome from the Met (link below) Curse of Strahd with our group’s stickers on the tome.

Link to the original tome used in the above image.

The book is ours now; not because I bought it but because we played it and the words shared among friends at the table are bigger than any and all words written.

That said, someone made Ravenloft, someone is behind this evil demi-planar prison complex. Osybus, Shami-Amourae and Tenebrous, the architects who made Ravenloft, have a lot to answer for. You can’t just kick middle-management’s teeth in and call it a day. What else is high level play for?

The campaign continues…

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Spending the Ravenloft Fortune

Spending the Ravenloft Fortune

The Sigil 6: Outlands Expedition Team

I did not feel like going through the treasure in Castle Ravenloft and tallying it up after the Sigil Six killed Strahd. So, I wrote up the below houserule to use as the players make their way through the Demi-Plane of Dread’s mists, into the Shadowfell (random encounter tables are brewing) and eventually to Gloomwrought (tempted to write the factions up Blades in the Dark/Doskvol style) spending loot fresh out of Barovia. Inspired very much by Burning Wheel’s resources.

NOTE: Will I ever play a fantasy RPG and not take some inspiration from Burning Wheel? Probably not.

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When you spend money from the Ravenloft Fortune, tell the DM what you want to buy and in what marketplace you are trying to purchase this item. The DM will set a DC if it is possible to find such a thing in the marketplace. If not, the DM will let you know who the merchants say might have such an item or a map to a tomb where such an item could be found. If the item is common, the DM might just ask you to check off a gold coin or two (maybe three if it is really opulent) without a roll. When you roll, mark a gold piece off of the fortune below. You may add +1 for every gold piece you mark off of the fortune. If you succeed, you purchase the item without a problem. If you fail the roll, you either draw attention from a dangerous faction, purchase an item or service that has a complicated history attached to it or the merchant demands an exchange of services, wanting the skills that adventurers are known to possess. 1 Gold Coin = 1 month room & board in most cities for 6 adventurers.

I imagine we might clip the coins into halves and quarters if needed. We’ll see. If they ever take a dragon’s hoard, I’ll write something similar up but with a touch different flavor (and probably more slots to burn).

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Will this somehow link to my unfinished resources system or will that wait until I have Project Ampersand (NOT TO BE CONFUSED WITH ANY NONSENSE THE nu-TSR fools are brewing) into some kind of playable format? Time will tell.

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Curse of Strahd, Session XIV, Death of Strahd

Curse of Strahd, Session XIV, Death of Strahd

Curse of Strahd

In which the Sigil Six ends of the Curse of Strahd slaying the legendary vampire through sorcery, steel and cunning.

Episode XIV Death of Strahd

Who are Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier?

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  • Helewynn ran outside the tower, where the group had entered and saw Strahd’s Nightmare Steed, still unable to see him. She jumped on a pterodactyl and titled with him once, doing brutal damage to him with the Sunsword but Strahd did brutal damage with his hands and a Blight spell. When the group arrived, the Nightmare took Strahd into the ethereal.

  • The plan was to lure Strahd into the room where he had a teleportation brazier and teleport everyone, including Strahd, to a killing field they had set up in the Abbey of St. Markovia’s courtyard.

  • The group ran down the tower’s steps into the crypts and started looting his ancestor’s tombs (finding a cloak and a sword). Rahadin found Bugwump alone and did some brutal damage to him, dropping him to 0 hit points right in front of Trundle, who was standing by the secret door from the crypts to the hallway that led to the teleportation room.

  • The group dropped Rahadin down to 1 hit point, nearly killing Strahd’s Red Right Hand but she misty-stepped and got away.

  • There was a cool moment where Bugwump went down and Kuru used Mage Hand to get a healing potion to his comrade but the way A described it was really nifty. He described running towards them, tossing the potion to his Mage Hand and the magical hand zipping to pour a potion down his friend’s throat. He made a simple casting of a spell feel like an action movie. It was cool.

  • Strahd arrived, invisible, and asked the group to fall to their knees and beg for mercy; they did not and began to run for the secret door that led to the hallway that led to the teleportation room. Strahd threw 2 fireballs that really decimated the group. Failed Soldier and Jusko fell but were brought up to single digit hit points.

  • The group was huddled in the teleportation room and Strahd entered, walking through the door. The group was ragged. He asked them to make their way through the mists to the Shadowfell and tell Sigil of his mercy. Hellewynn grabbed him and pulled him into the teleportation area but not before he gutted her with his hands.

  • The group was on the precipice. The killing field they had prepared and it gave them advantage on that first round. They did a brutal amount of damage to Strahd and Strahd, in turn, dropped Jusko and nearly dropped Bugwump. Failed Soldier used a cool spell to take negative damage and brought Helewynn up to 40-something hit points.

  • Sun Sword in hand, Helewynn killed Strahd and in the sunlight of this magic blade, he could not turn to mist. The clouds party and for the first time the Sigil Six could see the blue sky.

    Jusko, once he was healed, picked up Strahd’s signet ring, knowing that it would have great meaning to his family, proof that he had killed the vampire who had feated on his kin. He offered it to Helewynn, who pushed his hand away, wanting him to have it.

  • Next session the Sigil Six is planning to head into the Shadowfell, through the mist, and make their way to Gloomwrought. Or as Trundle said, “Fuck the Lady of Pain. Let’s take our sweet-ass time getting back to Sigil.”

    The Sigil 6: Outlands Expedition Team
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More?

Prelude in Sigil

Questions Before Curse of Strahd

Session I Welcome to Barovia

Session II Battle of Ravenwatch

Session III Wolves and Souls

Session IV Ghosts & Bones

Session V – I fucked up numbering; there is no Episode V. 

Session VI Enter the Amber Temple

Session VII Dark Gifts

Session VIII New Wolves & Old Friends

Session IX The Execution of Kiril Stoyanovich

Session X The Crypts Under Castle Ravenloft

Session XI Plans Within Plans and the Broken Angel

Session XII Blood and Philosophy in the Abbey of St. Markovia

Session XIII The Ballad of Kuru Heartbreaker

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THE END
Haiku Character History

Haiku Character History

I see threads on DM’s Academy asking what players will need to get started or what kind of character backgrounds should they have prepared when they come to the table. My preferred answer: as little as possible – just enough to have some context and inspiration as play begins.

If the players in your TTRPG (tabletop role-playing game) want to write something up for their characters or do some online homework before the game to flesh things out, here’s my 2-step suggestion:

Find a cool pic of your character.

Write a haiku about said character.

If they only have time for one of those endeavors, skip the haiku and grab a picture.

If you need pic resources, I’ve got a collection on Unsplash that I call Punams (Yiddish for faces) and have lots of collections on Pinterest that could work.

Barbarian Prince
Far from home to learn and grow.
Eyes of the Hawk God.

Barbarian Prince Pic

Is the Eyes of the Hawk God an item or a power or a blessing or the character’s name? Maybe the player has an idea and tells the DM. Maybe the player has copious notes about the barbarian lands where their prince comes from and a family tree. That is fine. Let’s talk about it.

Warlock with Moon Patron.
Hunter’s Moon born. Arcane Wolf.
Chaos and Justice

Moon Warlock Pic

What does being born on the Hunter’s Moon mean to the Warlock? Is Arcane Wolf going to be a homebrewed sub-class or background or just a bit of cool character fluff? Is Chaos and Justice a flowery way of saying Chaotic Good or something different?

Just back from a job.
“What in the Hells did we steal?”
Handsome devil charm.

Handsome Devil Rogue

Is the thief’s handsome devil mean their are a Tiefling or is it just a turn of phrase, inspired by what their beloved Aunt Sheila used to call them? What did they steal? Hand the DM a locked chest with something dangerous people want is a pretty cool background gift.

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Are these brilliant examples of the fine art of Haiku?

No, they are not. That is fine. I’m not trying to make great art. I’m making fun character concepts that will inspire further conversations.

The way I like to play, character histories give just enough context to get the players to the table and the rest we’ll figure out in play. I like Haiku because the limits on words is built right in. There will be blank spaces and cool turns of phrase that will inspire questions and conversation as play begins (Session 0 is play).

If a player’s Character History Haiku raises questions and they aren’t sure about the answers, that is great. Find out together in play. The important thing is that they inspire pre-game conversations about the world and the people in it.

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NOTE: If gaming is a kind of writing exercise for you and your friends and that is how you have fun – YAY! I’m happy for you. Truly, I am. I’m not saying that you are gaming wrong or that your fun is bad-wrong-fun.

In my experience, long character histories are a sign of frustration but I have totally used gaming as a writing tool and don’t want to yuck anyone’s yum.

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If you want to make your own, drop me an email and I’ll gladly send you the Affinity Designer template.

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Curse of Strahd, Session XIII, The Ballad of Kuru Heartbreaker

Curse of Strahd, Session XIII, The Ballad of Kuru Heartbreaker

Curse of Strahd

In which the Sigil Six assaults the Heart Tower and destroys Strahd’s crystal heart in the first front of the Battle of Ravenloft…

Session XIII: The Ballad of Kuru Heartbreaker

Who are Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier?

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  • We had to talk out the plan a bit, make sure we were all on the same page – agreeing on what the B-Team would do while the Sigil Six assaulted Strahd in Castle Ravenloft. It was important and didn’t get tedious, as can happen with planning.

  • The scenes before the attack were tense. Folks are assuming that someone is going to die. The group’s motto was coined, “Sigil Six Setting Shit Straight.” Love it.

    Jusko talked to the Angel known as The Prophet and got him to agree to answer prayers should the B-Team ask the Shadow-Gods who made Ravenloft for aid. I love how creeped out everyone is by the Angel.

    Failed Soldier talked to the Franken-lady the Prophet made to marry Strahd about naming one’s self when one is created rather than born.

    Mushroom Wine, held from their days in the Maze, was imbibed and toasts were made.

    Also the group set up the Abbey of Markovia as a killing ground covered in flammable oil and holy water, hoping to teleport Strahd into it.

  • The plan was to land on the spires of Castle Ravenloft, which, as fate would have it, was RIGHT NEAR their initial target, the Crystal Heart. It was a lucky break but I liked it. After a brutal first round of doing damage to the heart while dodging animated halbreds and the tower itself trying to throw them to their deaths off the stairs I rolled 1d4. Strahd would arrive himself in 3 rounds. He did so invisible.

  • Failed Soldier and Trundle both fell but were saved by comrades. The DC 10 Dex Save versus being thrown off the stairs was a nice tension in the battle. The heart was nearly destroyed when Strahd arrived and scooped up the heart in his cloak. Jusko then did damage to Strahd with his vorpal blade, not knowing what or who he was hitting.

  • Vampire Spawn spider-climbed from the tower’s top. Bugwump did some quick math and realized the inner circle of the tower was perfectly fireball sized. BOOM.

  • Kuru put his Gem of True Seeing over his eye and saw Strahd, glaring at Jusko with hate, Crystal Heart behind his cloak. In another action the Devil Strahd would have moved through the tower wall and been outside to safety. Kuru took aim with his Lightning Bolt Wand and hit, destroying the heart. Drew offered the awesome nickname, Kuru Heartbreaker.

  • Next week we begin right there, crystal heart destroyed, vampire spawn climbing down – still warm from Bugwump’s fireball and Strahd walking through a wall to the tower outside…

  • NOTE: A few days later and I wanted to add two notes.

    Note #1: One of the gamers in the group is new to gaming; this is their first campaign. We all chipped in dice and a dice bag and sent it in the mail and they opened it when the combat began in the tower. It was really lovely.

    Note #2: The Heart Tower was my favorite encounter that I ran pretty close to as-written. The Dex Saves not to fall off the stairs as the tower swayed, the floating halbreds, it was a fun encounter.

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More?

Prelude in Sigil

Questions Before Curse of Strahd

Session I Welcome to Barovia

Session II Battle of Ravenwatch

Session III Wolves and Souls

Session IV Ghosts & Bones

Session V – I fucked up numbering; there is no Episode V. 

Session VI Enter the Amber Temple

Session VII Dark Gifts

Session VIII New Wolves & Old Friends

Session IX The Execution of Kiril Stoyanovich

Session X The Crypts Under Castle Ravenloft

Session XI Plans Within Plans and the Broken Angel

Session XII Blood and Philosophy in the Abbey of St. Markovia

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The End

Top 10 Blog Posts of the Year 2021

Why does the Demon-God Algo-Rhy-Thum throw some blog posts into the firmament for all to see and banishes other to unclicked upon hells? Only the Demon-God’s marketing priests know for sure…

10. Planescape Tables for the Outlands

As Stras says, “Encounter Tables are setting design,” and if you look at Band of Blades you can see that in action. I don’t think of the tables as Random Encounter Tables but as Inspirational Encounter Tables.

I love putting together inspirational tables for making adventures and these got the Thursday night campaign started off with a bang.

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9. In the Wake of the Sorcerer Kings

The Sorcerer-Kings strip mined something from the earth and left, leaving their labs, weapons and experiments all over the city. Municipal delvers, who have their own labor union, go into these otherworldly portals and vaults, making them safe for the people who live in the area.

Municipal Delver’s Union / Municipality of Jaquays, Fleet Borough Chapterhouse / “Community and Fellowship in the Wake of the Sorcerer-Kings”

Thrilled that there is something here that isn’t the hit-magnet that is D&D and thrilled that it is the first thoughts on our new Friday night campaign on Actual Play.

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8. Bingo Style Experience Points after a few months of leveling up

If you use the Bingo XP Variant, please let me know. I’d love to hear the glories and challenges you experience with it at the table.

I love how this house-rule came together as a rule and as an object used at the table. I’m glad the blog posts about its use are being read.

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7. Tomb of Annihilation: Identity and the Tomb

After stealing the last of the puzzle-cubes from the Yuan-ti, the players had to decide if they were going to kill the Red Wizards in their sleep while their spells were depleted.

Writing up AP posts is a simple pleasure. From experience, I know how nice it is to not only share fun game moments but in the years after the game, looking back on old game write-ups and reliving those moments a bit.

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6. Revisiting Planescape

Planescape was this cool setting where the game implied in the boxed set was this city at the center of all worlds and the players take part in these oddly philosophical factions as they venture out into the Outlands and adventure. The adventures in the Outlands were supposed to ripple out into the rest of the planes of reality.

I am lucky enough to get together with friends on Thursdays and run the Planescape campaign I’ve always imagined. It is a blessing.

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5. The Raven Queen vs. Vecna

This is a world where two ideas of death are at war.

I improved upon this concept in every way with my pdf, The Raven Queen vs. the Ghoul King. If you want a review copy, let me know.

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4. Leomund’s Tiny Hut in Barovia

Strahd is circling the party like a shark. What is the scariest part of a shark movie? Let the players sit in their tiny hut.

Leomund’s Tiny Hut as shark cage is a fun idea.

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3. “I’ve seen things you people wouldn’t believe.”

What if I have make up a soldier on the spot? Come up with sci-fi armed service experience for someone I named 5 seconds ago?

3 or 4 d6 later…

Love when I can make something that is simple, imaginative and easy to use. And the title is catchy…

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2. Bingo Style Experience Points

Some friends at the Indie Games Reading Club have been chatting about experience points and I just bought this lucious art bundle on sale over on itch.io, so I decided to dust off an ugly old google doc idea and use the Affinity Art Suite and some adorable bats from the British Library’s flickr page to showcase an untested idea.

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Number 1. Volo’s Guide to Monsters: Kobolds

A party of adventurers, inspired by the original interlopers who drove Red Death from her volcano home, are making their way to your warren with dreams of treasure and glory.

Prepare!

The above text is a slamming campaign starter that I’m still eager to give a go. That said, this post was published in November of 2016 and it has been my most viewed post for the years of 2017, 2018, 2019, 2020 and 2021. Are there that many people looking for blog posts about Volo’s Guide to Monsters or are there that many gamers looking for kobold content? Did I do something with the posts tags or categories to make it easier to find? Does the Demon-God Algo-Rhy-Thum just adore it?

I have no idea.

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ADDENDUM. Making Dungeons in Wake of the Sorcerer Kings

Thinking about the steps I want to take when I make a delve inspired by a Dyson Logos map for our World of Dungeons game.

I didn’t think a post made in December would catch up to the rest but here we are. Number 3 with a bullet, as they used to say in the old radio countdown shows…

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Curse of Strahd, Session XII, Blood and Philosophy in the Abbey of St. Markovia

Curse of Strahd, Session XII, Blood and Philosophy in the Abbey of St. Markovia

Curse of Strahd

In which Tatyanna and Serge exit via faith and love while the Sigil Six decide on their own bloody exit plans.

Session XII: Blood and Philosophy in the Abbey of St. Markovia
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Who are Trundle, Helewynn, Bugwump, Kuru, Jusko and Failed Soldier?

  • Last week, while the Sigil Six spoke with the angel known as The Prophet the B-Team watched the holy knight, Lady Baleron, leave Ravenloft with the ghost of her lover, Serge, through a pool at a holy shrine. Strahd knows this and is irate.

  • 3 Vampire Spawn and 3 Witches drew the team out of the abbey. The team defeated them with arcane fire, steel, cunning and holy sunlight. When the last vampire surrendered and admitted that there would be more teams, Jusko beheaded him and everyone ran to find the B-Team (they were eating soup at the Abbey).

    There were some close calls. Trundle probably saved Kuru’s life with his shield and Failed Soldier nearly fell (1HP left…).

  • The Franken-lady the angel has made to betroth Strahd and end this conflict through love, approached Bugwump after seeing him throwing arcane fire during the battle. This led to one of those amazing D&D moments, where a Frog-kin Wizard tried to explain how biological folk are made.

    The Franken-lady (she needs to name herself) is trying to figure out where to go next, what she owes the angel who created her.

  • Kuru talked to the angel while it made a new body for Failed Soldier. The Angel explained that they didn’t think Strahd was so far gone that love couldn’t save him. Kuru wasn’t turned around but he came away with more respect for the Morning Lord than he had.

    Jusko trained the villagers so that they could defend themselves.

  • Next week we begin our final approach upon Castle Ravenloft…

    We are picturing it like the helicopter approach in the beginning of Predator.

    *Long Tally Sally plays*
Human/Bat Skeleton Subject Divider

More?

Prelude in Sigil

Questions Before Curse of Strahd

Session I Welcome to Barovia

Session II Battle of Ravenwatch

Session III Wolves and Souls

Session IV Ghosts & Bones

Session V – I fucked up numbering; there is no Episode V. 

Session VI Enter the Amber Temple

Session VII Dark Gifts

Session VIII New Wolves & Old Friends

Session IX The Execution of Kiril Stoyanovich

Session X The Crypts Under Castle Ravenloft

Session XI Plans Within Plans and the Broken Angel

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THE END