After 4 sessions in Tomb of Annihilation adventure, the players landed their pterodactyls in the Lost City of Omu. 1 session was getting to Port Nyanzaru, another couple of sessions shopping and dinosaur racing in the city and another flying pterodactyls across Chult.
This is our second session have switching over to 5e. The party just got to 3rd level.
They decided to land on a pillar of land above the lava, hoping that the lack of easy access would keep them safe.
Their Gnome-inventor friend, Dosk, is setting up her equipment to see if she can figure out exactly where the Soulmonger is pulling the ghosts.
“I am going to use the Gem of True Seeing to make sure no invisible wizards fly in and sneak up on us,” Kuru said, right before a pair of Red Wizards tried to fly in invisible and take stock of them. Contact was made and the group was invited to the Red Wizards’ wreckage of a camp.
Jusko was worried about the letter of introduction Vandrilla Shadowmantle gave them to give to the Red Wizards, worried they might get Rosencrantz-&-Guildenstern’d.
Kuru removed the wax seal and Bugwump read the letter in ancient Mulhandori. It was legit, no coded kill-orders.
They split the party – Failed Soldier (Corpseflea Cleric of the Grave) and Trundle (Dwarven Ranger) looked into the Godroad entrance near the shrine to an ancient Omu God while Jusko (Human Fighter) and Bugwump (Frog-kin Wizard) took Pterodactyls to make contact with the Red Wizards.
Kuru remained at camp with the guides and the remaining steeds, using his spyglass to keep track of things.
The camp was a mess, having just survived a Yuan-ti attack. Bugwump corrected their assessment of the Yuan-ti as “snake people” repeatedly. Jusko invited the Red Wizards to dinner at their place that night.
Failed Soldier and Trundle looked at the local Godroads, making contact with an ancient Omuan deity who Trundle took into his flesh for the power of Invisibility.
They could see the other shrines to the other Omuan deities and some fell shrines in a temple complex that would turn out to be run by the Yuan-ti.
On their way home, Jusko and Bugwump are hit by a flurry of arrows from Yuan-ti scouts who were watching their approach. The archers targeted their pterodactyls, killing one.
Jusko and Bugwump wade in and drive 3 of the 5 scouts away with spell and steel.
Kuru sees something moving towards Jusko and Bugwump from the north of the city.
The Queen of Feathers, a legendary t-rex with a beautiful ridge of black and blue feathers, attracted to the sounds of dying pterodactyls is making her way south. It has a sword stuck in it skull, flesh and bone healed over it, from someone who tried to kill her and failed.
Next game will begin with Yuan-ti, Red Wizards, Queen of Feathers and a few new faces colliding as Trundle and Failed Soldier enter the fray from a nearby shrine-door from the Godroads.
The amount of hit points things have in 5e is shocking to me after months of 5 Torches Deep. I’m wondering if an E5 hack would be the way to go. I’ll give 5e a go for a while.
I think I got distracted by the combat and maybe didn’t split up the spotlight time as well as I should’ve. Something to watch out for in the future.
Using the Bingo Style Experience Points, we started the game writing up the outer ring of the Bingo Board. Bingo chips can be taken off the board to be used as Inspiration.
The covered squares from this session are: Discovered Secret Lore, Earned the Trust of a Wondrous Ally, Added a New Detail to the Map, Built a Bridge (relations with the Red Wizards).
After reading over the full Tomb of the Nine Gods, I’m trimming that dungeon way, way back. More on that later…
See this design and more in the Tabletop Role-playing Game Collection…
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