When in doubt, I come up with 3, d6 tables and if I don’t have an idea, I roll or pick or do a bit of both. Often, in the act of making up the tables, I get ideas. See also, How to make the forest interesting.
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Do you want to erase all guilt about Total Party Kills?
ASK ME HOW!
Total Party Kills, known as TPK’s, are a spectre at our gaming tables. They lurk behind every die roll. Terror at the idea of TPK’s can be seen in full throttle in online communities where new GM’s and DM’s seek advice.
“How do I balance encounters?”
“Should I save the characters after a series of terrible rolls?”
“How do I save the game if I TPK in my first encounter?”
When we make our characters, we don’t know where that character will end up. We don’t know how going out into the world and entering monster-haunted pits will change this fictional person we’ve created. Will the pressure of adventuring create a hero or will they succumb to pressure and become a kind of villain? Will they be generous or selfish? Will they earn glory and inspire ballads or perish and inspire cautionary tales?
The first two clickbait-inspired lines of the essay – let’s do it. Let’s erase all of that guilt. Ready?
While your friends are making up their characters with dreams of treasure, glory and ballads, ask them this question:
If your character were to perish in a monster-haunted pit, who would come to find them or avenge them or set their ghost to rest?
You could even make a space for it at the bottom of the character sheet. Ask the players to write that name down while making the character just in case your character perishes.
And this isn’t even getting really weird. We could really delve into some weird fantasy and ask the players about their character’s belief into the afterlife. What kind of journey do elves go on after they die? What do the orc gods demand of their dead before they are allowed into orc-heaven? What does your heretical Sun-God cult believe about feasting in the Bright Halls after one dies? Who in your mythology has returned from the dead and how did they achieve their goals?
If you want to keep playing with the same characters, death is no barrier.
The world is broken after your heroes failed to stop the lich. There is a prophecy that the heroes who failed to stop the Bone Emperor are said to be reborn in a generation. Make characters, it is decades after your character’s death and the sun is a bruise in the sky. You are the prophesied heroes reborn…
Folks who fear character death often don’t think of the amazing character moments they can bring up. If the killing of the party isn’t total, suddenly there are wakes, contacting your late friend’s family and letting them know how it happened and it changes the party dynamic. Suddenly, rookies might become old-timers, welcoming new adventurers into the group. Care-free rogues might become cautious, having seen first-hand what happens when treasure-hunters aren’t careful.
What did I do when I saw an actual T.P.K. in a recent game?
The last hope of this rebellion was quashed, killed in dragonfire. The Dragon’s scales kept the worst of the damage from drawing blood but the rebels perished as the beast landed and rampaged, making sure that nothing could grow in that valley. The gryphon-riders who were going to arrive too late would inter would they could find of the bodies.
In the decades to come, this valley would become famous, known as Black Glass Valley. This is where future rebellions would be born. This is where people would gather to bring about the downfall of the Dragon’s fell rule, inspired by Draven, Aedler and Drifter.
Maybe they will succeed. We can’t know that but we know that they will damn well try.
But let’s look at the Total Party Kill, not just a character-death but the whole party going down. Suddenly, the characters are a part of the story of that place forever. Forests become haunted, back-alleys gain dangerous reputations and villains are known hero-slayers.
The post TPK party has a united drive and will get to re-walk some of the same places the previous party did but in a totally different context. You’ll get to reference the games that came before. The quest-giver in the tavern becomes suspect – did they send your friends and family to their doom on purpose? The town that needed saving has suffered. Places and people the players have met before can be familiar yet forever altered from a different player character’s point of view.
We know that getting together with friends and rolling dice and creatively solving problems is going to create some kind of a story. It comes off the table like exhaust comes out of a car (but it is far better for you). We don’t know what kind of story it will be. It might be a heroic journey. It might be a picaresque fantasy romp. It might be a cautionary tale. Be open to whatever it might be and that Total Party Kill fear will fade away as we realize that whatever happens, the worlds we create at the table are interesting enough to continue to be interesting no matter what blood the dice demand.
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Looking at this piece from Perplexing Ruins’ Patreon and daydreaming about a Souls-like duet game (1 GM/1 Player) where the player is a Nazgul-like creature who has defected from the service of the Sauron/Evil One/BBEG. They had the will to do so because while the other wraiths inherited their crowns and thrones by birth, this one was a Monarch By Their Own Hand.
Maybe the 9 Doomed to Die, the 3 elves under the sky, the 7 dwarf-lords in their halls of stone created this myth of the Ruling Ring as an excuse for their own corruption.
The campaign is about venturing around some vaguely Middle-Earth meets Elden Ring phantasmagoria map, having adventures, righting wrongs as best one can with what you were buried with – a black cloak, black horse, corrupt ring, an ancient iron crown and a pock-marked sword. If you die you wake up in your tomb with these things and nothing else. Unless you have other rings, then you can start in THOSE tombs if you want. Oooh.
7 + 3 + 9 is just one off from a d66 table. Hmmm…
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Throwing in a rival team of adventurers is a time-honored tradition. Here are a few tables, the first in case I want to let the dice decide the presence of a rival team or not:
And then a few more for inspiration about each type of other teams in the dungeon looking for treasure and glory.
Had to throw in the possibility of a Bastion Free Library Outreach and Excavation team being in the mix. If I was in the mood to let dice decide everything, I might roll to see if the City Councilor from a district in Bastion is with their bodyguards or if they sent their team in without them; seems more interesting for the councilor to be there.
Tunnel Dogs is a term I read in a book about New York City history; they are the city employees who dig do upkeep in the subway tunnels.
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Heechee Saga-inspired premise + Debt Punk premise + BX Zeta (or BXX, or One BX) = Sci-Fi West Marches game. I've said too much! #WIPpic.twitter.com/213Dnu8FMg
https://itch.io/b/1375/ttrpgs-for-reproductive-rights All proceeds from this bundle will be donated to Planned Parenthood and NNAF (National Network of Abortion Funds) so that much-needed funds will be distributed on both national and local levels and across race, gender, and economic status.
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