Second Session of Mythic Bastionland

Second Session of Mythic Bastionland

Our first session was back in August but after digging through our schedules, we found time to play again. The more structure in the game (maps, myths, etc.) the easier it is to jump back into a game after a long layoff.

Mythic Bastionland title card
Protect the Weak
Seek out Myths
Honor the seers

Pic of a trio of hexes with pictures of terrain in them.
https://drive.google.com/file/d/18qOLDK6GifFGljetTI0NLho8RIFmVtnl/view

Folks are going to be studying the techniques Mythic Bastionland has for creating a hexcrawl for a long time. The way we pepper the landscape with Myths and then the Omens offered in each Myths one-page entry is incredible. Already the Myths are starting to cross pollinate and become a tangled web of arcane stuff occurring all over the map.

Wild Travel Tabel
1 Encounter next Omen from Random Myth in this Realm.
2 Encounter the next Omen from the Nearest Myth.
4-6 All Clear.

The trio of knights started out looking into a stone archway to another world and ended up making a deal with an otherworldly creature and heading to find a Seer frozen in Ironwood to get answers on how to pay off this creature and end the debt one of the characters took on.

On their way to the Seer’s village, after doing battle with a chymerical pack forest guardian we rolled the dice on the Travel rules and an Omen from another Myth popped up. The Omen from this Myth was a trio of knights guarding a Seer.

The tools the game offers (Myths and Omens, the different types of knights and the way it all intersects with the rules) are evocative and are inspiring interesting choices.

Three hexes with terrain in them.

Terrain is from drone shots of a bog, a forest and a castle.

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Mythic Bastionland with olde friends.

Mythic Bastionland with olde friends.

Nearly 20 years ago I got together with a friend I met on RPG.net and he invited me to join his 7th Sea campaign. Tonight 3 players from that game got together and gamed.

TEXT: Mythic Bastionland
Protect the Weak / Seek out myths / Honor the seers

PIC: 3 Hexes with a forest, a swamp and a castle.

I sent out the map and a bit of background and the first Omens for each of the 6 myths in an email. Looking back, that might’ve been too much. Perhaps I should’ve just done the myths and offered the background as we got started.

The process provided for making the map was really fun and easy.

I began with the omens for each myth and we decided out of character that we liked the stone archway:

In the shadow of the Western Mountain, in the Moresceam Mire is a huge stone archway, former temple. Stars flicker in the shadows. White ravens caw from the trees. An opening appears in the arch, dark but light at once. Then all is normal again.

We spent a little bit of time just saying what someone might notice about each knight as they discussed which myth they would seek out. The aging duke came over and asked them what they would be seeking out and as he walked away I described him as lonely and aging.

This felt very different than the bombastic, hail and hardy duke I might’ve depicted 20 years ago.

In my head the myths were already starting to bleed together and bounce off one another but I held off those feelings and thoughts until later.

They headed west to a bridge-town called Hara, had a small discussion about knights paying their way and hospitality. I rolled an encounter with the next Omen from a random myth but didn’t want to wander into other myths, so I stuck to the one at hand.

They encountered Sir Valenta, a knight in bronze armor that looked like she had pillaged a barrow. One of the players asked if the armor looked its age or that it was just taken from a grab and I said that it looked worn but not ancient.

When Valenta said that she was oathsworn to Arch-Duchess Armigil, they knew she was centuries old. Another player wisely asked if Arimigil was in their duke’s dynasty or a past rival. Good effing question – I rolled. Armigil was an ancestor of their duke, not a rival. Interesting.

Valenta told them that she had been sent by her Arch-Duchess to look into a gate in the shadow of the western mountain in the springtime but her memory was hazy after that. She knows she found the gate and tricked someone; she also felt she was being followed.

That night the trio of knights kept watch and encountered a shrouded figure looking to collect a toll – “silver or blood,” it insisted. After some tussling, one of the knights agreed to pay Valenta’s toll and so he was given a year and a day to do so and took on the burden – Dread. Sir Valenta swore to follow the knight while he paid her toll. A white crow was now following the indebted knight…

We ended there and will try to wrassle with our schedules to make a follow-up game work. We didn’t play long but still generated lots of stuff. Merithet, the wizard who bred white crows. The Siege of Hara.

One of the players suggested that a seer from another omen was someone who would know about the archway and the paying of the silver or blood tolls:

In the Old Anwig a legendary seer, beloved by her village, now trapped, inert in ironwood. Only the Fearmonger can break their binds.

I was totally embarrassed that I didn’t see that connection. Good stuff.

I’ll write more about the knights next time. It is neat the volume of adventurous stuff is stocked into the map.

The myths are evocative, offering lots of strangeness and questions but very few answers. I hope we get to play again. I’m hooked.

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https://shopofjudd.threadless.com/designs/lets-nerd-out-about-arthurian-myths
Preparing Mythic Bastionland

Preparing Mythic Bastionland

LINK: Mythic Bastionland playtest doc

LINK: More about Mythic Bastionland

The Axe that Killed the Gods.

Also, a fine subject divider.

Made with Midjourney and an axe-handle.

Cynegold is where you are all from.

Teagon Lake is said to have statues of the old gods who were put there in ancient times. The lake is said to be their tears. 

Is Theclef the Wise ready to retire to the Western Mountain?

What are Wigric the Just and Brictwen the Ghost-speaker feuding about?

Blacwyn the Great seems somehow lesser since his brother, Ormar, tried to seize his lands, as if the war took something from him.

Was Blacwyn wise to welcome Ormar back from the wastelands and install him back in Teagon Castle?

REFEREE’S NOTE: I wrote up some questions to flesh out the knights and seers in charge of the holdings.

Hex Map for our Mythic Bastionland game.

Icons from https://game-icons.net/tags/animal.html
https://game-icons.net/tags/animal.html

News arrives in court at Cynegold:

In the shadow of the Western Mountain, in the Moresceam Mire is a huge stone archway, former temple. Stars flicker in the shadows. White ravens caw from the trees. An opening appears in the arch, dark but light at once. Then all is normal again.

In the Southern Mountain is said to be a forge carved into the rock. Blacksmiths complain about the Order’s (six knights, each a knight, a scholar, a master and a student) mistreatment of them. They plead for justice.

The shires on the Wilbec report, drunken worshippers of the Child, rejoicing that the First Sign has arrived. They mistrust any who won’t join in.

Word from the Wilbec about six monks, appeasing the river with offerings of bread. Their apparent leader is annoyingly vivacious and optimistic about their work tending to the river.

In the Old Anwig a legendary seer, beloved by her village, now trapped, inert in ironwood. Only the Fearmonger can break their binds.

A hunter has returned from a hunt in the Winterlic, brings news of the Crowned Stag, crawling poisoned. Its antlers are known to burn scaled beasts.

Since the news, knights in the Cynegold’s court are preparing to journey and hold true to their oaths.

(the symbols are shires, collections of small villages and farms)

The Axe that Killed the Gods.

Also, a fine subject divider.

Made with Midjourney and an axe-handle.

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Lich Collection
https://shopofjudd.threadless.com/collections/the-lich-collection