Monday Midjourney: Doorways

Monday Midjourney: Doorways

I’ve been digging into the Midjourney algorithm for creating images, or as I like to think of it, painting with search terms. I’ve been having fun and thought I’d share one narrow group of things I’ve made, sharing some Midjourney stuff I’ve made every Monday.

I started with a really basic term and for whatever reason, the doors under these terms I liked are all orange. I’m not sure why.

doorway to a dangerous dungeon in the style of Dungeons and Dragons

terms that led to Midjourney’s algorithm imagining the following images

After that I changed it up and made a door with a bit more guidance and loved these skull doors, especially the two grey slate doors with a skull on it below.

skull shaped doorway to a lich’s tomb in the style of Dungeons and Dragons

terms that led to Midjourney’s algorithm imagining the following images

Tried to get something for my favorite monster but it wasn’t really successful, the only door I really liked was this one.

doorway into githyanki citadel in the style of Dungeons and Dragons + Fiend Folio cover art

terms that led to Midjourney’s algorithm imagining the following images

I’m interested in doing more Tiefling-related world-building. Got a pair of solid doors for a Tiefling barrow.

devil-shaped doorway to a tiefling monarch’s barrow in the style of Dungeons and Dragons

terms that led to Midjourney’s algorithm imagining the following images

Why, you might ask, were the alien Illithid doors the most successful? Why more Illithid doors than anything else? Because when the algorithm makes up something odd, it doesn’t have to look like a door as we know it. Making surreal and alien things is a strong suit.

alien door to illithid spawning chamber in the style of Dungeons and Dragons

terms that led to Midjourney’s algorithm imagining the following images

If you use these doors in your gaming, I’d love to hear from you about how things shook out at your table.

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Making Dungeons In the Wake of the Sorcerer-Kings

Making Dungeons In the Wake of the Sorcerer-Kings

Thinking about the steps I want to take when I make a delve inspired by a Dyson Logos map for our World of Dungeons game.

World of Dungeons / Municipal Delvers Union pin / Describe Cool Stuff Here

When you make a dungeon, daydream, meditate, and/or ponder the following:

What did the Sorcerer-Kings build/use this for?

Does it have to make sense? I’m not sure it does but even if the sense is just inhuman Sorcerer-King monster-logic, that is fine. Because I needed a place to store this awesome sword and so I had my subjects build this death-cathedral is reason enough.

What became of it once the S-K’s stopped maintaining it?

Thinking about words to use here…evolution, mutation, degradation, flourishing, pining, imitating, waiting, sleeping, dreaming – what do the Sorcerer-King’s fell creations, abused subjects and abandoned pets do while they wait for an alien overlord who will never return?

Who is in it now? What do they want? What conflicts are brewing because of the neglect?

Is there a situation in there now? There doesn’t have to be. The Red Vampire Queens were just sleeping – one had woken up but there was no warring factions, just crab-beasts wandering around looking for food. Something to keep in mind, the balance has been messed up.

How does the site’s decrepitude effect the community in Jaquays around the portals into these delve sites?

This is something I’ve forgotten. The community could be having anything from bad dreams to experiencing terrible smells. It doesn’t have to be a causing the community to be in crisis, though maybe it is. What happens if the site has become a part of the community’s status quo? Hm. I need to remember to always be linking the delve back to the fair city of Jaquays.

Subject Change

After that I grab a map from Dyson Logos’ site or one of their map-books and start jotting down thoughts and notes – this is more concrete info that I’ll want on-hand when we play (like moments in Trophy Gold), things I’ll describe, monsters, sensory stuff, etc.

Other bits to write about: The Shift Clock, Exiting the Dungeon and after our last session, I’d like to write down some thoughts on the city of Jaquays. I took a step I regret in our last session and made our fair city too dark. We’ve got one Doskvol already and don’t need another. I want Jaquays to be about cleaning up messes in the community, improvement for everyone and hope. We’ll get back to those touchstones at the start of our next sessions. More about that and more in a future blog post.

If you want to see these dungeons in action and AP is your cuppa tea, here is our Youtube Playlist.

Subject Change

P.S. I messaged Jennell Jaquays and let her know that we named our fantasy city after her out of respect for her legacy in our hobby. She was lovely, said that she was honored and only asked that we pronounce it correctly, JAKE-WAYS.

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