Dragonslayers: military fantasy built on Into the Odd

Dragonslayers: military fantasy built on Into the Odd

The Dragon and its children, personifications of greed and power, rule this area by tooth, claw and fire along with their dragon knights (knights in cool dragon-adorned armor) and loyal bureaucrats and dragonsworn nobles. The player characters were a part of a resistance, a rebel force that fought the Dragon and its armies on 4 brutal fronts and lost. Now they are all that’s left…

Dragonslayers / Military fantasy built on Into the Odd

Red dragon's yellow eye, built digitally from a crocodile eye

I made 4 different d66 tables, one for each front of the war. The Northern Front is where the dragon’s lair, a front where mountain pass battles with dragon knights and very possible engagement from The Dragon itself. The Southern Front isn’t a proper front, but where a city-state is, where lots of intelligence battles and back-alley knife fights occurred – the only battle mentioned on the Southern Front’s d66 tables is The Knight of a Thousand Knives. The Eastern Front is where the Green Devil Gorge is located, lots of hit and run battles in the hills and gorges, trying to make a dent in the Dragon’s overland merchant caravans. The Western Front is the Riverlands, covered in fortresses and castles, lots of prolonged sieges, starvation and fallen walls.

The characters got one free roll on any of the fronts of their choice and then got another roll for every 1 or 2 they rolled when rolling up their 3 stats, HP and Gold. We ended up with interesting characters who had an array of gear, named weapons, magical abilities, reputations (some well earned, some not so much), intelligence and contacts. I had a vague idea about getting more rolls through trying to level up and possibly taking scars but nixed it as too complicated; we had more than enough rolls on the evocative d66 tables.

One of the players had a child as a kind of contact/NPC/ally and I realized that, in a brutal war story, that could be a really poor choice. We X-carded it and had them roll again. Moving forward, I’ll take those options off the chart and come up with something better.

We had to cut the first session off early so we made characters, described said characters and the players decided that the first mission would be rescuing a unit of gryphon riders and their steeds who are held captive in a fort in the Green Devil Gorge. I wanted that first mission to come to them, not that I think any of these folks are going to have any trouble being proactive.

I’ve got ideas on statting out the dragons and some houserules on characters gaining more hit-points but more on system stuff later as it migrates from my ink in my notebook to a Google Doc. Looking forward to seeing this shake out at the table.

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