Fate’s Fell Hand and Epilogue #DCCRPG

In which we begin *Fate’s Fell Hand

Spoilers for those who would like to play the module later. +Rachel E.S. Walton, +Eric Duncan and +Renee Knipe are welcome to read it.

Rest in Peace
Llaras the Elf, killed by Captain Kaschei in the manor’s throneroom, after throwing sorcerous fire at him and thus earning the knight’s ire.

Kaschei in the Throneroom
The PC’s found the population of the odd valley preparing to play Hunt the Stag. The watched in confused horror as a young soldier was given a hat with stag’s horns and sent running while Kaschei chugged a wineskin. When the wineskin was firmly chugged, the soldiers, the ladies-in-waiting and their matron ran from the throneroom to hunt the stag, leaving the knight alone.

When Inez told the forelorn knight that his spear was magic and could probably kill him, the knight attacked, taunting everyone and taking it as a game. Until Llaras threw around magical fire, then Kaschei concentrated his attacks on the elf until the elf was dead, allowing the rest of the group to gang up and kill the knight.

Llaras had an odd spell side-effect where he fell unconscious and dreamed of warring gods but since he was in this strange pocket dimension floating in the phlogiston, he instead dreamed of the wizardly feud after a demon-summoning that caused this valley to fall off of the Prime Material Plane. Alas, the elf never awoke to tell his comrades his vision.

Ladies’ Tower
The ladies in Waiting skulked by, with the stag’s head in their hands, giggling and flushed from the hunt. The posse had found the secret door under the rug and realized that the ladies’ keys were important.

Alright, time to come clean. I forgot to describe the keys, so I had them all make DC 5 Int checks and said that if they made them, they noticed the keys that aligned with the lock mechanism in the floor-plate.

They asked for the keys but didn’t get them. Inez got a very snooty response to her asking for them. So, they all watched their jester’s shadow puppetry. He was telling a lewd story of an elf getting killed by a knight with lots of dick jokes. He was clearly mocking the death of their recently deceased friend.

Jossi stole the keys off of their necks and then rolled a 20 to get the matron’s necklace, thus no one noticed she even did it.

They went down into the secret door and that is where we ended it for the night.
Epilogue

elf emperor

 

“Lord of the Stars and Master of 10,000 Slaves, we are sorry to interrupt your meditations but we must tell you that Llaras is dead. According to our seers, he died somewhere in the phlogiston.”

The Emperor of the Elves looks bored at the news. “Have his belongings doled out as my secretaries deem fit. He had that one piece of property called Groat who had destiny and possible greatness in his threads. Bring that one to me.”

“Emperor, I’m sorry but we can’t.”

The Emperor looks confused. “Can’t?”

“The slave is under the protection of the Chaos Titan. Our magics will not bring him back to your Solar Throne as is custom.”

“Send Llaras’ sisters to bring their brother’s property to me. I want it. Groat and all of his possible destinies are my property.”

His servants leave quickly, bowing on their way out and send missives with the Emperor’s Sun Seal.

All Hail the Victorious Dead: Waking Playing Characters

Inspired by this post:

(PC funerals are an underutilized thing, I believe.)

I agree! Some ideas on adding some mechanical punch and oomph to waking an adventurer in a few games.

funeral procession

D&D

When a character is waked, every character who shared a memory can take an inspiration if they change either their Ideal or Bond to reflect how knowing their dead comrade changed them.

funeral procession

World of Dungeons

When you wake a dead player character and have recovered the body, all of the characters talk about a memory they have of the character. If they have the body and can put it to rest as per appropriate custom, the dead character will show up in the future. The player allows one character to have access to one of the dead character’s moves, showing how the ghost returns for one shining moment to defend an old friend.

funeral procession

Dungeon Crawl Classics

When reavers, cut-purses, heathen-slayers and warlocks lose one of their band to death and chaos, it is often an orgy of alcohol, drugs and other vices that blur their pain, allowing them to put it out of their minds that next time it could be them. Every character should give a remembrance, be it somber and respectful or loud and heretical. If the body is recovered and can be put to rest via the character’s religion (as understood by the other characters) any extra XP the character had is spread among the party in any way the player pleases. If the body was not recovered, the wake goes on just the same but in the end, the extra XP is lost to chaos. 1 Luck for every character level the deceased character had at the time of death is distributed among the party, as decided by the dead character’s player.

funeral procession

Apocalypse World

When you wake a dead character in Apocalypse World, the body with all the gear is sitting between you all.

Roll + Hot (+1 if you provided any grub or hooch for the wake or ever had sex with the deceased back when they were alive) when you want to lay claim to a piece of gear off of the body.

On a 10+ you take that piece of gear. There might be some grumbling but for now, it is yours and no one is saying shit about it.

On a 7-9 you take that piece of gear but someone has a problem with it. You’re going to have to offer them something or force them to back the fuck down.

On a miss, the wake erupts into screaming and bullshit and violence. Maybe this will be a two-for-one wake.

funeral procession

Art

General Research Division, The New York Public Library. “A funeral procession to a tomb beneath the western mountain of Thebes.” The New York Public Library Digital Collections. 1837 – 1841. http://digitalcollections.nypl.org/items/510d47e2-6fd5-a3d9-e040-e00a18064a99