The Roots of Old Kalduhr is the mega-incursion included in the Trophy Gold rulebook. It is a delve large enough that the treasure-hunters will have to descend into its depths, grab what treasure they can and head back to Fort Duhrin when they have enough coin to cover their debt. I was honored to have contributed to it and I’m ecstatic to see it hit the table with my dear friends, Aaron, Jay (who also contributed!) and Jim.
Below are links to the blog posts I write up after every game, discussing what happened in the game and how Trophy Gold’s mechanics supported this play and also other links that will be helpful or informative.
Questions and comments are welcome.
As they sipped tea and dusk fell to night, Aksil said, “This was a good first day in the forest. Perhaps when the sun rises we will find our way.”
Will I ever put together a fictional duo with names as good as Chatwyn & Sprunt? I doubt it.
Aaron described Kel as reaching for a purpose like he had when he was a Kingsguard and Jay described Pela as growing his hair out and trying to move past his days as a priest.
“If we don’t destroy that thing I’m going to find myself thinking of it whenever I try to sleep…”
They said yes and so the incursion, A Heart Hums in Darkness by Michael Van Vleet began.
We missed a few weeks but it felt good to get back and see what is going on with these treasure-hunting weirdos.
When this adventure is working, it should use the characters’ backgrounds to create a surreal otherworld, blend character’s histories together in confusing and interesting ways and confront parts of characters’ past while thinking a bit about the future…
We headed back into the Roots of Old Kalduhr and decided to look into a new entrance. Last time I used the Statue Clearing this time I used the Stone Bridge, leading to the Harpy Fountain, where a rusted grate took them to the aqueduct.