Tomb of Annihilation: Robbing Yuan-ti and Contemplating Multiple Magicide

In which Yuan-ti are robbed and multiple magicide is discussed.

Omu: The Lost City
  • The Yuan-ti have the last pieces of the cubes needed to open the door to the tomb. The Red Wizards of Thay were throwing Fireballs and such as a distraction while the team sneaked in.

  • After some discussion, the team decided to use their access to the Godroads, as there is a fell shrine in the Yuan-ti compound. They found themselves in a serpent cathedral in the middle of their fort.

  • They had several choices for exits out of the cathedral and they chose the hallway to the throne room. The guard was sleeping, as was the Yuan-ti leader. Stealth rolls were rolled and made.

  • Kuru the Hobbit thief, covered in mud spread on his face in Conan-and-company-invade-the-serpent-cult-orgy-style, mage-handed the cubes to his comrade, Jusko after looking closely for traps (I should have asked HOW he was looking for traps; I’ll ask more before hitting the dice next time). He also took the sleeping Yuan-ti leader’s gladius-style short sword, which turned out to be a flame-brand.

    War Paint Conan Action Figure
  • The team spread out across the room while Kuru used Mage Hand. Bugwump climbed up the wall above the door. When the yuan-ti knocked to tell their leader about the attack and no one answered, they were too scared to knock again. The team got out without any blood spilled – a flawless heist.

  • The Red Wizards met them afterwards and were shocked to find them entirely unharmed. None of the Red Wizards saw them go in. They were unnerved but low on spells.

  • During the week I wrote a dream for each character with questions. Some of the players responded in the comments, others responded verbally before the game. Bugwump had dreamed about his Arch-mage self, before his power had been taken away by the Lady of Pain. His Arch-mage self gave him advice but he couldn’t remember what it was.

    As the Red Wizards flew away, I asked John if Arch-mage Bugwump would have told him to always kill rival wizards after they had been in a big battle and spent their spell slots – he agreed that was the kind of advice his old Arch-mage self would have given along with, “Never trust wizards.”

  • They discussed murdering the Red Wizards. After an Insight check, they think one might switch sides if offered but they are not sure. That one knows they are from Sigil.

  • Bugwump the Frog-kin Wizard got to 4th level (using the Bingo XP Variant).

    Next week we’ll start with them sitting around the fire, discussing whether or not to murder the Red Wizards before opening the locked door to the Tomb.

https://shopofjudd.threadless.com/designs/thursday-night-delving-club

An odd night on a barren hill

When I have the energy to do so, I try to write a short synopsis of our Trophy Gold games. The dice kept telling me that strange and terrible things were happening. Who am I to ignore them?

This was tonight’s synopsis:

In which the treasure-hunters made camp on a hill after meeting a lost soul, discussed theology, went to bed for the night, thinking that they would wake up and go plunder the Palace of the Skeleton God with Blackwolf.


The Sisters, gods, devils, and saints of this world had different plans – very different plans.

It was complicated. A goat that had lost its herd instincts entered camp and was accidentally lit on fire – an amorphous blob-beast, drawn to the hill by the sorcery, ate the flaming goat and took on its characteristics. The treasure-hunters fought the flaming goat-blog-man and killed it.


Somewhere in there a god was spoken to in all of its fell, patriarchal glory and a soulless copy of Elezio (Evilezio), an illusion of Elezio brought to life by a sorcerous mishap, gave terrible dating advice to Revel.


Sometimes it just goes like that.


We’ll get to the Palace next week.


“Even by wizard standards that was a pretty fucking crazy night.” – Blackwolf, Wizard

Inspiration Goat Table Techniques #1

I used the above technique in the Thursday night Trophy Gold game and got a wonderful tale from Jesse. He told me about how his orphan pickpocket broke into a noble’s house and had to kill the noble in order to get out.

I loved it because it wasn’t a kill that made the world a better place (well, depending on the noble) and there was a touch of shame in it. This kid was a treasure-hunter because they had lived a tough life and this was the only clear vocation open to them.


Inspiration goat now has a twitter account that will act as a place for me to share these new weekly table techniques and the Daydreaming about Dragons podcast:

Asynchronous Cyberpunk with Apocalypse World’s Burned Over Zine

Asynchronous Cyberpunk with Apocalypse World’s Burned Over Zine

Please join us! Jump on in to the playlists and let us know what you’re thinking. Cheer the protagonists, hiss at the villains and gasp at the complications as apocalyptica is barfed forth, questions are asked/acted upon and fuckery is dealt out.

It is an average night in the Mouse Peninsula when Nurse Lip gets a call to extract a mid-level corporate asshole, Mr. Roark, from a firefight in the courtyard of a storybook castle.

Click here for the Cyberpunk Nurse Youtube Playlist


Ell wakes up in his Trenchtown crash-pad to find out that he is a finalist for the prestigious Trenchtown Adventurer’s Grant for the Betterment of Mars. This is a guy who knows all of the angles, watch him work them all in the not-quite terraformed Martian hellscape.

Click here for the Mars Operator Youtube Playlist


For those asking, “Judd, what the eff is this?”

I’m MCing two games in a kind of video-play-by-post and I’m surprised at how much fun it is. At first I was all about keeping it fast and loose. Quickly, I wanted my lighting to be better and to have it look and sound cool for the video recording. I’ll get over it.

Another shock is how good the Burned Over Zine is. The Apocalypse World 2e text is a leap over the original and now the Bakers are vaulting over that with these new moves and playbooks. The new Barter rules are tight.

At the end of the day, the game comes first. I’m glad this kind of play is this much fun. If you give it a go and play this way, please let me know how it goes for ya. If you give our games a listen, please leave comments and ask questions.

With video it kinda feels like play-by-post and it kinda doesn’t. I’ve enjoyed play-by-post games in the past and it was through those games that I realized how much I really love writing. That said, it is a ton of time and effort to play a game like that with lots of keyboard sweat. I’m hoping the quick nature of video responses will keep the sweat factor down and keep the games going where other pbp games tend to fall to the wayside. Also in our favor is the 1 MC/1 PC dynamic that will cut down on exhausting lag. Time will tell.


Daniel and Jay are amazing people. Please support their work.

Daniel rocks out with cool game design at Highmoon Press.

Jay is the man behind the amazing Diceology podcast and the Madjay Zero Hustle Patreon.