The last post, in which Golden Age Superman, Batman and Wonder Woman are statted out.
tl;dr Batman, Superman and/or Wonder Woman were stranded in Marvel’s 616 during World War II. The game sends the players careening through Marvel’s history, taking part in your favorite flashpoints.
Golden Age
“The world needs Captain America more than it needs Bucky.”

If you are Diana, you are flying Captain America and Bucky in to the Red Skull’s fortress where his rocket ship is hidden. Batman and Superman would likely be flying in a bomber alongside them.
Action Scene Ideas:
- Messerschmitts get on your six and start lighting you up, threatening to put you in the ocean, forcing you to have to swim to Norway.
- A horde of HYDRA goons in the way.
- Thor, god of Thunder, mind-controlled by the Spear of Destiny is guarding the Red Skull’s retreat into his rocket ship.
Does history repeat itself or does Bucky live and Captain America stay out of the iceberg?
P.S. I know it was really Baron Zemo but Red Skull is so much cooler.
Patriotism
“I’ve become a political liability and you, you’re a joke.”
1XP When you discuss what it means to be an American.
3XP When you do violence on behalf of the United States.
10XP When you either walk away from this mission with a patriot’s heart or create Distinction or Milestone about your troubled relationship with United States politics.

Mission or the Man?
“This Ryan better be worth it.”
1XP When you bark orders or follow orders.
3XP When you change the plan.
10XP When you either complete the mission and bring the Red Skull to justice or set that aside in order to save your friends.
Silver Age
The Night Gwen Stacy Died

You hear on the radio that some kid in a spruiced up luchadore mask and some jury-rigged “web” shooters is fighting with a madman dressed in a goblin suit while riding a jet sled over the Brooklyn Bridge. A young lady is involved.
Action Scene Ideas:
- This kid is an amateur. Can you get him out of the way so you can save the young lady?
- The Goblin is tossing grenades.
- Is this all a smokescreen for the Rhino to knock an armored truck off of the bridge into the water below and rob it? Maybe.
- Cars careening out of control. Cops pulling guns on anyone who looks the least bit super-heroic. These are the early days of New York City’s super-hero tradition, before Iron Man flying by your office window was a kinda cool tweet.
- Again, does history play out and if so, does Parker kill the Green Goblin or do you?

Parker’s Mentor
“Don’t loan anyone named Mockingbird or Wolverine money.”
1XP When you tell Spider-man or Gwen Stacy what to do.
3XP When you ask Parker or Gwen Stacy for advice.
10XP When you either take Spider-man or Gwen Stacy as your sidekick or give them a stern talking-to about future super-heroic dalliances and walk away.

The Osborn Solution
“In this world there is right and there is wrong and that distinction is not difficult to make.”
1XP When you threaten Osborn.
3XP When you try to help Osborn.
10XP When you either kill him once and for all or bring him to justice, hoping that his money doesn’t just buy him out of his criminal acts.
Modern Age
The Mutant Massacre

A young Morlock girl whose power is the ability to turn paper-thin runs up to you in (at your home?) and begs for help as the Marauders are hunting her for sport.
Action Scene Ideas:
- Hunting Marauders in the tunnels.
- Batman vs. Sabretooth or Wonder Woman vs. Sabretooth
- Thor’s back…he seems to be a good guy…do you trust him or are you still holding a WWII grudge? Sure, a good old fashioned misunderstanding super-hero fight.
- Showdown with Apocalypse as he uses the slaughter to gather his 4 Horsemen.
- Confrontation with Mr. Sinister…
Mutant-friend
“Magneto was right.”
1XP When you ask mutants about their points of view, history or struggles.
3XP When you offer your skills to aid the mutant community.
10XP When you either go before the U.N. and speak on behalf of mutant-kind or walk away from the X-Men and all of their struggles, leaving mutant problems to the mutants.

Barry Windsor Smith, X-Men #205
Marauder Hunter
“We’re the best at what we do…”
1XP When you plan an attack against the Marauders.
3XP When you deal damage to a Marauder.
10XP When you either track the Marauders down to the person who put them into action or stop them all from ever being able to murder again.
Heroic Age
Civil War

Start with the Congressional hearings, having the Trinity choose sides and then launch into either hunting down non-compliant heroes or going on the run.
I don’t feel like I need to list cool ideas for action scenes because the supplements will be chock full-o-ideas. I love the idea of Batman, Superman and Wonder Woman tipping the scales. And Clor gives them another excuse to beat up a quasi-Thunder God.
Structure
Action Scenes and Transition Scenes

Between each Age, I’ll ask the players how their characters are showing their years. If they are getting old, how are they able to continue? Or is this age the birth of someone new taking the mantle with appropriate changes to the character sheet. That said, I’m happy with the players giving answers that amount to Kingdom Come cosmetic changes that are not reflected on the character sheet or Batman taking Fury’s Infinity Serum or Superman handing the Big Red S to Hyperion or Wonder Woman handing the golden lasso to Carol Danvers or Batman taking Rick Jones as Robin.
Do they become more and more like their Silver and Modern age equivalents or do they stay as they were when they arrived during WWII?
I’d set it up like Mouseguard’s Players’ Turn and GM’s Turn. In the Action Scenes I set up in media res action scenes like the first pages of a comic book. The Transition Scenes being those bits in-between be it fun social interactions, building something, training someone, seeking solace or healing or good ole fashioned investigation. If they had no ideas, just set them up with a conversation in very mundane circumstances with a cool super-hero.

Low-Key Transition Scene Ideas:
- Bruce Wayne and Matt Murdock talking law.
- Bruce Wayne and Marc Spector talking about mental health.
- Clark Kent and Ben Ulrich talking about journalism.
- Diana Prince and Ororo Munroe talking about leadership.
- Superman asking Reed Richards for help finding Krypton or discussing if there even is such a planet in this reality.
- Wonder Woman out drinking with Hercules.
- Batman trying to mentor the Punisher.
- Batman out on a date with Black Cat.
- Being wooed by Namor.
- Talking to Dr. Doom or Dr. Strange about returning to their own reality.
- Dinner at the Avengers Mansion.
- Helping with training exercises in the Danger Room.
Essentially, Action Scenes are exciting set pieces with interesting outcomes based on player choice and success. An Action Scene might grow organically from a Transition Scene and if so, Praise be to Clor! Some Transition Scenes might grow from the Action Scenes, with Batman researching Norman Osborn’s business dealings with Roxxon or Superman scanning the Morlock tunnels for survivors or Wonder Woman training Morlocks to defend themselves.
Milestones

The Authority and Marvel milestones might be relevant at different times.
I ❤ Batman
“…and I’m a rich kid with issues, lots of issues.”
1XP When you show affection to the Caped Crusader during an Action Scene.
3XP When you save his ass from serious trouble.
10XP When you either marry him, mask and all or break it off forever, after telling him that he is effing crazy.
I ❤ Bruce
“This would be a good life, good enough.”
1XP When you show affection for Bruce, the man behind the mask or downplay Batman.
3XP When you talk about Batman as a sign of serious psychosis.
10XP When you either get Bruce to quite the cape and cowl or accept the Bat as an integral part of Bruce’s life.

Oh, Diana.
“You’re a princess from a society of immortal warriors… “
1XP When you help Diana get in touch with her Amazon roots or do something romantic with her in a place that has mythical significance.
3XP When you get into an argument with Diana about gender and patriarchy or mansplain.
10XP When you either pledge your undying love to Diana or do something shitty and passive-aggressive that you know will force her to dump you (and it does).

Oh, Kal
“You’ve got me. Whose got you?”
1XP When you help Superman get in touch with his Kryptonian heritage or spend a Transition Scene doing something romantic with him.
3XP When you cause Superman mental stress, letting him know that he isn’t responsible for saving everyone.
10XP When you either move in to his Fortress of Solitude and get serious about making a family together or declare his messiah complex bullshit unbearable and move on.
Oh, Clark
“Hey there, Smallville…”
1XP When you show affection for Clark Kent.
3XP When you point out how Clark is being hopelessly naive.
10XP When you either marry Clark Kent or end the relationship because he is too much of a boy scout or you believe he is better than you deserve. If you break it off, choose on and tell him.

Trinity Triangle
“Dating within the team always leads to disaster.”
1XP When you do something petty and jealous.
3XP When you help the other two get together.
10XP When you either step away from any romantic entanglements within the Trinity or find a way to make the relationship with all 3 together work.

Thomas and Martha
“How, father? How do I do it?”
1XP When you talk about memories of your parents.
3XP When you talk about the night they died.
10XP When you either find peace and put your grief to rest or have the injustice of your pain rubbed as raw as the day it occurred.

Last Kryptonian
“My son, you do not remember me. I am Jor-El.”
1XP When you talk about your Kryptonian heritage.
3XP When you talk about something you learned in Smallville or Metropolis.
10XP When you either try to being back the philosophies of Krypton through your own traditions and lifestyle or find peace with your Kryptonian heritage and your adopted home.

Themisciryan
“…in a world torn by the wars and hatred of men…”
1XP When you discuss an injustice of the Man’s World.
3XP When you discuss something you enjoy that was not available at home.
10XP When you either return to Themiscrya never intending to return or find peace in your role as diplomat on behalf of your mother and sisters and teach your sisters here.
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