Spending the Dragon Hoard without counting every copper piece

Spending the Dragon Hoard without counting every copper piece

The players have killed the dragon and dragged the treasure down from the mountain. Here’s a way to make the spending of those riches without having to do accounting and putting rolls onto the table. This system will create adventure-making problems.

PNG and PDF below.

NOTE: Very much inspired by the Resources system in Burning Wheel.

Spears Subject Divider Image
From: https://www.clevelandart.org/art/1922.26.a
The coins you swept off the floor, pryed from the scales of the dragon's corpse and dragged down the mountain are not only coins. They are a catalogue of civilizations destroyed by the dragon’s greed. Spending this kind of ancient coinage attracts attention. Your dreams have been strange since acquiring it, as if the dragon's arcane blood has seeped into the gold. When you spend money from the the Dragon's Hoard, tell the DM what you want to buy and in what marketplace you are trying to purchase this item. The DM will set a DC if it is possible to find such a thing in the marketplace. If not, the DM will let you know who the merchants' gossip networks say might have such an item or a map to a tomb where such an item could be found. If the item is common, the DM might just ask you to check off a gold coin or two (maybe three if it is really opulent) without a roll. When you roll, mark a gold piece off of the fortune below. You may add +1 for every gold piece you mark off of the fortune. If you succeed, you purchase the item without a problem. If you fail the roll, you do one of the following:
Characters draw attention from a dangerous faction
The purchased item/service has a complication
The merchant demands some adventurous skill bartering, wanting access to the characters' unique skillset
1 Gold Coin Checked = 1 month room & board in most cities for 6 adventurers.
Spears Subject Divider Image
From: https://www.clevelandart.org/art/1922.26.
Spears Subject Divider Image
From: https://www.clevelandart.org/art/1922.26.a

I’d give advantage if the character’s background match up with what they are purchasing – knights if they are purchasing armor or horses, spy buying poison, folk hero purchasing rooms or pipeweed in an inn where they were heroic, or a noble purchasing land or title (depending on the nobles’ relationship with money in the setting), etc.

If this looks familiar, I made something just like this for the Thursday Night Game last week but wanted something here that might be more useful. Coins are from the Cleveland Museum of Art.

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