Tomb of Annihilation: Robbing Yuan-ti and Contemplating Multiple Magicide

In which Yuan-ti are robbed and multiple magicide is discussed.

Omu: The Lost City
  • The Yuan-ti have the last pieces of the cubes needed to open the door to the tomb. The Red Wizards of Thay were throwing Fireballs and such as a distraction while the team sneaked in.

  • After some discussion, the team decided to use their access to the Godroads, as there is a fell shrine in the Yuan-ti compound. They found themselves in a serpent cathedral in the middle of their fort.

  • They had several choices for exits out of the cathedral and they chose the hallway to the throne room. The guard was sleeping, as was the Yuan-ti leader. Stealth rolls were rolled and made.

  • Kuru the Hobbit thief, covered in mud spread on his face in Conan-and-company-invade-the-serpent-cult-orgy-style, mage-handed the cubes to his comrade, Jusko after looking closely for traps (I should have asked HOW he was looking for traps; I’ll ask more before hitting the dice next time). He also took the sleeping Yuan-ti leader’s gladius-style short sword, which turned out to be a flame-brand.

    War Paint Conan Action Figure
  • The team spread out across the room while Kuru used Mage Hand. Bugwump climbed up the wall above the door. When the yuan-ti knocked to tell their leader about the attack and no one answered, they were too scared to knock again. The team got out without any blood spilled – a flawless heist.

  • The Red Wizards met them afterwards and were shocked to find them entirely unharmed. None of the Red Wizards saw them go in. They were unnerved but low on spells.

  • During the week I wrote a dream for each character with questions. Some of the players responded in the comments, others responded verbally before the game. Bugwump had dreamed about his Arch-mage self, before his power had been taken away by the Lady of Pain. His Arch-mage self gave him advice but he couldn’t remember what it was.

    As the Red Wizards flew away, I asked John if Arch-mage Bugwump would have told him to always kill rival wizards after they had been in a big battle and spent their spell slots – he agreed that was the kind of advice his old Arch-mage self would have given along with, “Never trust wizards.”

  • They discussed murdering the Red Wizards. After an Insight check, they think one might switch sides if offered but they are not sure. That one knows they are from Sigil.

  • Bugwump the Frog-kin Wizard got to 4th level (using the Bingo XP Variant).

    Next week we’ll start with them sitting around the fire, discussing whether or not to murder the Red Wizards before opening the locked door to the Tomb.

https://shopofjudd.threadless.com/designs/thursday-night-delving-club

Wizards, derring-do and a legendary Tyrannosaurus Rex

Tomb of Annihilation continues…

After last game, we began this game in the midst of combat. The following things happened in no particular order:

  • Trundle and Kuru ended up on the Queen of Feather’s head, trying to hit the sword embedded in her skull but missing. Still, leaping on a T-rex’s skull is cool.

  • The Queen of Feathers bit Failed Soldier nearly to death but spit him out because she was wounded, he tasted funny and Kuru hit her in the face with pepper spices.

  • Trundle ran into an old Tabaxi hunter, praying to the Cat Lord before letting arrows fly. Trundles whispered, offering the support of the Omuan deity in his head.

  • The Red Wizards let loose some vicious spells; they are formidable.

  • Jusko saved his doomed pterodactyl and named it Mishka. It was touching af.

  • The blade in the legendary T-Rex, the Queen of Feather’s skull was dislodged – turns out it was a +3 vorpal longsword (snicker-snack, mofo’s!) made for human pets kept by giants during the ancient wars between the giants and dragons.

  • They know that Red Wizards are here to grab either the young god Acererak is growing or the battery he’s using to grow it.

  • The Red Wizards do not know about the party’s access to the Godroads. They are keeping it as their hidden ace.

  • The Queen of Feathers side-stepped through reality to gain access to a wall she should have not been able to climb with her natural gifts. She wandered northward after taking a grievous headwound.

  • Jusko was frustrated by the whole mess and suggested the Red Wizards relocate to a nearby pillar of earth that he thought was easier to defend than their camp. They agreed and moved.

  • Failed Soldier, Corpseflea Grave Cleric and Trundle, Dwarf Ranger, both leveled up.

  • Next game – the Red Wizards will toss up a series of distractions while the party sneaks into the Night Snake’s Fane to get the key-cubes the Yuan-ti have in hand.

Used the Insight rules as Jusko took stock of the Red Wizards as they ate their first good meal in a long while.

5e enemies have LOTS of hit points. Dag. Still, they put a hurt on the Queen of Feathers.

Next session will start with another bang, looking forward to it.

https://shopofjudd.threadless.com/designs/dinosaur-racing