Beyond that what you have here is Troika!: a science-fantasy RPG in which players travel by eldritch portal and non-Euclidean labyrinth and golden-sailed barge between the uncountable crystal spheres strung delicately across the hump-backed sky.
What you encounter on those spheres and in those liminal places is anybody’s guess – I wouldn’t presume to tell you., though inside this book you will find people and artefacts from these worlds which will suggest the shape of things. The adventure and wonder is in the gaps; your game will be defined by the ways in which you fill them.
Troika! Numinous Edition by Daniel Sell
It turned out that the Necromancer didn’t know their name because their teacher stole their name from them during their apprenticeship. The ghost they have bound is named Rory and was also an apprentice. They refer to themselves as Rory’s friend.
The Temple Knight had been a squire, doomed to mediocrity but stole 6 swords and left. We rolled the swords up. 3 were cursed. One talks. One is holy but looks identical to one that is cursed. The player found a cursed sword table and rolled on it several times until they knew what the cursed swords did.
The Nunslinger also seems to have left her holy order but still has an energy pistol of some kind. She’s killed bandits who tried to rob the monks her order safeguards. She uncovered a monk who was working in cahoots with the bandits and that got her exiled.
A Necromancer, a Nunslinger and a Temple Knight of Telak the Swordbringer walk into a dungeon…
Maybe you’ve got Troika but the setting as presented in the d66 Background Table isn’t doing it for you (I adore it but to each their own) but you want to see the Initiative Stack in action or think the way characters learn skills is keen (it is). Okay, I’ve got you covered.
A nameless Necromancer with a co-dependent ghost named Rory, a Nunslinger named Sister Falconius Silvanus and Adamson ‘The Kraken’ Mallory, runaway temple knight of Telak the Swordbringer found themselves in a mountain range, near a temple.
We returned to the game right where we left off, with disarmed sword-monks on one side and vengeful children on the other. A dead sword-monk was nearby, his face decimated by the nunslinger’s laser pistol. The children wanted the dragon dead for destroying their village. Sister Falconius was cutting a new notch into the pistol’s grip in remembrance the kill.
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