We discussed some shopping options and picked up matched Rings of Protection +2 with the Sigil 6 symbol on it. Yes, the group has matching rings. Items were bought and discussed and they spent down some of the fortunes they’ve accrued adventuring.
One thing was certain, they needed to go back and grab the lich’s soul jars their gnome friend, Dosk, picked up in looking over her scans of the tomb.
They went through a portal that took them directly to Port Nyanzaru and could feel the weight of the Death Curse was gone. The city was even more vital and full of energy now that death wasn’t hijacked.
There were more folk from the country and jungle in the city, people of different dressed and different makes of weapons and heraldry. It turned out that someone named Daacad was uniting the tribes to fight off the undead plague and some of Daacad’s folk were in the port to demand the Merchant Princes did their fair part to make Chult better.
Jusko had given their Ranger Guide, Tefnek some gold to purchase him an apartment. She got him an apartment made from a grounded ship, staked down on a black sand beach just outside the city. Jusko surfed and Tefnek suggested he stay and settle down but Jusko refused (I didn’t quite say, “Drew, do you want to retire this character?” but I came close).
The group got saddles on their pterodactyls and we ended a bit early there. We had some players missing and decided to start the journey back to Omu with more people at hand.
Bugwump and Kuru discussing the merits and flaws of deliberately provoking interdimensional tears in the fabric of spacetime — as our opening scene — was pretty damn entertaining.
Trundle being interested in bringing back Omu to Chult was cool too — Trundle as a chosen of the gods trying to seek a solution involving gods, fun. Also the Incredible Hulk themesong for Trundle the Roadcursed was fun.
Anthony constantly CONSTANTLY brainstorming plans, side grifts, fallback plans, opportunities.. someone get him a job managing disasters somewhere, his brain is shockingly good at engineering solutions out of the detritus around him.
“Judd, did you engineer this bad guy or is he from some supplement?”
“Basically, what I did, was put a Demilch into an Iron Golem. Pretty simple.”
Bees bioengineer new queens. Whoa.
Bugwump hates flying, “I find this method of conveyance appalling.”
I kinda liked that the ship-apartment was the old Styx Boys boat. And that I got the old Slav out onto the water to get some night surfing in. Maybe the matchmakers will work some miracles. I thought about retiring him, but I think walking out on the S6 when they’re being hunted — plus having no idea what I’d play next — makes that hard right now.
Next Game: Into the jungle.
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With their powers and resources dwindling, they ran like hell from the Tomb that Walks. It did not follow them into Sigil.
After weeks of brutal battle, it was lovely to take a moment and breathe a bit. Kuru visited the Head Administrative Clerk of Sigil, a subtle Hobbit lady who Kuru knows is Sigil’s Spymaster.
She gave him access to intercepted arcane messages sent between liches and their thoughts on Aborak. Established:
Liches are selfish jerks.
They are fascinated with Aborak and think the demilich likes being a bounty hunter in the depths of what is left of their dark soul.
Aborak’s Iron Golem has delayed blast fireball gems on its chest.
Demiliches can’t cast spells and Aborak has to pay necromancers and liches to gate around. The Lich-Queen often barters with them, trading lost Silver Swords and runaways for money. The Githyanki Lich-Queen is the Tomb that Walks’ bank.
NOTE/OATH: If we don’t have a heist on the city of Tu’narath, I’ll have considered this campaign and my entire gaming career a net loss.
They asked their Gnomish Artificer friend, Dosk, questions about demiliches but she didn’t have much to give them but their questions made her go back and look over her scans she took in Chult under the Lost City of Omu. She pointed out to them that there were clearly lich-soul-jars (trying to get away from the term, phylactery in support of fellow Jews who detest its use in this manner).
They are returning to Chult to grab them.
Their Drider handler, Quarace, is going to head to the Radiant Citadel to set up shop so the Outlands Expedition Teams and the Shieldbearers can talk shop and trade techniques.
Failed Soldier met up with a necromancer corpseflea called Failed Lich, who mentioned that his name didn’t seem to encompass his actions and Failed Soldier (Flodier for short) gave a humble answer.
Then they met up with the Corpseflea Librarian who was meeting with a Harlequin-garbed Corpseflea Bard who suggested their species should hold their lore in poetry and song. The Librarian also suggested that Failed Soldier’s name didn’t seem to encompass them.
“I want something about guiding souls to where they belong, helping them on their way…I’m not sure.”
“What about Shepherd?”
I think Failed Soldier has a new name…
Jusko feasted the Holy Order of Ioun and asked the holy eldritch knights who ride tenser’s discs, to watch out for the Sigil 6’s friends and family. We said cool shit about how adventuring comrades become friends and then something like family and then something more than family. It was good shit.
They are going back to Chult, apparently Jusko has an apartment there. Then we’re off to the Radiant Citadel.
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Aboraz landed, crushing the stone beneath his feet. He taunted the Sigil 6 in ALL CAPS. The party hated him.
I made some Aboraz houserules. Aboraz slowly imposes Lair status on any battlefield where he strides. I rolled a d6 for his 3 main Lair actions and he’d get access to those lair access when they came up.
We use the bingo chips from our XP Bingo Board as Inspiration. Helewynn and Trundle blew through a ton of inspiration avoiding the Demilich’s Howl, which would have taken them to 0 hit points. So, they were standing but were terrified of the next Howl, not knowing I had rolled and the power had failed to re-charge.
Without any rests, they were diminished and had fewer powers to choose from. When Aboraz Life Drained those in melee with him and the Iron Golem he is encased in, he healed himself of the damage they had managed to do for the first few rounds. Morale was not high.
Bugwump threatened to break the Staff of the Forgotten One, which might have very well destroyed everyone, including the Tomb that Walks. Aboraz was willing to bargain, “CHOOSE WHO AMONGST YOU WILL STAY AND DIE. THE REST MAY LEAVE WHILE I COLLECT MY BOUNTY ON YOUR COMRADE.” They didn’t go for that. Bugwump Dimension Door’ed out, trying to bring Jusko with him but the stubborn old fighter refused to leave just yet.
Trundle used his newfound power from the God of Gates and Portals to grant his comrades increased movement and they ran for it after Failed Soldier kept folks up with a healing spell. Aboraz’s Iron Golem tried to grapple Jusko but rolled a 1 and so they all got away.
I checked in, making sure it was a villain they loved to hate and not just a villain they hated for real. Everyone was having fun. Cool, cool. We’ll start from the guarded gate back to Sigil next week.
DM’s Notes: I’m glad that fight is over. Y’know, I think waves upon waves of enemies is what I’m supposed to be doing for every 5e combat. Oy.
Next Game: I have no idea.
Other highlights: Petty wizard digs between Bugwump and the mechalich: “Something something and your aesthetically unappealing golem chasis.” ML: “AESTHETICALLY UNAPPEALING, YOU HAVE HURT MY FEELINGS. IT IS ALL YOU WILL HURT.”
Judd’s portrayal was amazing – Like a robot luchador moonlighting as a carnival barker. Super irritating, and funny.
Bugwumps signature black hole failed – oh shiz!
The backchannel chatroom: “Someone text Jesse NOOOWWWWWW”
Hellewynn was dropping damage in the 20s tonight, holy crap. Always give the barbarian the lightsaber, folks.
The fact this thing brings lair actions to every party is a problem.
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Tearle, last of the vampire criminal syndicate known as the Barovian Sabbat died on his knees. His last words were, “Get on with it, motherfu-” as Helewynn beheaded him with the same blade she used to kill Strahd. He had said, “Many that live deserve death. And some that die deserve life. Can you give it to them? Who are you to be so eager to deal out death in judgement.”
“We’re the Sigil 6, motherfucker.”
In one of the most prudent moves in the campaign, they stuffed vampire spawn accountants (Salem and Star, which upon reading it even SOUNDS like an undead accounting firm) in their bag of holding, hoping to utilize their skills as wealth managers once they are safely at home in Sigil.
Kuru threw water on the rats as he hit them with a wand of lightning bolts. Thought that was fun. He did a sleight of hand in order to not catch his friends in the lightning’ed water.
The Innistradi Vampire Assassins struck from the shadows and as many opponents do, they struck hard but the Sigil 6 weathered that initial storm and hit back. The trio of assassins (Opal, Liam and Lucius), who I pictured as a throuple, turned to mist once the first of them took 109 points of damage and get out of the vault.
In the quiet of the battlefield, as all vampires were mist and the rat swarm was dispersed, dirt fell from the vault’s ceiling as an iron golem with a demilich in its chest stomped its way to the well-entryway to the vault and crashed into view.
We got a late start, so the game was half a dozen or so rounds of combat.
In the first moments of the battle, Jusko held himself in reserve and took stock. He noticed that someone was watching the battle. He saw the arcane eye that is made when someone is scrying.
Failed Soldier changed the fight with a Daylight spell that decimated the 3 vampires, causing one to flee, another to get caught and another to get separated and eventually killed by Jusko, Helewynn and Kuru. I rolled a 1 on ANOTHER vampire bite. These undead fools love to chip their teeth on Sigil 6 armor; this time it was grappled with Jusko but couldn’t get a taste of his blood.
Failed Soldier’s Blight spell killed Rahadin, who was locked in battle with her rival, Helewynn. Strahd’s red right hand was dead and the Sigil 6’s ending of the Curse of Strahd is complete.
Trundle laid into a group of vampire spawn who were near dead and seemed to drop one with every swing of his flamebrand.
Bugwump’s fireballs were also game-changers. He spent the combat under the aegis of a Greater Invisibility. Rahadin hit him with a lucky shot in the first round or so with a poisoned dart.
Late in the fight, he vampire spawn were sent to kill Failed Soldier, wanting to end the Daylight spell. For one round they surrounded him and just could barely touch him. One Vampire Spawn rolled two 1’s on their two attacks. Based on this I decided these were undead accountants, counting money in the vault of this vampiric gang. The last 2 vampire spawn left surrendered and one vampire is still in an arcane prison circle.
DM’s Notes: I’m not wild about D&D combats. It felt like there weren’t enough fun environmental toys for the players to mess around with in the vaults. I’ll think on that moving forward.
Next Game: What will they do with their undead prisoners? Who is watching them? What now? Surely none of this has anything to do with the vampire assassins they know are after them, sent from Innistrad.
I don’t try to make every little thing in every adventure linked to the players’ pasts but when I read that there was a powerful merchant family in Gloomwrought called the Harskel family and a player’s powerful family is named Hajek, it felt like fate. I re-named the Harskel family – Hajek. As they walked around town, Jusko saw a group of Shadar-Kai mercs with his family’s sigil on their cloaks and there was a big job notice on the missives that adorn the walls of the dockside bar – Cracked Keel.
They bought a drug called Sunlight from a Shadar Kai kid and watched as a vampire picked up the weekly silver. They brought some drug called Sunlight and did Locate Object on the silver piece. They tracked the vampire to a brother called the Red Door (also in the book) and the madame of the house did her damned best to get them out of her place once they subtly let her know what and how they were after. Jusko gave the dagger Lord Soth gave to him and said that he was here on his Lord’s behalf.
They made some moves to seem like Kuru was a merchant and the party was his bodyguards and hangers on.
Had an interesting use of Locate Object, looking for a note to the vampire gang they were looking for. I liked it. They found a note from the local Vecna Cult (called the House of the Eye) who wanted a sit-down with the up-and-coming vampire gang.
I needed a name for the gang and Jusko’s player, who played his share of vampire LARP’s in his college days (as many of us did) suggested I just call them the Camarilla – I went with Barovian Sabbat.
Locate Object again on the knife and they followed the vampire to an underground vault under an abandoned shop. Climbed down a dry well and we’ll start there next week.
DM’s Notes: Should I have just used the old book from Strahd’s library about Gloomwrought and given them the info they were looking for tonight? Maybe.
It was an odd night and I might’ve not managed the spotlight as well as I might’ve. Lots of talking.
New Bingo board is up,
Hegna the Red was born and raised in Innistrad, a born vampire who now is a hunter who serves the Hive District’s Outlands Expedition Team. She gave some Innistrad background, dropped lots of lore I grabbed from online from places like this and this. The Moonsilver Key, Sigarda, Heronblade Elite, Olivia Voldaren and her upcoming wedding, uniting powerful vampire clans.
They learned that a unique bounty hunter might be looking for them – a Demi-lich whose skull resides in an Iron Golem because their lair was destroyed. Aboraz, the Striding Skull – a bounty hunter, trying to get together enough coin to build another lair so they can return to their dream-travels through the Far Realms.
Failed Soldier went to see Mavetta, the little girl who was Chosen by the Raven Queen. He was told that he could learn more of the Corpsefleas in the Deep Ethereal, in the Radiant Citadel. The Raven Queen was eager for Floldier to become her priest. It was creepy, as a little girl becoming possessed by a goddess of death, ravens and winter should be.
Role-played my first Dabus and while it was charming at first, I won’t push my luck with the Civil Servants of Sigil who speak only in iconography. The Dabus led Kuru, who wanted to know if anyone in Sigil could offer further insight into their enemies through some kind of a spy network. He spoke to Rhoqul, a lich in an oubliette in the Maze, that was held open for Kuru by the Lady of Pain, who spoke to the lich from a balcony. He offered some ideas as to who Orcus’ lieutenants might be, carving their names into his broken staff, and suggested Demogorgon and Grazz’t as possible allies against Orcus (or any Devil). Told Kuru that Kiaransalee had killed Orcus in the past (he came back).
“Tell the Lady of Pain that I helped you and that I know something is down here, something powerful. I am more dangerous stuck here than I am in the Prime Material! Tell her!”
When told of this, Bugwump realized that this old lich knows of the Primordial trapped in the Lady of Pain’s Maze. Kuru gave the Lady of Pain a fresh muffin.
Kuru’s player asked if there was a magic item that could cast Daylight. I had rules for this; they’re pretty good. I read those rules.
“In the Barrow of the Sun Paladins, they have gems in their shields that were said to throw daylight onto Vampires in olden days…”
DM’s Notes: Just an odd tweener of a night. That is okay.
Our last session ended with the group figuring out that the Gnomish cleric there to guide them was in fact Garl Glittergold. Some genius thought to ask him about the Lady of Pain and Garl spilled.
The God of the Gnomes hemmed and hawed. Was that me role-playing or me stalling for time? I’m honestly not sure. I’ve been daydreaming a bit about the Lady of Pain but I wasn’t sure if I had enough to satisfying this crew.
Garl told them that whatever secrets she had, he bet that she had them buried in the Maze, her inter-dimensional prison/labyrinth where the majority of the Sigil 6 wandered for 15 years. “And what’s more, I think she wants people to know her secret. She wants someone to find out. I think she puts people there who she thinks have a shot at figuring it out.”
Jusko asked if they had seen anything, something that might hint at what is hidden there. I asked him to tell me more about what kind of things he’s looking for and he gave me enough. They realized that an area of the Maze they had avoided had a cyclopean beast of some kind imprisoned. Then Bugwump dropped this amazing line, “Of course whatever is down there is something that can diminish her. Isn’t that obvious? We keep it imprisoned by keeping balance in the planes.”
I asked the player to roll Arcana (knowing Bugwump has ZANY bonuses to that skill), “Wait, does Bugwump know what is down there? It kinda sounds like he does.” He did; it is the last of the living Primordials, thrown down there by the Gods during the First War, held in place by the spinning of the Planes. Now they know.
“There is a half-dead world where the gods are dead and they worship elementals. Magic is cursed and blights the land; it is a shithole. That place might have clues about this Primordial. I’m warning you. This place makes Ravenloft look like a vacation.”
Garl suggested that if they wanted to learn deep lore, they should talk to Callarduran Smoothhands, emissary to the Deep Gnomes. “He knows secrets.”
Failed Soldier Legend Lore’d the Golden Acorns and realized they would grow to become Angelic Treants and their roots would hold off an apocalypse for a while when they landed and sunk their roots into a dying world.
They brokered a deal between the Druids and Garl, despite Garl trying his damnedest to get them to slaughter them all. The druids, as it turned out, are in an recently found order created by a Tree God from the party’s past, when they stopped a god feud but left the dead world’s Tree God alive. That Tree God is vengeful and its druids go into dying worlds and save whatever they can – people, art, magic, ideas, etc.
Garl will get first pick of treasure on any world where the angelic treants grown from his golden acorns are helpful. It is a pretty damned good deal and makes the world more complicated and interesting. LOVE it.
Did Kuru steal an acorn? Yes, he did. Rolled to see if Garl noticed. 2. Nope, he did not notice.
Garl warned them that the Innistrad Vampires offered him a lost knife of his, lost during an ancient war with the kobolds, if he would use his illusions to send the Sigil 6 into a trap. “They want you bad, bad enough to contact and try to bribe a god.”
DM’s Notes: Gaming with these folks is just fun, dammit.
Next Game: Next week we’ll either do another Imbalance or head over to Gloomwrought.
We took a week off and then I couldn’t game last week, so it was just lovely to see everyone’s faces tonight. Laughing on Thursday night with these friends is something I definitely look forward to in my week.
We decided to do some good ole fashioned planar balancing, look the good ole days. The Sigil 6 was tasked with dealing with a situation in Bytopia (try to say Bytopia for hours to your friends without laughing; I dare you. Damned silly name) in which a druidic cult of some kind is stealing acorns from Garl Glittergold’s personal grove of angelic trees in the Golden Hills. They had a gate right to Tradergate the portal town that leads to Bytopia, Gnomish Heaven.
When they asked their old Gnome friend, Dosk, about Garl Glittergold, I read Luke’s tweet as if she was remembering some bit of Gnomish scripture.
Thank goodness for the Fantasy Name Generator, helping me come up with Gnomish names all night. Divast Snanjot, a Gnomish cleric leading a trusty goat-mount welcomed them at the entrance to Tradertown. The players didn’t come out with their realization that Divast was in fact, Garl Glittergold in illusory disguise until the last minutes of the game. When Helewynn offered him half a muffin, he called it, “an offering,” a slip that Jusko noticed. Failed Soldier had a piece of Gnome-tech from Dosk, allowing him to see the spirits of the dead. During one of Divast’s many (many) temper tantrums, he seemed to be talking to a spirit of the dead and throwing them away. Why would he be doing that?
Failed Soldier has this cool habit, where he asks NPC’s what happens when they die. Divast said, “When I die, Garl Glittergold will come and ask me if I know the secret to the illusion of life and if I do not know, he will laugh and throw me into the Prime Material Planes, where I will haunt those lands forevermore. If I know, he will welcome me into the Golden Hills,” because I’ve been rewatching Conan the Barbarian scenes on youtube.
Mental note: Kuru adored the goat steeds and there was talk of Kuru retiring as a shepherd of war-goat-steeds.
There was a nice moment where they were setting up camp and I mentioned that this was not only a beautiful sunset over the Golden Hills but was also the first sunset they had seen in a long time. Trundle beckoning everyone to sit still for a moment and enjoy this moment was cool. Also cool, Divast giving respect to the Sigil 6 and to its most famous member, Helewynn, Slayer of Strahd.
They tracked the druids to a battle-site, where they turned from a herd of local elk into a mammoth, bears and snakes. They killed Gaerdal Ironhand XXIII, son of Gaerdal Ironhand, Gnomish deity and general of the Gnomish armies.
Failed Soldier’s Speak with Dead allowed them to talk to young Gaerdal XXIII, who asked if any knew what the secret of life’s illusion. Bugwump off-handedly said, “The illusion of life is that we can end suffering.”
Holy shit, is that true? I asked Bugwump’s player to roll and he rolled well. Religion or Arcana? Could’ve been either one, we decided. The roll suggested to me that this answer was damned good but not the complete answer…perhaps, it is good enough?
Bugwump and their Gnome escort did not get along. When Kuru asked what they were expected to do, the Cleric known as Divast Snanjot but was truly Garl Glittergold in illusory disguise, got snotty. “Well, isn’t that what the Sigil 6 are famous for? Won’t you bring us balance? Won’t you offer some of your famous outside-the-box thinking?” Bugwump lost his shit at him; it was cool to see Bugwump lose his temper but I checked in. Yeah, Garl Glittergold is an asshole and I played him as such but I don’t want the game to be an exhausting piece of an already exhausting world. I checked in and made sure everyone know they could tap out and ask me to scale this shit back.
We ended with Jusko attempting to disbelieve Garl Glittergold’s illusion and failing to do so but Bugwump did it and the illusion faded. I half-regret asking for a roll to disbelieve. As soon as you get to that point and pick up on those little clues, maybe you should just disbelieve. Something to think on.
What experience has your character had interacting with gnomes?
What rumors have you heard of the Blood War, in which Devils and Demons make war upon one another throughout the planes?
Gnomes are a particular delicacy on the Outer Planes. It is gnome, etc., known.
Gnomes also have an irritating propensity to resist conquest, as Bugwump discovered in his past life.
In fact, when Bugwump was first in the Labyrinth, he tried to ally with a gnome assassin in partial penance for his terrible treatment of the species. Sadly, the gnome remembered Bugwump all too well and tried to kill him for several months. Reluctantly, Bugwump eventually retailated and, with great regret, slew the gnome and then, with great relish, ate him.
Bugwump knows the Blood Wars well, having tried to exploit them at one point in his grand plan to conquer the multiverse. Sadly, it just turned both factions against him.
“Dziencujya, barkeep. Will have turnip stew and carrots. Feeling Gnomish today after feast last night.” Jusko thinks Gnomes and Halflings are the same, it’s just Gnomes have gone vegetarian. As soon as a Gnome eats bacon – poof – hairy feet. Magic is weird.
“Blood war? Seems big name for thing that always is. Devils and demons exist to maim torture and violence-make, da? Don’t know why need big fancy name. Like waterfall called The Wettening. Bah!”
Before Kuru joined the Sigil Six, even before he was in the labyrinth, Kuru stole the name ring of a demon lord on a job from a devil. He was paid by having his name removed from the Ledger of Acknowledgement.
Gnomes have been largely extinct for as long as we can remember. There was a great war amongst the dwarves and the gnomes over territory long long ago and the dwarves won. Why the dwarves continue to bear grudges against a people they vanquished long ago is a mystery. It is rumored that certain races thought gnomes a great delicacy and helped the rate of their extinction.
The Blood wars are just the machinations and playthings of great gods for their amusement. Kuru has heard rumors that the devils and demons are actually one and the same and are constantly being reborn to fight these endless pointless wars.
Rumor has it that the devils have created a sword that can kill the demon lord and are just waiting to strike. Dimensional raids have been increasing and it said that the devils have been searching for a long lost gate. The God roads are filling with raiding parties and refugees.
Rumor has it that a large, unidentified army is forcing the demons out of their homes. The demons are waging a desperate war to conquer the devils and try to settle there to escape.
Another rumor is that a wedding is to take place between devils and demons to cement an alliance. The purpose is to unite them to attack Sigil where they will control the nexus of planes and replace the Lady of Pain as the true power. (DM’s Note: This one mentioned a few ideas I’ve had but in a totally different context, just a touch sideways from my own ideas. Fascinating!)
Gnomes? I lived in a gnome some time ago. Lots of head space, despite the smaller body. The other gnomes were polite, but I could tell they were more uncomfortable than most with my living situation. They have a certain respect for their comrades bodies that I was completely ignorant of until the elder lady got the courage to broach the subject. I shall avoid occupying a Gnome body in the future if at all possible.
The Gnome, Dosk, on the other hand showed me that there is considerable tolerance for my kind. She knew what I was from the start, seeing my essence through her clever lenses. Even knowing my nature she jumped right to helping with that unique Gnomish curiosity and vigor.
I have only the vaguest memories of my first homes, yet some remain clear. One of them that still creeps into my thoughts is when I took my current name. In a world torn apart by claw, hoof, and fire, my essence drifting from corpse to corpse, unable to enter the husks left behind by fallen fiends, I was nearly lost, dissipated to the void. Pushing with the last of my will over the edge of a cliff, I fell into the deepest and widest of pits, filled to overflowing with the last fallen soldiers of this dying world. Those who swore allegiance to one side of the Blood Wars or the other in grim hope of saving their homes, only to be slain to the final man, woman, and child by the fiends to feed their infernal energy. I took a body with only a moment to spare.
Next Game: We’ll begin as they will ambush the druids at the portal from Bytopia to Tradertown with the Gnomish god’s illusion supporting their efforts.
Kuru was mind-controlled by an aboleth, The Dweller in the Lightless Abyss. The Halfling Arcane Trickster failed EVERY roll to escape the control. He told the ancient cthonic beast that his friends had killed Strahd, so the Dweller sent him back, still mind-controlled, “Tell them you broke free and I will send instructions soon.”
Meanwhile the rest of the Sigil 6 cut a deal with the Drow Inquisitor, which is to say, she’d walk them out of the city and they wouldn’t kill her. They found Kuru and got to getting the Shadowfell-stranded villagers through the Old Githyanki Gate to Sigil.
They quickly realized something was up with Kuru. Trundle wrestled his Luck Blade away from him, so the aboleth wouldn’t have the Wish. Kuru went all Gollum on them and ran away. Trundle used the wish to free his friend. The Luck Blade is now just a blade but they are going to keep it as a trophy.
When Kuru got free of the mind-control, his player described him falling over in relief. He had a brief, strange interaction with the Lady of Pain, who I always narrate without words, just gestures that communicate plenty.
The team journeyed with the villagers to Jusko’s abandoned ancestral home and handed it off to them, “You will owe me rent after 20 years but if I die, the land goes to all of you.” Bugwump sent the apprentices he was teaching the Fire Bolt cantrip to Wizard College on his own dime. Fun.
Post adventure community tribunals are a fun way to go over the adventure. Killing Strahd was a big one and so, rather than meet in a plaza, they gathered in a public amphitheater. Bugwump lost his composure, raising his voice and turning an aggressive shade of purple when folks tried out some moral relativism concerning, “Was it right to kill Strahd?” The wizard is now on a committee to help discern when exactly someone is a monster.
It was fun to get everyone’s take on the past months of gaming. It felt like returning after a long mission away. Jusko took Tefnek, their ranger-friend from Chult and Quarace, their Drider city-agent, aside and offered them coin, letting them know that their efforts saved the lives of the Sigil 6 and they were members of the group now. After Jusko’s disdain for their previous agent it is an interesting change of pace.
For the record, Helewynn spent her time in Sigil eating delicious food, which we had decided was tasteless in the Shadowfell. We all agree Sigil cuisine would be exquisite. Helewynn’s player is going away on an exciting trip for a time, so we’re going to take on a different mission before heading to Gloomwrought to deal with Rahadin.
DM’s Notes: Felt like we put lots of threads to rest in satisfying ways. In a way this was the session when Curse of Strahd really felt over.