When Rich said he wanted our Sorcerer game to be set in NYC I knew I wanted demons to be buildings.
One of the buildings ended up being One Vanderbilt and since the game’s first chapter ended I continue to walk by and see the building taking shape. One Vanderbilt, right next to Grand Central station, is where Rich’s character ritually murdered a rival and it is where his character was shot and left for dead. I can’t help but see this building as demonic.
I like how gaming can change the way I see the world around me.
I’m thinking about how I’d game it. My first instinct is to grab Unknown Armies, make up some kind of Room of Renunciation that is a room full of inadmissible evidence that points to terrible occult crimes.
But then I look at this old Sorcerer idea. I think of Rust Cohl’s notebook and his trailer. His notebook would be his demon, wouldn’t it? The trailer is when the demon grows.
“This is a world where nothing is solved. Someone once told me, ‘Time is a flat circle.’ Everything we’ve ever done or will do, we’re gonna do over and over and over again. And that little boy and that little girl, they’re gonna be in that room again and again and again forever.”
That is the quote I want to build the game on. Starting at the kicker and somehow circling back to it again. Maybe even playing the kicker through to its completion and then when it is resolved, picking up and starting over with tiny choices as different, letting the dice fall where they may and seeing what turns out different from the first cycle.