I had time to make my second faction turn and things got complicated. It was me, rolling dice alone, saying, “Holy shit!” Looking up rules to clarify this or that and cussing again as the shape of the Guevaran Hegemony’s assault on the Mante Wheel became clear.
The players are on Kaprianou, a TL1 world with a blend of Nigerian and British cultures. They’ve noticed that the 10,000 Tigers army had a Perimeter Agency banner on its flag-pole. The 10,000 Tigers don’t want help from TL4 worlds. They want to get back to modern tech on their own, in their own way.
But there is an A.I. named AR3S on the planet and suddenly, the purpose of the nanite cloud surrounding the planet – to keep an A.I. trapped here. AR3S wanted them to take its phylactery to nearby Circe, a TL4 hub planet. They are stalling AR3S.
They suspect AR3S is in communication with other factions on the planet and suddenly, other factions’ armies start mobilizing towards them.
The players burned down a fleet of galleons heading for an island fortress south of them. The sailors on board died in the ocean of hypothermia while the ships burned into the sea under a hail of laser fire. The players and hired merc NPC’s were in the ocean in their vacuum suits, laser rifles in hand.
General Idowu is the 10,000 Tigers’ southern patrol general. He sent his neice and aide-de-camp, Bisola with the players to guide them. When she felt she had seen too much science and technology, she ritually scarred her cheeks to take herself out of Kaprianou society. Now she’s an Astral Dragon LLC employee.
The players are talking about dropping a car-sized asteroid to the planet’s surface to deter the armies under AR3S’ influence.
NOTE: I forgot a key decision point in the game. AR3S offered the players the coordinates of a Bruxelles class battle-cruiser, left for dead since the Scream if they took AR3S off planet and hooked it up to Circe’s computer network.
They are in the process of turning him down, after a good number of minutes of game time were spent fantasizing about what one could do with such a ship.
At the end of the session Strachan Natana, the Gudridim Hunter, took a small force towards the army with only knives, thinking that they’d kill a few officers and deter the army from its future battle, save a general they befriended from being killed without violating the TL1 world’s strict codes about technology. The game ended on a failed stealth roll. We’ll start from right there next game.
And meanwhile, there is a young A.I. gestating in a village around ruins of an ancient castle. It was funded by a LLC called Witch-Hunters but is now funded by a LLC called Astral Dragon. It is being bred to hunt unbraked A.I.’s that have caused genocide across the sector; its name is 0R10n.
You must be logged in to post a comment.