The seminar I did with John on Marketing and Play went well, I thought. I learned a ton just hearing John talk and his talk and outline got good stuff out of me. I read something where John was being hard on himself about it.
Being at the Playcollective booth was really rewarding and fun. I like those people.
Misery Bubblegum was the game that Bret and Ellen came home after Dexcon raving about. I was skeptical. When Tony was at a table with Anna and Julie, all people I’ve wanted to game with, I sat down because of the company, not to play a damned RPG about teen angst. I was wrong. It was fantastic and was without a doubt my finest gaming of the con. Oddly, it was about another punk band; Flaming Taft is joined by Microwave Poodle, the teen emo-punk band on the rise.
Luke Crane: “Face to face interaction is like flushing the toilet bowl on the shit of the internet.”
Jared Sorensen: “I saw these people who were talking about who could beat who and what was going to happen this season and what happened last season. And they were dressed up as their heroes. Football fans are weird.”
Luke and Julie and Vincent were having this interesting discussion about the rhythm of RPG play. Free play -> conflict -> dice -> character sheet -> free play, etc. There was interesting stuff going on in those conversations.
DarkPages is reading like Scott McCloud’s Understanding Comics: the RPG.
The Magic Burner is burning a blue hole in my gaming shelf.
Jeff and I had interesting conversations on the way back, thoughts about Ashcan seminars for Dreamation where people with not fully baked games could meet up and run a mini-session for a few hours and then talk about how it went…kind of a cross between the Indie Design Roundtable and a game slot.
Game Idea #1: There was this mention of health insurance in the original Cyberpunk RPG and you could get this full-on insurance wherein a hover-ambulance would come in and get you if you should get hurt. I always wanted to play those cyberpunk EMT’s.
Thought thought of getting to both make a statement about U.S. healthcare and play bad-ass EMT’s in a hover-ambulance feels too good to pass up. Also…cyberpunk city tiles.
Game Idea #2: Punching the World, the FATE fueled game of The Authority, the JLA and the Watchmen. Characters don’t change but the player who spends the most Fate points get’s to put an Aspect on the world.
Game Idea #3: Kings and Queens of October, a setting for 1st Quest or a DarkPAges imprint?
Also, I need to read Eero’s Solar System and pillage it for 1st Questy goodness. More on October later.