The players have killed the dragon and dragged the treasure down from the mountain. Here’s a way to make the spending of those riches without having to do accounting and putting rolls onto the table. This system will create adventure-making problems.
PNG and PDF below.
NOTE: Very much inspired by the Resources system in Burning Wheel.
I’d give advantage if the character’s background match up with what they are purchasing – knights if they are purchasing armor or horses, spy buying poison, folk hero purchasing rooms or pipeweed in an inn where they were heroic, or a noble purchasing land or title (depending on the nobles’ relationship with money in the setting), etc.
If this looks familiar, I made something just like this for the Thursday Night Game last week but wanted something here that might be more useful. Coins are from the Cleveland Museum of Art.
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Blog of Judd Karlman from Daydreaming about Dragons