Reddit GM Advice: No Subtlety, ADHD & Brainstorming, Strahd Menu

Reddit GM Advice: No Subtlety, ADHD & Brainstorming, Strahd Menu

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I made a list of 3 GM advice subreddits called RefAdvice.

1.Don’t be subtle. Tell the players when they are making characters what the game is going to be about. Don’t make them chase it. There will be mysteries and surprises along the way anyway.

2. I bet if you tell them and the characters’ back stories are linked to these three, the B plots will write themselves.

3. A group that takes over the Zhents might be cool.

Good luck!

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Would a brainstorming worksheet help?

Context, Cool Shit and Consequences

Hope it is helpful. Good luck!

I’m really glad to hear that. Quite a few people I care about have been diagnosed with ADHD (and I’m looking into getting tested soon).

Could be I made this to deal with my own stuff…

Good luck! You can do this.

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Use the book (and all of the WotC adventure hardcovers) as a menu, rather than a guide or a text that must be followed. Choose the meals that interest you and leave the rest behind. Don’t feel like you have to play it exactly as written in order to play right.

Make it your own, look at the amazing resources in the Curse of Strahd community (Dragna Carta’s re-writes are well worth looking over).

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Reddit GM Advice: World Building Depth, Eye of Vecna, No One Solution

Reddit GM Advice: World Building Depth, Eye of Vecna, No One Solution

Reddit Icon in front of my lovely rainbow dice from Dice Envy.

I made a list of 3 GM advice subreddits called RefAdvice.

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Have unanswered questions about people and factions, things that you will discover through play. These could be something they are on the knife’s edge about and could go one way or another – or a goal they are striving for.

Daydream about them without writing plot. Have conversations with them or as them in the shower but don’t lock anything down; don’t hold it too tightly (as Avery Alder said in Monsterhearts). Just ponder and consider.

Jot down 3 words that describe them. It is best if two of the descriptors conflict with one another. People are full of contradictions.

Have goals that they are pursing. When players see them again, consider how they have changed and what they have accomplished or failed to accomplish since they last met.

Digest media from a diversity of points of view.

Good luck!

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You can really have fun with this character’s perception.

Maybe sometimes they see what Vecna has seen in the past, scenes from when Vecna was a Wizard-King with a loyal knight friend named Kaz.

Sometimes they’ll see Vecna in the future, an Archlich making secret plans to destroy worlds.

Sometimes they might just see someone’s secrets, their most hidden things.

And sometimes Vecna will see them and nod, welcoming the to the fold.

Perhaps they can feel the person with the Hand, out there, moving towards them slowly.

Have fun!

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Or don’t come up with a solution. Let your players deal with that.

That way there’s no one right answer. Maybe there are several or some half-measures or some solutions that will degrade over time. Be open to solutions that deal with compromise and messiness.

Not having a solution leaves it in their court.

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Reddit GM Advice: Bloodied State, Villages, Simplicity & World-Building

Reddit GM Advice: Bloodied State, Villages, Simplicity & World-Building

Reddit Icon in front of my lovely rainbow dice from Dice Envy.

I made a list of 3 GM advice subreddits called RefAdvice.

Maybe when a creature is at half hit points they take on a tag called Bloodied and some monsters get stronger when they are Bloodied or even gain strength from their Bloodied allies.

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https://www.patreon.com/emielboven/posts

Find a one page dungeon and start the game right at the dungeon’s beginning.

Find a map of a ruined castle and toss some bandits in it.

An owlbear is killing local sheep…

Just keep it simple.

Good luck!

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Sometimes it is the village the players are starting in.

Sometimes it is a phrase from an old bit of notebook scribbles: “The Tiefling Dukes, in their heyday, had 13 Witch-Towers bequeathed to them by the Devil-Tyrant.”

Sometimes I hear a friend has never fought a dragon in a game and so I make a setting with a greedy dragon family using its power to rule over a countryside so he can attempt to kick those dragons in the teeth.

Sometimes I read a book or listen to a podcast about history and that pops something off.

Start where you are passionate and have energy because when you run out of said energy, you’ll want to keep going. Don’t spend energy on anything that isn’t inspirational or useful at the table.

Good luck!

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More Reddit GM Advice

More Reddit GM Advice

Reddit Icon in front of my lovely rainbow dice from Dice Envy.

I made a list of 3 GM advice subreddits called RefAdvice.

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Incorporate that idea of destroying something and remaking it stronger into every aspect of the world you can.

When healers give healing, have them talk about bones re-knitting stronger.

When someone dies, instead of rest in peace, have folks say something about them returning, better made in a better world.

When blessing a new building, have the priest say something about building it better next time should it fall.

Have that theme of rebuilding first and foremost in your mind when you are making the world. When you think about the lore of a city – what was on that spot BEFORE the city – how is the city a better version of that…

Good luck!

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GM: You’ve got some time before things heat up again. What do you get done in that month?

Player: I’d like to fix the fighter’s broken magical sword with that magic orchid we got from that time in that place with the thing.

GM: Cool, sounds like you have everything you need. Whose forge do you use?

Player: My brother is a smith in the city, remember? I’ll use his forge.

GM: Right! I had forgotten. Y’know, there’s no skill for making things in 5e. But you have plenty of time and space. Let’s just say you do it, yeah?

Player: Sounds good.

GM: Let’s have some role-play with you, your brother and the fighter as you finish…

  1. Establish what they want to do.
  2. Decide how to do it – rolls necessary? Anything need to be gathered?
  3. Role-play a short scene to make it real and let the moment breathe.

Hope that helps! Good luck.

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Don’t feel like you have to write out a beginning, middle and end. You don’t have to make a publishable product (and honestly, many published products aren’t that useful at the table in play). You have to get started.

Ask the players to make characters to deal with Astral Elves coming to the Realms with an eye towards taking over. Diplomats, spies, monarch’s agents – people who will be asked to deal with this shit.

Start with a cold war, with the Astral Elves making allies and winning people over with promises that colonizers always start with. Get some ideas for a first adventure, a minor tussle or a conflict in Cormyr as the Astral Empire try to win over the Purple Dragons.

Have fun! Good luck.

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