In which Yuan-ti are robbed and multiple magicide is discussed.

The Yuan-ti have the last pieces of the cubes needed to open the door to the tomb. The Red Wizards of Thay were throwing Fireballs and such as a distraction while the team sneaked in.
After some discussion, the team decided to use their access to the Godroads, as there is a fell shrine in the Yuan-ti compound. They found themselves in a serpent cathedral in the middle of their fort.
They had several choices for exits out of the cathedral and they chose the hallway to the throne room. The guard was sleeping, as was the Yuan-ti leader. Stealth rolls were rolled and made.
Kuru the Hobbit thief, covered in mud spread on his face in Conan-and-company-invade-the-serpent-cult-orgy-style, mage-handed the cubes to his comrade, Jusko after looking closely for traps (I should have asked HOW he was looking for traps; I’ll ask more before hitting the dice next time). He also took the sleeping Yuan-ti leader’s gladius-style short sword, which turned out to be a flame-brand.
War Paint Conan Action Figure The team spread out across the room while Kuru used Mage Hand. Bugwump climbed up the wall above the door. When the yuan-ti knocked to tell their leader about the attack and no one answered, they were too scared to knock again. The team got out without any blood spilled – a flawless heist.
The Red Wizards met them afterwards and were shocked to find them entirely unharmed. None of the Red Wizards saw them go in. They were unnerved but low on spells.
During the week I wrote a dream for each character with questions. Some of the players responded in the comments, others responded verbally before the game. Bugwump had dreamed about his Arch-mage self, before his power had been taken away by the Lady of Pain. His Arch-mage self gave him advice but he couldn’t remember what it was.
As the Red Wizards flew away, I asked John if Arch-mage Bugwump would have told him to always kill rival wizards after they had been in a big battle and spent their spell slots – he agreed that was the kind of advice his old Arch-mage self would have given along with, “Never trust wizards.”
They discussed murdering the Red Wizards. After an Insight check, they think one might switch sides if offered but they are not sure. That one knows they are from Sigil.
Bugwump the Frog-kin Wizard got to 4th level (using the Bingo XP Variant).
Next week we’ll start with them sitting around the fire, discussing whether or not to murder the Red Wizards before opening the locked door to the Tomb.

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