A couple Youtube AP Playlists.

A couple Youtube AP Playlists.

Thank you, Sean, for migrating our VOD’s from twitch to youtube. Below are the playlists.

Into the Borgenwold is us playing an idea from this blog post, using an Into the Odd-like game to play The Beast of Borgenwold. I’ve got the playlist on my Into the Odd: Play, Creation, Hacks, etc page.

Thrilled that the screenshot was my coughing into my elbowpit.
Psychic Tiger Fodder logo with a blue tiger with red eyes and a blue and red lightning bolts and red and blue fire as a subject divider.

Made an index page for our Apocalypse World: Burned Over Low Earth Orbit game.

Tune in for the talk of maple syrup and dogs, stay for the amazing play.

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Choose Your Apocalypse

Choose Your Apocalypse

Preparing to play Apocalypse World: Burned Over with Jay and Aaron. Their playbook choices are kind of rootless, so I’m offering up some setting choices.

PIC: Skull with flaming top of head icon

TEXT: APOCALYPSE WORLD: BURNED OVER

make the post-apocalypse seem real
make the PCs’ lives interesting to you 
and play to find out what the PCs make of their world

Red and Yellow gradient in text, crumpled poster texture over it all
https://lumpley.games/burnedover/

Here are a few ideas:

The Simple Desert: There are a few places where people dwell but it is all highway and desert in all directions. Where are you on an olde world map? Who knows? Who cares? Where are you getting your next drink of water?

Empirepocalypse: Eastern Seaboard, raise the sea level by 30 feet or so. Start in NYC, where people are surviving in skyscrapers, boats, remaining bridges and that ole decommissioned aircraft carrier/museum parked there.

Too close?

The Underground: Whatever happened on the surface, only people who retreated underground survived. The world is a series of tunnels and underground highways linking old mines to old missile silos to old government vaults.

Low Earth Orbit: There are enough space stations in orbit that the last of humanity is clinging to life while orbiting the tombworld called Earth. Moon-base, space elevator and a few space stations put up by the last of the space-capable powers before the apocalypse 50 years ago (India, China, Russia and the Vatican). Motorcycle gangs = jet pack gangs. Semi-truck = space shuttle. Interceptor Car = Orbital Fighter Jet.

We made a choice. An Operator and a Weaponized in Low Earth Orbit. Excited!

Apocalypse World: Burned Over title

Low Earth Orbit with funky, gritty, scifi fonts and cool green glow over a pic of the earth from orbit.

The Hard Zones are as follows:

The Olde Station – the piece of crap first floated into space. Often called The Tomb.

The Last Elevator – the last tether to Earth, used to grow food and transport those with the resources and the bravery to set foot on the ruined planet that birthed our species.

The Moon – our species’ first stop in space, now home to the closest thing to a city that remains and the defiled historical site of the First Landing.

The Highest Cathedral – the Vatican’s first orbital platform, an ambitious half-completed cross floating in space. The Jesuits produce some of the finest scientific minds left.

The Zhenbao-Damanski Station – Where Chinese and Russian clans play out the last pathetic breaths of earthbound political rivalries with Indian families trying to broker peace. The original name for the station is lost, now it is named after an island Russia and China fought over back on Earth.

I can’t WAIT to see their playbook decisions. They will say so much about the setting.

If you’d like to see more Apocalypse World: Burned Over Low Earth Orbit stuff, please check out the link to the Low Earth Orbit Index below.

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Cyberpunk Thoughts with Daniel


Having just recorded an episode of Daydreaming about Dragons about finding common ground in your genre expectations, this video spoke to me. We probably should have had this conversation before we started playing but I was eager to get a move-on and try this asynchronous thing. We got a little lucky in our cyberpunk thoughts aligning but there’s also a bunch of years of friendship and play in the mix.

As we began play I listened to the Neuromancer Audiobook, read Neon Leviathan, and rewatched Blade Runner. I’m listening to the Burning Chrome audiobook.

The first NPC we met was an AI who Daniel named, Stat. I’m thrilled that he decided that Lip considers AI people and wants to save Stat from corporate indentured servitude. Lip has a bit of an exhausted nurse’s cold streak; I really didn’t know what he’d do.


The game continues as Lip meets with a freelance broker for the Stat Job in a local Mongolian food joint. The Cyberpunk Nurse youtube playlist is here.

The rules we are using are from the Apocalypse World: Burned Over Hackbook.


Mad, Thunder & Fury

After watching Fury Road every few months since it came out I rewatched Beyond Thunderdome tonight and it held up well. The movies have more parallels than I thought. It felt like both films started with the same opening move but different results.

Well, ain’t we a pair…

In the beginning of the session if you are walking the path of Mad Max, the Stranger with No Name, the One Who Keeps Mr. Death in His Pocket, the Walker in the Waste, the Raggedy Man, roll +Hard.

On a 10+, you get to the charged situation in pretty good shape, Choose 5

On a 7-9, choose 3 from the list.

On a 6 or lower, choose 1.

_ You’ve got your vehicle but it is almost out of fuel

_ You’re a walking weapons cache. Roll Under Fire if you are supposed to be without a weapon and on a hit, tell the MC how you tucked one away where no one thought to look.

_ You’ve got both boots. If nothing else you can walk the fuck out of here.

_ You’ve got that little shiny lux thing you found in the wastelands, stuck in your belt; its not a weapon. Do you know what it is?

_ You’ve got your autonomy, no one has captured you nor chained you to their bumper.

_ You’ve got water and food to last a few days but not enough to walk out of here and hope to make it to the next settlement.

_ You’re not seeing ghosts from past regrets quite as often but if shit gets dangerous old traumas will likely surface. Knowing the difference between those old ghosts and the people right in front of you might prove challenging.

P.S.

I’ve never wanted a tweet to go viral as much as this one:

Or should this just be a straight up AW campaign?

https://shopofjudd.threadless.com/designs/independent-tabletop-role-playing-games

Asynchronous Cyberpunk with Apocalypse World’s Burned Over Zine

Asynchronous Cyberpunk with Apocalypse World’s Burned Over Zine

Please join us! Jump on in to the playlists and let us know what you’re thinking. Cheer the protagonists, hiss at the villains and gasp at the complications as apocalyptica is barfed forth, questions are asked/acted upon and fuckery is dealt out.

It is an average night in the Mouse Peninsula when Nurse Lip gets a call to extract a mid-level corporate asshole, Mr. Roark, from a firefight in the courtyard of a storybook castle.

Click here for the Cyberpunk Nurse Youtube Playlist


Ell wakes up in his Trenchtown crash-pad to find out that he is a finalist for the prestigious Trenchtown Adventurer’s Grant for the Betterment of Mars. This is a guy who knows all of the angles, watch him work them all in the not-quite terraformed Martian hellscape.

Click here for the Mars Operator Youtube Playlist


For those asking, “Judd, what the eff is this?”

I’m MCing two games in a kind of video-play-by-post and I’m surprised at how much fun it is. At first I was all about keeping it fast and loose. Quickly, I wanted my lighting to be better and to have it look and sound cool for the video recording. I’ll get over it.

Another shock is how good the Burned Over Zine is. The Apocalypse World 2e text is a leap over the original and now the Bakers are vaulting over that with these new moves and playbooks. The new Barter rules are tight.

At the end of the day, the game comes first. I’m glad this kind of play is this much fun. If you give it a go and play this way, please let me know how it goes for ya. If you give our games a listen, please leave comments and ask questions.

With video it kinda feels like play-by-post and it kinda doesn’t. I’ve enjoyed play-by-post games in the past and it was through those games that I realized how much I really love writing. That said, it is a ton of time and effort to play a game like that with lots of keyboard sweat. I’m hoping the quick nature of video responses will keep the sweat factor down and keep the games going where other pbp games tend to fall to the wayside. Also in our favor is the 1 MC/1 PC dynamic that will cut down on exhausting lag. Time will tell.


Daniel and Jay are amazing people. Please support their work.

Daniel rocks out with cool game design at Highmoon Press.

Jay is the man behind the amazing Diceology podcast and the Madjay Zero Hustle Patreon.