The Dragon and its children, personifications of greed and power, rule this area by tooth, claw and fire along with their dragon knights (knights in cool dragon-adorned armor) and loyal bureaucrats and dragonsworn nobles. The player characters were a part of a resistance, a rebel force that fought the Dragon and its armies on 4 brutal fronts and lost. Now they are all that’s left…
I was more than ready for Draven to die but that wasn’t what the fickle Dice Gods had in store for him today.
Hence, my Into the Odd adventure idea, the 9’s Tomb, in which adventurers have had themselves interred in the Underground. Since Into the Odd is an industrial take on dungeon delving, the adventurers we knew from D&D were a thousand years ago. It felt fitting to loot what we know of adventuring as the first delve.
“Ming wanted to burn every building in the Ring down and kill everyone. Culver and Marcus were a bit more measured in their response.”
I’m not going to get into specifics of the adventure but I’ll say that the players made smart decisions that kept them away from violence. Whenever possible, they reached out peacefully. I had an oathstone in my notes and this became the crux of the adventure as Marcus Guilder, one of the player characters, swore an oath that drove the rest of the game.
I want treasure to go into the Delving and Salvage Cooperative’s (DaSC?) vault, able to be signed out and used on future delves by whoever needs it. Everything the delvers find is community property, co-owned by their comrade adventurers who are a part of the Co-Op.
Chief Librarian Jeanine Pepper, Bastion Public Library STR 10, 9HP, 2G
Driven to gather and catalog rare Arcana and Manuscripts from all over Bastion, the Underground and the Deep Country and provide access to Bastion’s citizenry.
Outreach and Excavation Team 8HP Skirmish Knives (short swords with basket hilts) and dueling shields d6
Local Fundraising and City Government Support 4G Income
Founder’s Endowment d8G Income (can be bumped up to d10 for one cycle but until that money is repaid, it will operate at a d6)
Here are some thoughts – random tables for Bastion, the Deep Country and the Underground but more menus, hoping choosing what is right for the moment for the game, rolling if you think any might work – for incarnations of death that the delver, while hovering on the knife’s edge between life and nothingness, might hallucinate (or DID they? * cue spooky music *).
You ask your friend to choose a city and then roll a d6 for their Hit Points and their character comes from that. Let them know what equipment they start with and maybe read the corresponding question or just chat about what that character might be up to, what kind of trouble they might be in the process of getting into.
Cool, then we take a hint from our Dragonslayers game and when players roll up their Strength, Dexterity, Willpower, HP and Coin, they keep track of any 1’s or 2’s. For every 1 or 2, they can roll one more time (everyone gets a free roll) on the table below, getting allies, pets, lore, weapons, reputations and spells that link one’s character to the setting in unexpected ways.
NOTE: I wrote the following as a kind of quickstart guide to help get friends coming in at all levels of game experience on the same page.
For the sake of making sense of things, let’s divvy up the setting into 3 pieces (for now).
“The world is too large for explorers to map, and too old for academics to record. Expeditions return with tales of places bizarre, wondrous and horrific.”
“You are an explorer, braving the unknown in search of riches, knowledge and power. Most of all, you seek Arcana, strange devices holding unnatural powers. They range from a humble piece of jewelry to vast sculptures. There are many religious and scientific theories around their existence, most settling somewhere in between.”
Your characters are settling into the broken and vacant chapterhouse of an ancient guild of delvers that was destroyed long before any of you were born. Maybe you are a descendant of one of the original lost members or maybe you are a desperate adventurer, looking for your fortune and this was the opportunity that came up.
Time moves in different ways in these different areas. I have only vague daydreams about the greater movements in the world. As the games progress I’ll add more background, inspired by your characters and your characters’ actions.
We’ll find out what is going on in this world and what otherworldly influences tug at it together.
When characters perish we will remember them here.
If you would like to read more about Into the Odd there are links below. Feel no pressure to do so. You are under no obligation to read any of this in order to be prepared to play.
LINK: Into the Odd Syllabus by Yochai Gai
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